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A list of people who have contributed code to FCE Ultra follows.
Please note that the "Code Contributions" field may not be all inclusive;
the coder may have done more than what is listed.
Name/Alias Code Contributions Contact Information
------------------------------------------------------------------------------
Aaron Oneal Many changes to compile http://www.morphgear.com
with MSVC and first frame
skipping code.
BERO Base FCE code. bero@geocities.co.jp
CaH4e3 Some mapper code. CaH4e3 at mail dot ru
\Firebug\ VGA register setting code. ??
Joe Nahmias man pages.
LULU SDL network play code. ??
Paul Various code for the official kuliniew@purdue.edu
Kuliniewicz SDL port.
Quietust VRC7 "translation" code. quietust@ircN.org
Tatsuyuki OPL2 emulator. ??
Satoh
Xodnizel Most of the FCE Ultra code. http://xodnizel.net/

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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
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General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
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When we speak of free software, we are referring to freedom, not
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We protect your rights with two steps: (1) copyright the software, and
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GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

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@ -2,7 +2,7 @@
.\" First parameter, NAME, should be all caps .\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection .\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1) .\" other parameters are allowed: see man(7), man(1)
.TH FCEU-SDL 6 "March 27, 2003" .TH FCEUX 6 "August 10, 2008"
.\" Please adjust this date whenever revising the manpage. .\" Please adjust this date whenever revising the manpage.
.\" .\"
.\" Some roff macros, for reference: .\" Some roff macros, for reference:
@ -16,56 +16,46 @@
.\" .sp <n> insert n+1 empty lines .\" .sp <n> insert n+1 empty lines
.\" for manpage-specific macros, see man(7) .\" for manpage-specific macros, see man(7)
.SH NAME .SH NAME
fceu-sdl \- An emulator for the original (8-bit) Nintendo game console. fceux \- An emulator for the original (8-bit) Nintendo game console.
.SH SYNOPSIS .SH SYNOPSIS
.B fceu-sdl .B fceux
.RI [ options ] .RI [ options ]
"filename" "filename"
.SH DESCRIPTION .SH DESCRIPTION
.B FCE Ultra .B FCE Ultra
is an emulator for the original (8-bit) Nintendo Entertainment System (NES). is an emulator for the original (8-bit) Nintendo Entertainment System (NES).
It has a robust color palette rendering engine that is fully customizable, It has a robust color palette rendering engine that is fully customizable,
along with excellent sound and joystick support, and even includes TCP/IP based along with excellent sound and joystick support, and even supports movie
network playing for head-to-head gaming with your friends! recording and playback.
.PP
The emulator is available in two versions for Linux (there are also versions
for DOS and Windows): an SDL-based version, and one based on SVGALIB. The two
versions are essentially the same \-\- use the SVGALIB version for the Linux
console, and the SDL version for playing in X.
.SH OPTIONS .SH OPTIONS
These are some of the more frequently used options in FCE Ultra SDL. Run These are some of the more frequently used options in FCE Ultra. Run
fceu-sdl without any options for a larger list, or see the README for the full fceux without any options for a larger list, or see the README for the full
list. list.
.TP .TP
.B \-fs {0|1} .B \--fullscreen {0|1}
Toggle full-screen mode. Toggle full-screen mode.
.TP .TP
.B \-xres <res> .B \--xres <res>
Set the Horizontal resolution for full-screen mode. Set the Horizontal resolution for full-screen mode.
.TP .TP
.B \-yres <res> .B \--yres <res>
Set the Vertical resolution for full-screen mode. Set the Vertical resolution for full-screen mode.
.TP .TP
.B \-gg .B \--autoscale {0|1}
Toggle autoscaling for fullscreen.
.TP
.B \--gamegenie {0|1}
Enable Game Genie emulation support. Enable Game Genie emulation support.
.TP .TP
.B \-cpalette <file> .B \--palette <file>
Use the custom palette in <file>. Use the custom palette in <file>.
.TP .TP
.B \-soundvol <percentge> .B \--volume <percentge>
Sets the sound volume to the given percentage. Sets the sound volume to the given percentage.
.TP .TP
.B \-sound <rate> .B \--soundrate <rate>
Set the sound playback sample rate (0 == off). Set the sound playback sample rate (0 == off).
.TP .TP
.B \-connect <server>
Connect as a client (player 2) to <server> for TCP/IP network play.
.TP
.B \-server
Be a host server (player 1) for a TCP/IP network game.
.TP
.B \-netport <portnum>
Use <portnum> for TCP/IP network play. Default is 4046.
.SH KEYBOARD COMMANDS .SH KEYBOARD COMMANDS
.B FCE Ultra .B FCE Ultra
has a number of commands available within the emulator. has a number of commands available within the emulator.
@ -76,20 +66,26 @@ center box;
cb | cb, c | ci. cb | cb, c | ci.
NES Gamepad Keyboard NES Gamepad Keyboard
= =
Arrows Cursor Arrows Up W
A Left ALT Down S
B Left CTRL Left A
Right D
A J
B K
Select TAB Select TAB
Start ENTER Start ENTER
.TE .TE
.SS Other Commands .SS Other Commands
.PP .PP
.TP 15 .TP 15
.BI <F2> .BI <Alt+Enter>
Toggle full-screen mode.
.TP 15
.BI <F1>
Activate cheat interface. Activate cheat interface.
.TP 15 .TP 15
.BI <F4> .BI <F3>
Toggle full-screen mode. Load LUA script.
.TP 15 .TP 15
.BI <F5> .BI <F5>
Save game state into current slot (set using number keys). Save game state into current slot (set using number keys).
@ -97,32 +93,27 @@ Save game state into current slot (set using number keys).
.BI <F7> .BI <F7>
Restore game state from current slot (set using number keys). Restore game state from current slot (set using number keys).
.TP 15 .TP 15
.BI <F9> .BI Shift + <F5>
Save screen snapshot. Beging recording video.
.TP 15 .TP 15
.BI <F10> .BI Shift + <F7>
Load recorded video.
.TP 15
.BI <F9>
Reset NES. Reset NES.
.TP 15 .TP 15
.BI <F11> .BI <F12>
Toggle power to NES. Save screen snapshot.
.TP 15 .TP 15
.BR <F12> ", " <ESC> .BR <ESC>
Quit Quit
.B FCE Ultra. .B FCE Ultra.
.SH SEE ALSO
.BR fceu-svga (6)
.TP
.I /usr/share/doc/fceu-doc/readme-linux.txt.gz
The
.B FCE Ultra README
for linux, available from the
.I fceu-doc
Debian package.
.TP .TP
.I http://fceultra.sourceforge.net/ .I http://fceultra.sourceforge.net/
The The
.B FCE Ultra .B FCE Ultra
project homepage. project homepage.
.SH AUTHOR .SH AUTHOR
This manual page was written by Joe Nahmias <joe@nahmias.net>, This manual page was written by Joe Nahmias <joe _at_ nahmias.net>, and
for the Debian GNU/Linux system (but may be used by others). Lukas Sabota <ltsmooth42 _at_ gmail.com> for the Debian GNU/Linux system
(but may be used by others).

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@ -1,135 +0,0 @@
.\" t Hey, EMACS: -*- nroff -*-
.\" First parameter, NAME, should be all caps
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
.\" other parameters are allowed: see man(7), man(1)
.TH FCEU-SVGA 6 "March 27, 2003"
.\" Please adjust this date whenever revising the manpage.
.\"
.\" Some roff macros, for reference:
.\" .nh disable hyphenation
.\" .hy enable hyphenation
.\" .ad l left justify
.\" .ad b justify to both left and right margins
.\" .nf disable filling
.\" .fi enable filling
.\" .br insert line break
.\" .sp <n> insert n+1 empty lines
.\" for manpage-specific macros, see man(7)
.SH NAME
fceu-svga \- An emulator for the original (8-bit) Nintendo game console.
.SH SYNOPSIS
.B fceu-svga
.RI [ options ]
"filename"
.SH DESCRIPTION
.B FCE Ultra
is an emulator for the original (8-bit) Nintendo Entertainment System (NES).
It has a robust color palette rendering engine that is fully customizable,
along with excellent sound and joystick support, and even includes TCP/IP based
network playing for head-to-head gaming with your friends!
.PP
The emulator is available in two versions for Linux (there are also versions
for DOS and Windows): an SDL-based version, and one based on SVGALIB. The two
versions are essentially the same \-\- use the SVGALIB version for the Linux
console, and the SDL version for playing in X.
.SH OPTIONS
These are some of the more frequently used options in FCE Ultra SVGALIB. Run
fceu-svga without any options for a larger list, or see the README for the full
list.
.TP
.BI \-gg
Enable Game Genie emulation support.
.TP
.BI "\-cpalette " <file>
Use the custom palette in <file>.
.TP
.BI "\-soundvol " <percentage>
Sets the sound volume to the given percentage.
.TP
.BI "\-sound " <rate>
Set the sound playback sample rate (0 == off).
.TP
.BI "\-connect " <server>
Connect as a client (player 2) to <server> for TCP/IP network play.
.TP
.BI \-server
Be a host server (player 1) for a TCP/IP network game.
.TP
.BI "\-netport " <portnum>
Use <portnum> for TCP/IP network play.
.SH KEYBOARD COMMANDS
.B FCE Ultra
has a number of commands available within the emulator.
It also includes default keyboard bindings when emulating game pads or power pads.
.SS Gamepad Keyboard Bindings
.TS
center box;
cb | cb, c | ci.
NES Gamepad Keyboard
=
Arrows Cursor Arrows
A Left ALT
B Left CTRL
Select TAB
Start ENTER
.TE
.SS Other Commands
.PP
.TP 15
.BI <F2>
Activate cheat interface.
.TP 15
.BI <F3>
Lock virtual console.
.TP 15
.BI <F4>
Unlock virtual console.
.TP 15
.BI <F5>
Save game state into current slot (set using number keys).
.TP 15
.BI <F7>
Restore game state from current slot (set using number keys).
.TP 15
.BI <F9>
Save screen snapshot.
.TP 15
.BI <F10>
Reset NES.
.TP 15
.BI <F11>
Toggle power to NES.
.TP 15
.BR <F12> ", " <ESC>
Quit
.B FCE Ultra.
.SH NOTES
This program needs permisison to the video hardware, this normally requires
root access. One way to accomplish this is by making
.BI "fceu-svga " suid-root.
An easy way to do this is using the
.BR dpkg-statoverride
command. For example, as root on a
.I Debian
system run:
.PP
.B dpkg-statoverride --update --add root games 04755 /usr/games/fceu-svga
.PP
This will ensure that the setuid bit is preserved across package upgrades.
.SH SEE ALSO
.BR dpkg-statoverride "(8), " fceu-sdl (6)
.TP
.I /usr/share/doc/fceu-doc/readme-linux.txt.gz
The
.B FCE Ultra README
for linux, available from the
.I fceu-doc
Debian package.
.TP
.I http://fceultra.sourceforge.net/
The
.B FCE Ultra
project homepage.
.SH AUTHOR
This manual page was written by Joe Nahmias <joe@nahmias.net>,
for the Debian GNU/Linux system (but may be used by others).

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@ -1,32 +0,0 @@
FCE Ultra was developed with gcc and GNU make in mind. MSVC will probably
compile the Windows source code with a few modifications, but you'll still
need to make a project file.
Several pre-made makefiles are provided:
Makefile.beos - BeOS(with SDL and SDL_net)
Makefile.unixsdl - UN*X(FreeBSD/Linux/etc, with SDL)
Makefile.linuxvga - Linux(with svgalib)
Makefile.dos - (MS/PC/DR) DOS
Makefile.win - MS Windows 9x/Me/Xp/2000/etc.(with DirectX).
Makefile.macosx - Mac OS X(with SDL)
If you want to use Makefile.beos or Makefile.unixsdl for a cpu type other
than 80x86, you will need to remove "-DC80x86" from the defines line
and also remove "-DLSB_FIRST" if your target cpu uses MSB first ordering.
You'll also need to remove/change "-mcpu=xxx".
For the Windows port, I use MINGW32. http://www.mingw.org
To compile the DOS port, you'll need to download the DJGPP package.
Any version of gcc >=2.95.3 should compile the code without changes, BUT
the DJGPP versions of gcc have some problems:
gcc 2.95.3 sometimes breaks when compiling the code. gcc 3.0.2 seems to
produce bad code for sound.c. So, I recommend using gcc 3.0.4 for
compiling the DOS version.
Modifying the "-mcpu=i686" string in the makefiles, to optimize more effectively
for your cpu type, is a good idea.
Always do a "make -f Makefile.<platform> clean" before compiling for a
different platform or if you update via cvs and if you have stale object
files lying around.