Opening a lua file uses the lua directory override
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@ -1656,6 +1656,8 @@ void FCEUD_LuaRunFrom(void)
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ofn.lpstrDefExt = "lua";
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ofn.lpstrDefExt = "lua";
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ofn.nMaxFile = MAX_PATH;
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ofn.nMaxFile = MAX_PATH;
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ofn.Flags = OFN_HIDEREADONLY | OFN_FILEMUSTEXIST; // hide previously-ignored read-only checkbox (the real read-only box is in the open-movie dialog itself)
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ofn.Flags = OFN_HIDEREADONLY | OFN_FILEMUSTEXIST; // hide previously-ignored read-only checkbox (the real read-only box is in the open-movie dialog itself)
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std::string initdir = FCEU_GetPath(FCEUMKF_LUA);
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ofn.lpstrInitialDir=initdir.c_str();
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if(GetOpenFileName( &ofn ))
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if(GetOpenFileName( &ofn ))
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{
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{
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FCEU_LoadLuaCode(szFileName);
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FCEU_LoadLuaCode(szFileName);
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