Logic change to scale cloud Y position with height of grid.

This commit is contained in:
mjbudd77 2022-01-10 21:34:47 -05:00
parent de7300c06d
commit 91a4f05314
1 changed files with 5 additions and 2 deletions

View File

@ -177,7 +177,7 @@ void BRANCHES::calcFontData(void)
pxGridHalfHeight = pxMinGridHalfHeight;
w = pxMinGridWidth * 13;
h = pxMinGridHalfHeight * 12 * 2;
h = pxMinGridHalfHeight * 13 * 2;
if (w < BRANCHES_BITMAP_WIDTH ) w = BRANCHES_BITMAP_WIDTH;
if (h < BRANCHES_BITMAP_HEIGHT) h = BRANCHES_BITMAP_HEIGHT;
@ -1655,7 +1655,10 @@ void BRANCHES::recalculateBranchesTree()
// }
//}
cloudY = height()/2;
int cloudYMin = EMPTY_BRANCHES_Y_BASE + (pxBoxHeight*4);
int cloudYMax = (height()/2) + grid_halfheight;
cloudY = cloudYMin + ( (cloudYMax - cloudYMin) * totalHeight ) / 10;
// 3. Set pixel positions of branches
int max_x = 0;