palette ram reading fix for old ppu
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37b0f97f1d
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9d778993b7
54
src/ppu.cpp
54
src/ppu.cpp
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@ -41,7 +41,6 @@
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#include "driver.h"
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#include "debug.h"
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#define VBlankON (PPU[0] & 0x80) //Generate VBlank NMI
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#define Sprite16 (PPU[0] & 0x20) //Sprites 8x16/8x8
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#define BGAdrHI (PPU[0] & 0x10) //BG pattern adr $0000/$1000
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@ -266,7 +265,6 @@ struct PPUREGS {
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}
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} ppur;
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static void makeppulut(void) {
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int x;
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int y;
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@ -275,18 +273,14 @@ static void makeppulut(void) {
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for (x = 0; x < 256; x++) {
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ppulut1[x] = 0;
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for (y = 0; y < 8; y++) {
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for (y = 0; y < 8; y++)
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ppulut1[x] |= ((x >> (7 - y)) & 1) << (y * 4);
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}
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ppulut2[x] = ppulut1[x] << 1;
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}
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for (cc = 0; cc < 16; cc++) {
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for (xo = 0; xo < 8; xo++) {
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ppulut3[xo | (cc << 3)] = 0;
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for (pixel = 0; pixel < 8; pixel++) {
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int shiftr;
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shiftr = (pixel + xo) / 8;
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@ -699,6 +693,27 @@ static DECLFR(A2007) {
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} else {
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FCEUPPU_LineUpdate();
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if (tmp >= 0x3F00) { // Palette RAM tied directly to the output data, without VRAM buffer
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if (!(tmp & 3)) {
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if (!(tmp & 0xC))
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ret = PALRAM[0x00];
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else
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ret = UPALRAM[((tmp & 0xC) >> 2) - 1];
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} else
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ret = PALRAM[tmp & 0x1F];
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if (GRAYSCALE)
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ret &= 0x30;
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#ifdef FCEUDEF_DEBUGGER
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if (!fceuindbg)
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#endif
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{
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if ((tmp - 0x1000) < 0x2000)
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VRAMBuffer = VPage[(tmp - 0x1000) >> 10][tmp - 0x1000];
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else
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VRAMBuffer = vnapage[((tmp - 0x1000) >> 10) & 0x3][(tmp - 0x1000) & 0x3FF];
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if (PPU_hook) PPU_hook(tmp);
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}
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} else {
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ret = VRAMBuffer;
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#ifdef FCEUDEF_DEBUGGER
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@ -711,7 +726,7 @@ static DECLFR(A2007) {
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if (debug_loggingCD)
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LogAddress = GetCHRAddress(tmp);
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VRAMBuffer = VPage[tmp >> 10][tmp];
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} else if (tmp < 0x3F00) {
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} else if (tmp < 0x3F00)
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VRAMBuffer = vnapage[(tmp >> 10) & 0x3][tmp & 0x3FF];
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}
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}
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@ -866,19 +881,20 @@ static DECLFW(B2007) {
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RefreshAddr = ppur.get_2007access();
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} else {
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PPUGenLatch = V;
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if (tmp >= 0x3F00) {
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// hmmm....
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if (!(tmp & 0xf))
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PALRAM[0x00] = PALRAM[0x04] = PALRAM[0x08] = PALRAM[0x0C] = V & 0x3F;
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else
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if (tmp & 3)
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PALRAM[(tmp & 0x1f)] = V & 0x3f;
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} else if (tmp < 0x2000) {
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if (tmp < 0x2000) {
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if (PPUCHRRAM & (1 << (tmp >> 10)))
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VPage[tmp >> 10][tmp] = V;
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} else {
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} else if (tmp < 0x3F00) {
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if (PPUNTARAM & (1 << ((tmp & 0xF00) >> 10)))
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vnapage[((tmp & 0xF00) >> 10)][tmp & 0x3FF] = V;
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} else {
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if (!(tmp & 3)) {
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if (!(tmp & 0xC))
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PALRAM[0x00] = PALRAM[0x04] = PALRAM[0x08] = PALRAM[0x0C] = V & 0x3F;
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else
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UPALRAM[((tmp & 0xC) >> 2) - 1] = V & 0x3F;
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} else
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PALRAM[tmp & 0x1F] = V & 0x3F;
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}
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if (INC32)
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RefreshAddr += 32;
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@ -1682,7 +1698,7 @@ int FCEUPPU_Loop(int skip) {
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if (VBlankON)
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TriggerNMI();
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}
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X6502_Run((scanlines_per_frame - 242) * (256 + 85) - 12); //-12);
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X6502_Run((scanlines_per_frame - 242) * (256 + 85) - 12);
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PPU_status &= 0x1f;
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X6502_Run(256);
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@ -2181,7 +2197,7 @@ int FCEUX_PPU_Loop(int skip) {
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//does not set SpriteON in the beginning but it does
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//set the bg on so if using the conditional SpriteON the MMC3 counter
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//the counter will never count and no IRQs will be fired so use PPUON
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if (((PPU[0] & 0x38) != 0x18) && s == 2 && PPUON) { //SpriteON ) {
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if (((PPU[0] & 0x38) != 0x18) && s == 2 && PPUON) {
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//(The MMC3 scanline counter is based entirely on PPU A12, triggered on rising edges (after the line remains low for a sufficiently long period of time))
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//http://nesdevwiki.org/wiki/index.php/Nintendo_MMC3
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//test cases for timing: SMB3, Crystalis
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