diff --git a/TODO-SDL b/TODO-SDL index 5d3a7dde..ff7e4c92 100644 --- a/TODO-SDL +++ b/TODO-SDL @@ -62,7 +62,7 @@ QT === * Clean out rest of old GTK comments and #ifdefs * GUI Debug Tools Pretty Much Done - * GUI should compile in windows as well.... but testing is not a priority since the windows gui already has a totally separate backend. + * GUI now compiles in windows as well. BUGS ==== diff --git a/readme.md b/readme.md index fc3420fb..a794bee1 100644 --- a/readme.md +++ b/readme.md @@ -7,6 +7,7 @@ An open source NES Emulator for Windows and Unix that features solid emulation a Interim builds: * Win32: [fceux.zip](https://ci.appveyor.com/api/projects/zeromus/fceux/artifacts/fceux.zip?branch=master&job=Windows%2032) * Win64: [fceux64.zip](https://ci.appveyor.com/api/projects/zeromus/fceux/artifacts/fceux64.zip?branch=master&job=Windows%2064) +* Win64 Qt/SDL: [qfceux64.zip](https://ci.appveyor.com/api/projects/zeromus/fceux/artifacts/qfceux64.zip?branch=master&job=Win64%20Qt) * Ubuntu: [fceux-2.3.0-amd64.deb](https://ci.appveyor.com/api/projects/zeromus/fceux/artifacts/fceux-2.3.0-amd64.deb?branch=master&job=Ubuntu) * MacOSX: [fceux-2.3.0-Darwin.dmg](https://ci.appveyor.com/api/projects/zeromus/fceux/artifacts/fceux-2.3.0-Darwin.dmg?branch=master&job=MacOS) * Status: [Appveyor](https://ci.appveyor.com/project/zeromus/fceux/) diff --git a/web/download.html b/web/download.html index c455862a..89741e61 100644 --- a/web/download.html +++ b/web/download.html @@ -44,7 +44,7 @@ The Win32 port has an extensive set of native gui amenities and tools. The SDL port supports most of the features of the Win32 build (debug tools, Lua scripting, movie recording), but some of the Win32 features (TAS Editor) are exclusive to Windows. - The SDL port should run in any UNIX-like OS (Linux/Solaris/BSD/OSX). + The SDL port should run in any UNIX-like OS (Linux/Solaris/BSD/OSX) as well as Windows.

Network play in both the Win32 and SDL ports is not presently functional. There are no plans to fix it at this time.

@@ -77,6 +77,7 @@