palette ram reading fix for old ppu

This commit is contained in:
CaH4e3 2013-03-14 12:55:36 +00:00
parent 37b0f97f1d
commit 9d778993b7
1 changed files with 150 additions and 134 deletions

View File

@ -1,23 +1,23 @@
/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 1998 BERO
* Copyright (C) 2003 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
*
* Copyright notice for this file:
* Copyright (C) 1998 BERO
* Copyright (C) 2003 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <string.h>
#include <stdio.h>
@ -41,7 +41,6 @@
#include "driver.h"
#include "debug.h"
#define VBlankON (PPU[0] & 0x80) //Generate VBlank NMI
#define Sprite16 (PPU[0] & 0x20) //Sprites 8x16/8x8
#define BGAdrHI (PPU[0] & 0x10) //BG pattern adr $0000/$1000
@ -266,7 +265,6 @@ struct PPUREGS {
}
} ppur;
static void makeppulut(void) {
int x;
int y;
@ -275,23 +273,19 @@ static void makeppulut(void) {
for (x = 0; x < 256; x++) {
ppulut1[x] = 0;
for (y = 0; y < 8; y++) {
for (y = 0; y < 8; y++)
ppulut1[x] |= ((x >> (7 - y)) & 1) << (y * 4);
}
ppulut2[x] = ppulut1[x] << 1;
}
for (cc = 0; cc < 16; cc++) {
for (xo = 0; xo < 8; xo++) {
ppulut3[ xo | (cc << 3) ] = 0;
ppulut3[xo | (cc << 3)] = 0;
for (pixel = 0; pixel < 8; pixel++) {
int shiftr;
shiftr = (pixel + xo) / 8;
shiftr *= 2;
ppulut3[ xo | (cc << 3) ] |= ((cc >> shiftr) & 3) << (2 + pixel * 4);
ppulut3[xo | (cc << 3)] |= ((cc >> shiftr) & 3) << (2 + pixel * 4);
}
}
}
@ -345,7 +339,7 @@ static uint32 scanlines_per_frame;
uint8 PPU[4];
uint8 PPUSPL;
uint8 NTARAM[0x800], PALRAM[0x20], SPRAM[0x100], SPRBUF[0x100];
uint8 UPALRAM[0x03]; //for 0x4/0x8/0xC addresses in palette, the ones in
uint8 UPALRAM[0x03];//for 0x4/0x8/0xC addresses in palette, the ones in
//0x20 are 0 to not break fceu rendering.
@ -527,7 +521,7 @@ static DECLFR(A2004) {
// to 0xFF
if (ppur.status.cycle < 64)
return spr_read.ret = 0xFF;
else{
else {
for (int i = spr_read.last;
i != ppur.status.cycle; ++i) {
if (i < 256) {
@ -699,6 +693,27 @@ static DECLFR(A2007) {
} else {
FCEUPPU_LineUpdate();
if (tmp >= 0x3F00) { // Palette RAM tied directly to the output data, without VRAM buffer
if (!(tmp & 3)) {
if (!(tmp & 0xC))
ret = PALRAM[0x00];
else
ret = UPALRAM[((tmp & 0xC) >> 2) - 1];
} else
ret = PALRAM[tmp & 0x1F];
if (GRAYSCALE)
ret &= 0x30;
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
{
if ((tmp - 0x1000) < 0x2000)
VRAMBuffer = VPage[(tmp - 0x1000) >> 10][tmp - 0x1000];
else
VRAMBuffer = vnapage[((tmp - 0x1000) >> 10) & 0x3][(tmp - 0x1000) & 0x3FF];
if (PPU_hook) PPU_hook(tmp);
}
} else {
ret = VRAMBuffer;
#ifdef FCEUDEF_DEBUGGER
@ -711,7 +726,7 @@ static DECLFR(A2007) {
if (debug_loggingCD)
LogAddress = GetCHRAddress(tmp);
VRAMBuffer = VPage[tmp >> 10][tmp];
} else if (tmp < 0x3F00) {
} else if (tmp < 0x3F00)
VRAMBuffer = vnapage[(tmp >> 10) & 0x3][tmp & 0x3FF];
}
}
@ -866,19 +881,20 @@ static DECLFW(B2007) {
RefreshAddr = ppur.get_2007access();
} else {
PPUGenLatch = V;
if (tmp >= 0x3F00) {
// hmmm....
if (!(tmp & 0xf))
PALRAM[0x00] = PALRAM[0x04] = PALRAM[0x08] = PALRAM[0x0C] = V & 0x3F;
else
if (tmp & 3)
PALRAM[(tmp & 0x1f)] = V & 0x3f;
} else if (tmp < 0x2000) {
if (tmp < 0x2000) {
if (PPUCHRRAM & (1 << (tmp >> 10)))
VPage[tmp >> 10][tmp] = V;
} else {
} else if (tmp < 0x3F00) {
if (PPUNTARAM & (1 << ((tmp & 0xF00) >> 10)))
vnapage[((tmp & 0xF00) >> 10)][tmp & 0x3FF] = V;
} else {
if (!(tmp & 3)) {
if (!(tmp & 0xC))
PALRAM[0x00] = PALRAM[0x04] = PALRAM[0x08] = PALRAM[0x0C] = V & 0x3F;
else
UPALRAM[((tmp & 0xC) >> 2) - 1] = V & 0x3F;
} else
PALRAM[tmp & 0x1F] = V & 0x3F;
}
if (INC32)
RefreshAddr += 32;
@ -1182,7 +1198,7 @@ static void DoLine(void) {
X6502_Run(256);
EndRL();
if (!renderbg) { // User asked to not display background data.
if (!renderbg) {// User asked to not display background data.
uint32 tem;
uint8 col;
if (gNoBGFillColor == 0xFF)
@ -1495,7 +1511,7 @@ static void RefreshSprites(void) {
if (J & 0x02) C[1] = VB[pixdata & 3];
pixdata >>= 4;
if (J & 0x01) C[0] = VB[pixdata];
} else{
} else {
if (J & 0x80) C[0] = VB[pixdata & 3];
pixdata >>= 4;
if (J & 0x40) C[1] = VB[pixdata & 3];
@ -1678,11 +1694,11 @@ int FCEUPPU_Loop(int skip) {
X6502_Run(12);
if (GameInfo->type == GIT_NSF)
DoNSFFrame();
else{
else {
if (VBlankON)
TriggerNMI();
}
X6502_Run((scanlines_per_frame - 242) * (256 + 85) - 12); //-12);
X6502_Run((scanlines_per_frame - 242) * (256 + 85) - 12);
PPU_status &= 0x1f;
X6502_Run(256);
@ -1738,7 +1754,7 @@ int FCEUPPU_Loop(int skip) {
X6502_Run((256 + 85) * 240);
}
#endif
else{
else {
int x, max, maxref;
deemp = PPU[1] >> 5;
@ -1958,7 +1974,7 @@ int FCEUX_PPU_Loop(int skip) {
//if(PPUON)
// ppur.install_latches();
static uint8 oams[2][64][8]; //[7] turned to [8] for faster indexing
static uint8 oams[2][64][8];//[7] turned to [8] for faster indexing
static int oamcounts[2] = { 0, 0 };
static int oamslot = 0;
static int oamcount;
@ -2181,7 +2197,7 @@ int FCEUX_PPU_Loop(int skip) {
//does not set SpriteON in the beginning but it does
//set the bg on so if using the conditional SpriteON the MMC3 counter
//the counter will never count and no IRQs will be fired so use PPUON
if (((PPU[0] & 0x38) != 0x18) && s == 2 && PPUON) { //SpriteON ) {
if (((PPU[0] & 0x38) != 0x18) && s == 2 && PPUON) {
//(The MMC3 scanline counter is based entirely on PPU A12, triggered on rising edges (after the line remains low for a sufficiently long period of time))
//http://nesdevwiki.org/wiki/index.php/Nintendo_MMC3
//test cases for timing: SMB3, Crystalis
@ -2254,7 +2270,7 @@ int FCEUX_PPU_Loop(int skip) {
framectr++;
}
finish:
finish:
FCEU_PutImage();
return 0;