Oops, fixed the bug I introduced. Frame display toggle now works.
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@ -934,8 +934,9 @@ void FCEUMOV_AddCommand(int cmd)
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void FCEU_DrawMovies(uint8 *XBuf)
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{
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if(frame_display
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&& movieMode != MOVIEMODE_INACTIVE)
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if(frame_display)
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{
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if (movieMode != MOVIEMODE_INACTIVE)
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{
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char counterbuf[32] = {0};
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@ -955,6 +956,7 @@ void FCEU_DrawMovies(uint8 *XBuf)
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DrawTextTrans(XBuf+FCEU_TextScanlineOffsetFromBottom(24), 256, (uint8*)counterbuf, 0x20+0x80);
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}
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}
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}
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void FCEU_DrawLagCounter(uint8 *XBuf)
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{
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