palette ram reading fix for old ppu

This commit is contained in:
CaH4e3 2013-03-14 12:55:36 +00:00
parent 37b0f97f1d
commit 9d778993b7
1 changed files with 150 additions and 134 deletions

View File

@ -1,64 +1,63 @@
/* FCE Ultra - NES/Famicom Emulator /* FCE Ultra - NES/Famicom Emulator
* *
* Copyright notice for this file: * Copyright notice for this file:
* Copyright (C) 1998 BERO * Copyright (C) 1998 BERO
* Copyright (C) 2003 Xodnizel * Copyright (C) 2003 Xodnizel
* *
* This program is free software; you can redistribute it and/or modify * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or * the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version. * (at your option) any later version.
* *
* This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of * but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details. * GNU General Public License for more details.
* *
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/ */
#include <string.h> #include <string.h>
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include "types.h" #include "types.h"
#include "x6502.h" #include "x6502.h"
#include "fceu.h" #include "fceu.h"
#include "ppu.h" #include "ppu.h"
#include "nsf.h" #include "nsf.h"
#include "sound.h" #include "sound.h"
#include "file.h" #include "file.h"
#include "utils/endian.h" #include "utils/endian.h"
#include "utils/memory.h" #include "utils/memory.h"
#include "cart.h" #include "cart.h"
#include "palette.h" #include "palette.h"
#include "state.h" #include "state.h"
#include "video.h" #include "video.h"
#include "input.h" #include "input.h"
#include "driver.h" #include "driver.h"
#include "debug.h" #include "debug.h"
#define VBlankON (PPU[0] & 0x80) //Generate VBlank NMI
#define Sprite16 (PPU[0] & 0x20) //Sprites 8x16/8x8
#define BGAdrHI (PPU[0] & 0x10) //BG pattern adr $0000/$1000
#define SpAdrHI (PPU[0] & 0x08) //Sprite pattern adr $0000/$1000
#define INC32 (PPU[0] & 0x04) //auto increment 1/32
#define VBlankON (PPU[0] & 0x80) //Generate VBlank NMI #define SpriteON (PPU[1] & 0x10) //Show Sprite
#define Sprite16 (PPU[0] & 0x20) //Sprites 8x16/8x8 #define ScreenON (PPU[1] & 0x08) //Show screen
#define BGAdrHI (PPU[0] & 0x10) //BG pattern adr $0000/$1000 #define PPUON (PPU[1] & 0x18) //PPU should operate
#define SpAdrHI (PPU[0] & 0x08) //Sprite pattern adr $0000/$1000 #define GRAYSCALE (PPU[1] & 0x01) //Grayscale (AND palette entries with 0x30)
#define INC32 (PPU[0] & 0x04) //auto increment 1/32
#define SpriteON (PPU[1] & 0x10) //Show Sprite #define SpriteLeft8 (PPU[1] & 0x04)
#define ScreenON (PPU[1] & 0x08) //Show screen #define BGLeft8 (PPU[1] & 0x02)
#define PPUON (PPU[1] & 0x18) //PPU should operate
#define GRAYSCALE (PPU[1] & 0x01) //Grayscale (AND palette entries with 0x30)
#define SpriteLeft8 (PPU[1] & 0x04) #define PPU_status (PPU[2])
#define BGLeft8 (PPU[1] & 0x02)
#define PPU_status (PPU[2]) #define Pal (PALRAM)
#define Pal (PALRAM)
static void FetchSpriteData(void); static void FetchSpriteData(void);
static void RefreshLine(int lastpixel); static void RefreshLine(int lastpixel);
@ -146,21 +145,21 @@ uint8 idleSynch = 1;
//uses the internal counters concept at http://nesdev.icequake.net/PPU%20addressing.txt //uses the internal counters concept at http://nesdev.icequake.net/PPU%20addressing.txt
struct PPUREGS { struct PPUREGS {
//normal clocked regs. as the game can interfere with these at any time, they need to be savestated //normal clocked regs. as the game can interfere with these at any time, they need to be savestated
uint32 fv; //3 uint32 fv; //3
uint32 v; //1 uint32 v; //1
uint32 h; //1 uint32 h; //1
uint32 vt; //5 uint32 vt; //5
uint32 ht; //5 uint32 ht; //5
//temp unlatched regs (need savestating, can be written to at any time) //temp unlatched regs (need savestating, can be written to at any time)
uint32 _fv, _v, _h, _vt, _ht; uint32 _fv, _v, _h, _vt, _ht;
//other regs that need savestating //other regs that need savestating
uint32 fh; //3 (horz scroll) uint32 fh; //3 (horz scroll)
uint32 s; //1 ($2000 bit 4: "Background pattern table address (0: $0000; 1: $1000)") uint32 s; //1 ($2000 bit 4: "Background pattern table address (0: $0000; 1: $1000)")
//other regs that don't need saving //other regs that don't need saving
uint32 par; //8 (sort of a hack, just stored in here, but not managed by this system) uint32 par; //8 (sort of a hack, just stored in here, but not managed by this system)
//cached state data. these are always reset at the beginning of a frame and don't need saving //cached state data. these are always reset at the beginning of a frame and don't need saving
//but just to be safe, we're gonna save it //but just to be safe, we're gonna save it
@ -207,8 +206,8 @@ struct PPUREGS {
fv++; fv++;
int fv_overflow = (fv >> 3); int fv_overflow = (fv >> 3);
vt += fv_overflow; vt += fv_overflow;
vt &= 31; //fixed tecmo super bowl vt &= 31; //fixed tecmo super bowl
if (vt == 30 && fv_overflow == 1) { //caution here (only do it at the exact instant of overflow) fixes p'radikus conflict if (vt == 30 && fv_overflow == 1) { //caution here (only do it at the exact instant of overflow) fixes p'radikus conflict
v++; v++;
vt = 0; vt = 0;
} }
@ -266,7 +265,6 @@ struct PPUREGS {
} }
} ppur; } ppur;
static void makeppulut(void) { static void makeppulut(void) {
int x; int x;
int y; int y;
@ -275,23 +273,19 @@ static void makeppulut(void) {
for (x = 0; x < 256; x++) { for (x = 0; x < 256; x++) {
ppulut1[x] = 0; ppulut1[x] = 0;
for (y = 0; y < 8; y++)
for (y = 0; y < 8; y++) {
ppulut1[x] |= ((x >> (7 - y)) & 1) << (y * 4); ppulut1[x] |= ((x >> (7 - y)) & 1) << (y * 4);
}
ppulut2[x] = ppulut1[x] << 1; ppulut2[x] = ppulut1[x] << 1;
} }
for (cc = 0; cc < 16; cc++) { for (cc = 0; cc < 16; cc++) {
for (xo = 0; xo < 8; xo++) { for (xo = 0; xo < 8; xo++) {
ppulut3[ xo | (cc << 3) ] = 0; ppulut3[xo | (cc << 3)] = 0;
for (pixel = 0; pixel < 8; pixel++) { for (pixel = 0; pixel < 8; pixel++) {
int shiftr; int shiftr;
shiftr = (pixel + xo) / 8; shiftr = (pixel + xo) / 8;
shiftr *= 2; shiftr *= 2;
ppulut3[ xo | (cc << 3) ] |= ((cc >> shiftr) & 3) << (2 + pixel * 4); ppulut3[xo | (cc << 3)] |= ((cc >> shiftr) & 3) << (2 + pixel * 4);
} }
} }
} }
@ -345,8 +339,8 @@ static uint32 scanlines_per_frame;
uint8 PPU[4]; uint8 PPU[4];
uint8 PPUSPL; uint8 PPUSPL;
uint8 NTARAM[0x800], PALRAM[0x20], SPRAM[0x100], SPRBUF[0x100]; uint8 NTARAM[0x800], PALRAM[0x20], SPRAM[0x100], SPRBUF[0x100];
uint8 UPALRAM[0x03]; //for 0x4/0x8/0xC addresses in palette, the ones in uint8 UPALRAM[0x03];//for 0x4/0x8/0xC addresses in palette, the ones in
//0x20 are 0 to not break fceu rendering. //0x20 are 0 to not break fceu rendering.
#define MMC5SPRVRAMADR(V) &MMC5SPRVPage[(V) >> 10][(V)] #define MMC5SPRVRAMADR(V) &MMC5SPRVPage[(V) >> 10][(V)]
@ -357,7 +351,7 @@ uint8 UPALRAM[0x03]; //for 0x4/0x8/0xC addresses in palette, the ones in
//in mmc5 docs //in mmc5 docs
uint8 * MMC5BGVRAMADR(uint32 V) { uint8 * MMC5BGVRAMADR(uint32 V) {
if (!Sprite16) { if (!Sprite16) {
extern uint8 mmc5ABMode; /* A=0, B=1 */ extern uint8 mmc5ABMode; /* A=0, B=1 */
if (mmc5ABMode == 0) if (mmc5ABMode == 0)
return MMC5SPRVRAMADR(V); return MMC5SPRVRAMADR(V);
else else
@ -374,7 +368,7 @@ uint8* FCEUPPU_GetCHR(uint32 vadr, uint32 refreshaddr) {
if (MMC5HackCHRMode == 1) { if (MMC5HackCHRMode == 1) {
uint8 *C = MMC5HackVROMPTR; uint8 *C = MMC5HackVROMPTR;
C += (((MMC5HackExNTARAMPtr[refreshaddr & 0x3ff]) & 0x3f & MMC5HackVROMMask) << 12) + (vadr & 0xfff); C += (((MMC5HackExNTARAMPtr[refreshaddr & 0x3ff]) & 0x3f & MMC5HackVROMMask) << 12) + (vadr & 0xfff);
C += (MMC50x5130 & 0x3) << 18; //11-jun-2009 for kuja_killer C += (MMC50x5130 & 0x3) << 18; //11-jun-2009 for kuja_killer
return C; return C;
} else { } else {
return MMC5BGVRAMADR(vadr); return MMC5BGVRAMADR(vadr);
@ -527,7 +521,7 @@ static DECLFR(A2004) {
// to 0xFF // to 0xFF
if (ppur.status.cycle < 64) if (ppur.status.cycle < 64)
return spr_read.ret = 0xFF; return spr_read.ret = 0xFF;
else{ else {
for (int i = spr_read.last; for (int i = spr_read.last;
i != ppur.status.cycle; ++i) { i != ppur.status.cycle; ++i) {
if (i < 256) { if (i < 256) {
@ -649,7 +643,7 @@ static DECLFR(A2004) {
} }
} }
static DECLFR(A200x) { /* Not correct for $2004 reads. */ static DECLFR(A200x) { /* Not correct for $2004 reads. */
FCEUPPU_LineUpdate(); FCEUPPU_LineUpdate();
return PPUGenLatch; return PPUGenLatch;
} }
@ -699,20 +693,41 @@ static DECLFR(A2007) {
} else { } else {
FCEUPPU_LineUpdate(); FCEUPPU_LineUpdate();
ret = VRAMBuffer; if (tmp >= 0x3F00) { // Palette RAM tied directly to the output data, without VRAM buffer
if (!(tmp & 3)) {
if (!(tmp & 0xC))
ret = PALRAM[0x00];
else
ret = UPALRAM[((tmp & 0xC) >> 2) - 1];
} else
ret = PALRAM[tmp & 0x1F];
if (GRAYSCALE)
ret &= 0x30;
#ifdef FCEUDEF_DEBUGGER
if (!fceuindbg)
#endif
{
if ((tmp - 0x1000) < 0x2000)
VRAMBuffer = VPage[(tmp - 0x1000) >> 10][tmp - 0x1000];
else
VRAMBuffer = vnapage[((tmp - 0x1000) >> 10) & 0x3][(tmp - 0x1000) & 0x3FF];
if (PPU_hook) PPU_hook(tmp);
}
} else {
ret = VRAMBuffer;
#ifdef FCEUDEF_DEBUGGER #ifdef FCEUDEF_DEBUGGER
if (!fceuindbg) if (!fceuindbg)
#endif #endif
{ {
if (PPU_hook) PPU_hook(tmp); if (PPU_hook) PPU_hook(tmp);
PPUGenLatch = VRAMBuffer; PPUGenLatch = VRAMBuffer;
if (tmp < 0x2000) { if (tmp < 0x2000) {
if (debug_loggingCD) if (debug_loggingCD)
LogAddress = GetCHRAddress(tmp); LogAddress = GetCHRAddress(tmp);
VRAMBuffer = VPage[tmp >> 10][tmp]; VRAMBuffer = VPage[tmp >> 10][tmp];
} else if (tmp < 0x3F00) { } else if (tmp < 0x3F00)
VRAMBuffer = vnapage[(tmp >> 10) & 0x3][tmp & 0x3FF]; VRAMBuffer = vnapage[(tmp >> 10) & 0x3][tmp & 0x3FF];
} }
} }
#ifdef FCEUDEF_DEBUGGER #ifdef FCEUDEF_DEBUGGER
@ -866,19 +881,20 @@ static DECLFW(B2007) {
RefreshAddr = ppur.get_2007access(); RefreshAddr = ppur.get_2007access();
} else { } else {
PPUGenLatch = V; PPUGenLatch = V;
if (tmp >= 0x3F00) { if (tmp < 0x2000) {
// hmmm....
if (!(tmp & 0xf))
PALRAM[0x00] = PALRAM[0x04] = PALRAM[0x08] = PALRAM[0x0C] = V & 0x3F;
else
if (tmp & 3)
PALRAM[(tmp & 0x1f)] = V & 0x3f;
} else if (tmp < 0x2000) {
if (PPUCHRRAM & (1 << (tmp >> 10))) if (PPUCHRRAM & (1 << (tmp >> 10)))
VPage[tmp >> 10][tmp] = V; VPage[tmp >> 10][tmp] = V;
} else { } else if (tmp < 0x3F00) {
if (PPUNTARAM & (1 << ((tmp & 0xF00) >> 10))) if (PPUNTARAM & (1 << ((tmp & 0xF00) >> 10)))
vnapage[((tmp & 0xF00) >> 10)][tmp & 0x3FF] = V; vnapage[((tmp & 0xF00) >> 10)][tmp & 0x3FF] = V;
} else {
if (!(tmp & 3)) {
if (!(tmp & 0xC))
PALRAM[0x00] = PALRAM[0x04] = PALRAM[0x08] = PALRAM[0x0C] = V & 0x3F;
else
UPALRAM[((tmp & 0xC) >> 2) - 1] = V & 0x3F;
} else
PALRAM[tmp & 0x1F] = V & 0x3F;
} }
if (INC32) if (INC32)
RefreshAddr += 32; RefreshAddr += 32;
@ -903,7 +919,7 @@ static DECLFW(B4014) {
static uint8 *Pline, *Plinef; static uint8 *Pline, *Plinef;
static int firsttile; static int firsttile;
int linestartts; //no longer static so the debugger can see it int linestartts; //no longer static so the debugger can see it
static int tofix = 0; static int tofix = 0;
static void ResetRL(uint8 *target) { static void ResetRL(uint8 *target) {
@ -1172,7 +1188,7 @@ static void Fixit1(void) {
} }
} }
void MMC5_hb(int); //Ugh ugh ugh. void MMC5_hb(int); //Ugh ugh ugh.
static void DoLine(void) { static void DoLine(void) {
int x; int x;
uint8 *target = XBuf + (scanline << 8); uint8 *target = XBuf + (scanline << 8);
@ -1182,7 +1198,7 @@ static void DoLine(void) {
X6502_Run(256); X6502_Run(256);
EndRL(); EndRL();
if (!renderbg) { // User asked to not display background data. if (!renderbg) {// User asked to not display background data.
uint32 tem; uint32 tem;
uint8 col; uint8 col;
if (gNoBGFillColor == 0xFF) if (gNoBGFillColor == 0xFF)
@ -1196,7 +1212,7 @@ static void DoLine(void) {
if (SpriteON) if (SpriteON)
CopySprites(target); CopySprites(target);
if (ScreenON || SpriteON) { // Yes, very el-cheapo. if (ScreenON || SpriteON) { // Yes, very el-cheapo.
if (PPU[1] & 0x01) { if (PPU[1] & 0x01) {
for (x = 63; x >= 0; x--) for (x = 63; x >= 0; x--)
*(uint32*)&target[x << 2] = (*(uint32*)&target[x << 2]) & 0x30303030; *(uint32*)&target[x << 2] = (*(uint32*)&target[x << 2]) & 0x30303030;
@ -1224,7 +1240,7 @@ static void DoLine(void) {
GameHBIRQHook(); GameHBIRQHook();
X6502_Run(85 - 16 - 10); X6502_Run(85 - 16 - 10);
} else { } else {
X6502_Run(6); // Tried 65, caused problems with Slalom(maybe others) X6502_Run(6); // Tried 65, caused problems with Slalom(maybe others)
Fixit2(); Fixit2();
X6502_Run(85 - 6 - 16); X6502_Run(85 - 6 - 16);
@ -1495,7 +1511,7 @@ static void RefreshSprites(void) {
if (J & 0x02) C[1] = VB[pixdata & 3]; if (J & 0x02) C[1] = VB[pixdata & 3];
pixdata >>= 4; pixdata >>= 4;
if (J & 0x01) C[0] = VB[pixdata]; if (J & 0x01) C[0] = VB[pixdata];
} else{ } else {
if (J & 0x80) C[0] = VB[pixdata & 3]; if (J & 0x80) C[0] = VB[pixdata & 3];
pixdata >>= 4; pixdata >>= 4;
if (J & 0x40) C[1] = VB[pixdata & 3]; if (J & 0x40) C[1] = VB[pixdata & 3];
@ -1526,7 +1542,7 @@ static void CopySprites(uint8 *target) {
if (!spork) return; if (!spork) return;
spork = 0; spork = 0;
if (!rendersprites) return; //User asked to not display sprites. if (!rendersprites) return; //User asked to not display sprites.
loopskie: loopskie:
{ {
@ -1535,51 +1551,51 @@ static void CopySprites(uint8 *target) {
if (t != 0x80808080) { if (t != 0x80808080) {
#ifdef LSB_FIRST #ifdef LSB_FIRST
if (!(t & 0x80)) { if (!(t & 0x80)) {
if (!(t & 0x40) || (P[n] & 0x40)) // Normal sprite || behind bg sprite if (!(t & 0x40) || (P[n] & 0x40)) // Normal sprite || behind bg sprite
P[n] = sprlinebuf[n]; P[n] = sprlinebuf[n];
} }
if (!(t & 0x8000)) { if (!(t & 0x8000)) {
if (!(t & 0x4000) || (P[n + 1] & 0x40)) // Normal sprite || behind bg sprite if (!(t & 0x4000) || (P[n + 1] & 0x40)) // Normal sprite || behind bg sprite
P[n + 1] = (sprlinebuf + 1)[n]; P[n + 1] = (sprlinebuf + 1)[n];
} }
if (!(t & 0x800000)) { if (!(t & 0x800000)) {
if (!(t & 0x400000) || (P[n + 2] & 0x40)) // Normal sprite || behind bg sprite if (!(t & 0x400000) || (P[n + 2] & 0x40)) // Normal sprite || behind bg sprite
P[n + 2] = (sprlinebuf + 2)[n]; P[n + 2] = (sprlinebuf + 2)[n];
} }
if (!(t & 0x80000000)) { if (!(t & 0x80000000)) {
if (!(t & 0x40000000) || (P[n + 3] & 0x40)) // Normal sprite || behind bg sprite if (!(t & 0x40000000) || (P[n + 3] & 0x40)) // Normal sprite || behind bg sprite
P[n + 3] = (sprlinebuf + 3)[n]; P[n + 3] = (sprlinebuf + 3)[n];
} }
#else #else
/* TODO: Simplify */ /* TODO: Simplify */
if (!(t & 0x80000000)) { if (!(t & 0x80000000)) {
if (!(t & 0x40000000)) // Normal sprite if (!(t & 0x40000000)) // Normal sprite
P[n] = sprlinebuf[n]; P[n] = sprlinebuf[n];
else if (P[n] & 64) // behind bg sprite else if (P[n] & 64) // behind bg sprite
P[n] = sprlinebuf[n]; P[n] = sprlinebuf[n];
} }
if (!(t & 0x800000)) { if (!(t & 0x800000)) {
if (!(t & 0x400000)) // Normal sprite if (!(t & 0x400000)) // Normal sprite
P[n + 1] = (sprlinebuf + 1)[n]; P[n + 1] = (sprlinebuf + 1)[n];
else if (P[n + 1] & 64) // behind bg sprite else if (P[n + 1] & 64) // behind bg sprite
P[n + 1] = (sprlinebuf + 1)[n]; P[n + 1] = (sprlinebuf + 1)[n];
} }
if (!(t & 0x8000)) { if (!(t & 0x8000)) {
if (!(t & 0x4000)) // Normal sprite if (!(t & 0x4000)) // Normal sprite
P[n + 2] = (sprlinebuf + 2)[n]; P[n + 2] = (sprlinebuf + 2)[n];
else if (P[n + 2] & 64) // behind bg sprite else if (P[n + 2] & 64) // behind bg sprite
P[n + 2] = (sprlinebuf + 2)[n]; P[n + 2] = (sprlinebuf + 2)[n];
} }
if (!(t & 0x80)) { if (!(t & 0x80)) {
if (!(t & 0x40)) // Normal sprite if (!(t & 0x40)) // Normal sprite
P[n + 3] = (sprlinebuf + 3)[n]; P[n + 3] = (sprlinebuf + 3)[n];
else if (P[n + 3] & 64) // behind bg sprite else if (P[n + 3] & 64) // behind bg sprite
P[n + 3] = (sprlinebuf + 3)[n]; P[n + 3] = (sprlinebuf + 3)[n];
} }
#endif #endif
@ -1642,7 +1658,7 @@ void FCEUPPU_Power(void) {
BWrite[x + 2] = B2002; BWrite[x + 2] = B2002;
ARead[x + 3] = A200x; ARead[x + 3] = A200x;
BWrite[x + 3] = B2003; BWrite[x + 3] = B2003;
ARead[x + 4] = A2004; //A2004; ARead[x + 4] = A2004; //A2004;
BWrite[x + 4] = B2004; BWrite[x + 4] = B2004;
ARead[x + 5] = A200x; ARead[x + 5] = A200x;
BWrite[x + 5] = B2005; BWrite[x + 5] = B2005;
@ -1678,11 +1694,11 @@ int FCEUPPU_Loop(int skip) {
X6502_Run(12); X6502_Run(12);
if (GameInfo->type == GIT_NSF) if (GameInfo->type == GIT_NSF)
DoNSFFrame(); DoNSFFrame();
else{ else {
if (VBlankON) if (VBlankON)
TriggerNMI(); TriggerNMI();
} }
X6502_Run((scanlines_per_frame - 242) * (256 + 85) - 12); //-12); X6502_Run((scanlines_per_frame - 242) * (256 + 85) - 12);
PPU_status &= 0x1f; PPU_status &= 0x1f;
X6502_Run(256); X6502_Run(256);
@ -1721,7 +1737,7 @@ int FCEUPPU_Loop(int skip) {
y = SPRAM[0]; y = SPRAM[0];
y++; y++;
PPU_status |= 0x20; // Fixes "Bee 52". Does it break anything? PPU_status |= 0x20; // Fixes "Bee 52". Does it break anything?
if (GameHBIRQHook) { if (GameHBIRQHook) {
X6502_Run(256); X6502_Run(256);
for (scanline = 0; scanline < 240; scanline++) { for (scanline = 0; scanline < 240; scanline++) {
@ -1732,17 +1748,17 @@ int FCEUPPU_Loop(int skip) {
} }
} else if (y < 240) { } else if (y < 240) {
X6502_Run((256 + 85) * y); X6502_Run((256 + 85) * y);
if (SpriteON) PPU_status |= 0x40; // Quick and very dirty hack. if (SpriteON) PPU_status |= 0x40; // Quick and very dirty hack.
X6502_Run((256 + 85) * (240 - y)); X6502_Run((256 + 85) * (240 - y));
} else } else
X6502_Run((256 + 85) * 240); X6502_Run((256 + 85) * 240);
} }
#endif #endif
else{ else {
int x, max, maxref; int x, max, maxref;
deemp = PPU[1] >> 5; deemp = PPU[1] >> 5;
for (scanline = 0; scanline < 240; ) { //scanline is incremented in DoLine. Evil. :/ for (scanline = 0; scanline < 240; ) { //scanline is incremented in DoLine. Evil. :/
deempcnt[deemp]++; deempcnt[deemp]++;
DEBUG(FCEUD_UpdatePPUView(scanline, 1)); DEBUG(FCEUD_UpdatePPUView(scanline, 1));
DoLine(); DoLine();
@ -1758,7 +1774,7 @@ int FCEUPPU_Loop(int skip) {
} }
SetNESDeemph(maxref, 0); SetNESDeemph(maxref, 0);
} }
} //else... to if(ppudead) } //else... to if(ppudead)
#ifdef FRAMESKIP #ifdef FRAMESKIP
if (skip) { if (skip) {
@ -1893,7 +1909,7 @@ struct BGData {
} }
}; };
Record main[34]; //one at the end is junk, it can never be rendered Record main[34]; //one at the end is junk, it can never be rendered
} bgdata; } bgdata;
static inline int PaletteAdjustPixel(int pixel) { static inline int PaletteAdjustPixel(int pixel) {
@ -1933,11 +1949,11 @@ int FCEUX_PPU_Loop(int skip) {
//Timing is probably off, though. //Timing is probably off, though.
//NOTE: Not having this here breaks a Super Donkey Kong game. //NOTE: Not having this here breaks a Super Donkey Kong game.
PPU[3] = PPUSPL = 0; PPU[3] = PPUSPL = 0;
const int delay = 20; //fceu used 12 here but I couldnt get it to work in marble madness and pirates. const int delay = 20; //fceu used 12 here but I couldnt get it to work in marble madness and pirates.
ppur.status.sl = 241; //for sprite reads ppur.status.sl = 241; //for sprite reads
runppu(delay); //X6502_Run(12); runppu(delay); //X6502_Run(12);
if (VBlankON) TriggerNMI(); if (VBlankON) TriggerNMI();
if (PAL) if (PAL)
runppu(70 * (kLineTime) - delay); runppu(70 * (kLineTime) - delay);
@ -1958,7 +1974,7 @@ int FCEUX_PPU_Loop(int skip) {
//if(PPUON) //if(PPUON)
// ppur.install_latches(); // ppur.install_latches();
static uint8 oams[2][64][8]; //[7] turned to [8] for faster indexing static uint8 oams[2][64][8];//[7] turned to [8] for faster indexing
static int oamcounts[2] = { 0, 0 }; static int oamcounts[2] = { 0, 0 };
static int oamslot = 0; static int oamslot = 0;
static int oamcount; static int oamcount;
@ -2136,7 +2152,7 @@ int FCEUX_PPU_Loop(int skip) {
uint8* const oam = oams[scanslot][s]; uint8* const oam = oams[scanslot][s];
uint32 line = yp - oam[0]; uint32 line = yp - oam[0];
if (oam[2] & 0x80) //vflip if (oam[2] & 0x80) //vflip
line = spriteHeight - line - 1; line = spriteHeight - line - 1;
uint32 patternNumber = oam[1]; uint32 patternNumber = oam[1];
@ -2181,7 +2197,7 @@ int FCEUX_PPU_Loop(int skip) {
//does not set SpriteON in the beginning but it does //does not set SpriteON in the beginning but it does
//set the bg on so if using the conditional SpriteON the MMC3 counter //set the bg on so if using the conditional SpriteON the MMC3 counter
//the counter will never count and no IRQs will be fired so use PPUON //the counter will never count and no IRQs will be fired so use PPUON
if (((PPU[0] & 0x38) != 0x18) && s == 2 && PPUON) { //SpriteON ) { if (((PPU[0] & 0x38) != 0x18) && s == 2 && PPUON) {
//(The MMC3 scanline counter is based entirely on PPU A12, triggered on rising edges (after the line remains low for a sufficiently long period of time)) //(The MMC3 scanline counter is based entirely on PPU A12, triggered on rising edges (after the line remains low for a sufficiently long period of time))
//http://nesdevwiki.org/wiki/index.php/Nintendo_MMC3 //http://nesdevwiki.org/wiki/index.php/Nintendo_MMC3
//test cases for timing: SMB3, Crystalis //test cases for timing: SMB3, Crystalis
@ -2245,7 +2261,7 @@ int FCEUX_PPU_Loop(int skip) {
//first one on every second frame, then this delay simply doesn't exist. //first one on every second frame, then this delay simply doesn't exist.
if (ppur.status.end_cycle == 341) if (ppur.status.end_cycle == 341)
runppu(1); runppu(1);
} //scanline loop } //scanline loop
if (MMC5Hack && PPUON) MMC5_hb(240); if (MMC5Hack && PPUON) MMC5_hb(240);
@ -2254,7 +2270,7 @@ int FCEUX_PPU_Loop(int skip) {
framectr++; framectr++;
} }
finish: finish:
FCEU_PutImage(); FCEU_PutImage();
return 0; return 0;