Successful test of full sound config window functionality.
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@ -51,6 +51,8 @@ GameSndConfDialog_t::GameSndConfDialog_t(QWidget *parent)
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setComboBoxFromProperty( qualitySelect, "SDL.Sound.Quality" );
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setComboBoxFromProperty( qualitySelect, "SDL.Sound.Quality" );
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connect(qualitySelect, SIGNAL(currentIndexChanged(int)), this, SLOT(soundQualityChanged(int)) );
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hbox2->addWidget( lbl );
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hbox2->addWidget( lbl );
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hbox2->addWidget( qualitySelect );
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hbox2->addWidget( qualitySelect );
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@ -71,6 +73,8 @@ GameSndConfDialog_t::GameSndConfDialog_t(QWidget *parent)
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setComboBoxFromProperty( rateSelect, "SDL.Sound.Rate" );
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setComboBoxFromProperty( rateSelect, "SDL.Sound.Rate" );
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connect(rateSelect, SIGNAL(currentIndexChanged(int)), this, SLOT(soundRateChanged(int)) );
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g_config->getOption ("SDL.Sound.Rate", &buf);
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g_config->getOption ("SDL.Sound.Rate", &buf);
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hbox2->addWidget( lbl );
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hbox2->addWidget( lbl );
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@ -231,7 +235,7 @@ void GameSndConfDialog_t::setComboBoxFromProperty( QComboBox *cbx, const char *
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for (i=0; i<cbx->count(); i++)
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for (i=0; i<cbx->count(); i++)
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{
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{
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if ( pval == cbx->itemData(i) )
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if ( pval == cbx->itemData(i).toInt() )
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{
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{
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cbx->setCurrentIndex(i); break;
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cbx->setCurrentIndex(i); break;
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}
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}
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@ -383,3 +387,26 @@ void GameSndConfDialog_t::swapDutyCallback(int value)
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g_config->save ();
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g_config->save ();
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void GameSndConfDialog_t::soundQualityChanged(int index)
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{
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//printf("Sound Quality: %i : %i \n", index, qualitySelect->itemData(index).toInt() );
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g_config->setOption ("SDL.Sound.Quality", qualitySelect->itemData(index).toInt() );
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// reset sound subsystem for changes to take effect
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KillSound ();
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InitSound ();
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g_config->save ();
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}
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//----------------------------------------------------
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void GameSndConfDialog_t::soundRateChanged(int index)
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{
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//printf("Sound Rate: %i : %i \n", index, rateSelect->itemData(index).toInt() );
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g_config->setOption ("SDL.Sound.Rate", rateSelect->itemData(index).toInt() );
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// reset sound subsystem for changes to take effect
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KillSound ();
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InitSound ();
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g_config->save ();
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}
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//----------------------------------------------------
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@ -54,6 +54,8 @@ class GameSndConfDialog_t : public QDialog
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void enaSoundStateChange(int value);
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void enaSoundStateChange(int value);
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void enaSoundLowPassChange(int value);
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void enaSoundLowPassChange(int value);
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void swapDutyCallback(int value);
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void swapDutyCallback(int value);
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void soundQualityChanged(int index);
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void soundRateChanged(int index);
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};
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};
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