add fds insert/select recording
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4c2fe989c8
commit
9813608af3
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@ -35,6 +35,7 @@
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#include "cart.h"
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#include "cart.h"
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#include "netplay.h"
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#include "netplay.h"
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#include "driver.h"
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#include "driver.h"
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#include "movie.h"
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// TODO: Add code to put a delay in between the time a disk is inserted
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// TODO: Add code to put a delay in between the time a disk is inserted
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// and the when it can be successfully read/written to. This should
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// and the when it can be successfully read/written to. This should
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@ -147,6 +148,7 @@ static void FDSInit(void)
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void FCEU_FDSInsert(void)
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void FCEU_FDSInsert(void)
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{
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{
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FCEUMOV_AddCommand(FCEUNPCMD_FDSINSERT);
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if(TotalSides==0)
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if(TotalSides==0)
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{
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{
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FCEU_DispMessage("Not FDS; can't eject disk.");
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FCEU_DispMessage("Not FDS; can't eject disk.");
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@ -171,6 +173,7 @@ InDisk=255;
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*/
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*/
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void FCEU_FDSSelect(void)
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void FCEU_FDSSelect(void)
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{
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{
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FCEUMOV_AddCommand(FCEUNPCMD_FDSSELECT);
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if(TotalSides==0)
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if(TotalSides==0)
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{
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{
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FCEU_DispMessage("Not FDS; can't select disk.");
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FCEU_DispMessage("Not FDS; can't select disk.");
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@ -14,11 +14,13 @@
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#include "palette.h"
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#include "palette.h"
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#include "input.h"
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#include "input.h"
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#include "fceu.h"
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#include "fceu.h"
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#include "netplay.h"
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#include "driver.h"
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#include "driver.h"
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#include "state.h"
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#include "state.h"
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#include "file.h"
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#include "file.h"
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#include "video.h"
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#include "video.h"
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#include "movie.h"
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#include "movie.h"
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#include "fds.h"
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#ifdef _S9XLUA_H
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#ifdef _S9XLUA_H
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#include "fceulua.h"
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#include "fceulua.h"
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#endif
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#endif
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@ -918,6 +920,12 @@ void FCEUMOV_AddInputState()
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if(mr->command_reset())
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if(mr->command_reset())
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ResetNES();
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ResetNES();
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if(mr->command_fds_insert())
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FCEU_FDSInsert();
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if(mr->command_fds_select())
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FCEU_FDSSelect();
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joyports[0].load(mr);
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joyports[0].load(mr);
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joyports[1].load(mr);
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joyports[1].load(mr);
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}
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}
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@ -969,6 +977,11 @@ void FCEUMOV_AddCommand(int cmd)
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//NOTE: EMOVIECMD matches FCEUNPCMD_RESET and FCEUNPCMD_POWER
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//NOTE: EMOVIECMD matches FCEUNPCMD_RESET and FCEUNPCMD_POWER
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//we are lucky (well, I planned it that way)
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//we are lucky (well, I planned it that way)
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switch(cmd) {
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case FCEUNPCMD_FDSINSERT: cmd = MOVIECMD_FDS_INSERT; break;
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case FCEUNPCMD_FDSSELECT: cmd = MOVIECMD_FDS_SELECT; break;
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}
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_currCommand |= cmd;
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_currCommand |= cmd;
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}
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}
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@ -64,6 +64,8 @@ enum EMOVIECMD
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{
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{
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MOVIECMD_RESET = 1,
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MOVIECMD_RESET = 1,
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MOVIECMD_POWER = 2,
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MOVIECMD_POWER = 2,
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MOVIECMD_FDS_INSERT = 4,
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MOVIECMD_FDS_SELECT = 8
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};
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};
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EMOVIEMODE FCEUMOV_Mode();
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EMOVIEMODE FCEUMOV_Mode();
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@ -103,6 +105,8 @@ public:
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uint8 commands;
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uint8 commands;
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bool command_reset() { return (commands&MOVIECMD_RESET)!=0; }
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bool command_reset() { return (commands&MOVIECMD_RESET)!=0; }
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bool command_power() { return (commands&MOVIECMD_POWER)!=0; }
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bool command_power() { return (commands&MOVIECMD_POWER)!=0; }
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bool command_fds_insert() { return (commands&MOVIECMD_FDS_INSERT)!=0; }
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bool command_fds_select() { return (commands&MOVIECMD_FDS_SELECT)!=0; }
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void toggleBit(int joy, int bit)
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void toggleBit(int joy, int bit)
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{
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{
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