saner sound defaults in SDL

This commit is contained in:
punkrockguy318 2008-08-12 07:24:16 +00:00
parent 244b4dfaf2
commit 95b126c1cb
2 changed files with 4 additions and 7 deletions

View File

@ -1,5 +1,6 @@
---version 2.0.2 released--- ---version 2.0.2 released---
12-aug-2008 - punkrockguy318 - SF [ 2047050 ] SDL "--special" option fixed for special video scaling filters 12-aug-2008 - punkrockguy318 - SDL: Saner sound defaults for less choppy sound
12-aug-2008 - punkrockguy318 - SF [ 2047050 ] SDL: "--special" option fixed for special video scaling filters
12-aug-2008 - zeromus - print a special message when trying to open an FCM reminding user to convert. (finishes SF [ 2011832 ] Opening non movie file crashes FCEUX) 12-aug-2008 - zeromus - print a special message when trying to open an FCM reminding user to convert. (finishes SF [ 2011832 ] Opening non movie file crashes FCEUX)
12-aug-2008 - zeromus - SF [ 2046985 ] SRAM not wiped on power cycle (during movies) 12-aug-2008 - zeromus - SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
11-aug-2008 - zeromus - restore IPS patching capability which was lost when archive support was added 11-aug-2008 - zeromus - restore IPS patching capability which was lost when archive support was added

View File

@ -116,14 +116,10 @@ InitConfig()
// sound options // sound options
config->addOption('s', "sound", "SDL.Sound", 1); config->addOption('s', "sound", "SDL.Sound", 1);
config->addOption("volume", "SDL.SoundVolume", 100); config->addOption("volume", "SDL.SoundVolume", 100);
config->addOption("soundrate", "SDL.SoundRate", 48000); config->addOption("soundrate", "SDL.SoundRate", 11000);
config->addOption("soundq", "SDL.SoundQuality", 1); config->addOption("soundq", "SDL.SoundQuality", 1);
config->addOption("soundrecord", "SDL.SoundRecordFile", ""); config->addOption("soundrecord", "SDL.SoundRecordFile", "");
#ifdef WIN32 config->addOption("soundbufsize", "SDL.SoundBufSize", 48);
config->addOption("soundbufsize", "SDL.SoundBufSize", 52);
#else
config->addOption("soundbufsize", "SDL.SoundBufSize", 24);
#endif
// old EOptions // old EOptions
config->addOption('g', "gamegenie", "SDL.GameGenie", 0); config->addOption('g', "gamegenie", "SDL.GameGenie", 0);