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+ Table of Contents: +
A lot of work that has been done on the FCE code base was been windows only, so + some features have not been implemented into the more portable SDL version.
+Here is a list of planned features that are currently in the Win32 build + but are missing from the SDL build:
+I'm going to reiterate that much of the work that has been done of the FCEUX + code base has been windows only, so some features will probably never be ported + to the SDL version. If you are a casual user that just wants to play old NES games, the SDL + build will be sufficient for you. However, if you want to use the extensive + TAS and debugging features that FCEUX has to offer, you are better of using + the windows build in wine. Here is a list of features + that will most likely never be ported to the SDL port.
++ You can configure the first gamepad by running fceux --inputcfg gamepad1 + /any/rom/name/here/it/doesnt/matter/
+When you do this, you'll be presented with a small titlebar with a title + indicating what button to map. The input configurator will look for two + of the same keypress/joystick event. If it doesn't find two of the same + keypresses in a row, it will allow you to map the button to four seperate keys.
+FCEUX doesn't keep seperate input configurations for serperate games, it + simply needs a rom to process on the command line. You can even use /dev/null as + your filename in the command.
+I'd like to also note that I've started work on a GUI for setting gamepads, but + it is current a WIP, but hopefully it will become functional when I get a chance.
+ +More and more of FCEUX is going to work around its lua scripting system. + FCEUX's lua scripting system leaves endless possibilities for scripts. An option + to compile without lua may be added to a future release.
+ ++
Name: | Contribution(s): |
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punkrockguy318 | Author of this document |