Logic change to scale cloud Y position with height of grid.
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@ -177,7 +177,7 @@ void BRANCHES::calcFontData(void)
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pxGridHalfHeight = pxMinGridHalfHeight;
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pxGridHalfHeight = pxMinGridHalfHeight;
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w = pxMinGridWidth * 13;
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w = pxMinGridWidth * 13;
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h = pxMinGridHalfHeight * 12 * 2;
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h = pxMinGridHalfHeight * 13 * 2;
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if (w < BRANCHES_BITMAP_WIDTH ) w = BRANCHES_BITMAP_WIDTH;
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if (w < BRANCHES_BITMAP_WIDTH ) w = BRANCHES_BITMAP_WIDTH;
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if (h < BRANCHES_BITMAP_HEIGHT) h = BRANCHES_BITMAP_HEIGHT;
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if (h < BRANCHES_BITMAP_HEIGHT) h = BRANCHES_BITMAP_HEIGHT;
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@ -1655,7 +1655,10 @@ void BRANCHES::recalculateBranchesTree()
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// }
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// }
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//}
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//}
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cloudY = height()/2;
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int cloudYMin = EMPTY_BRANCHES_Y_BASE + (pxBoxHeight*4);
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int cloudYMax = (height()/2) + grid_halfheight;
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cloudY = cloudYMin + ( (cloudYMax - cloudYMin) * totalHeight ) / 10;
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// 3. Set pixel positions of branches
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// 3. Set pixel positions of branches
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int max_x = 0;
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int max_x = 0;
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