Added TAS config parameter load/save logic for Qt GUI.
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@ -182,6 +182,8 @@ TasEditorWindow::TasEditorWindow(QWidget *parent)
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::branches = &this->branches;
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::splicer = &this->splicer;
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this->taseditorConfig.load();
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clipboard = QGuiApplication::clipboard();
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setWindowTitle("TAS Editor");
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@ -236,6 +238,7 @@ TasEditorWindow::~TasEditorWindow(void)
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//if (!askToSaveProject()) return false;
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// destroy window
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taseditorConfig.save();
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//taseditorWindow.exit();
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//disableGeneralKeyboardInput();
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// release memory
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@ -16,6 +16,7 @@ Config - Current settings
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* stores resources: default values of all settings, min/max values of settings
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------------------------------------------------------------------------------------ */
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#include "Qt/fceuWrapper.h"
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#include "Qt/TasEditor/recorder.h"
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#include "Qt/TasEditor/inputlog.h"
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#include "Qt/TasEditor/taseditor_config.h"
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@ -98,6 +99,116 @@ TASEDITOR_CONFIG::TASEDITOR_CONFIG(void)
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}
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void TASEDITOR_CONFIG::load(void)
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{
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std::string s;
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g_config->getOption("SDL.TasAutoSaveEnabled" , &autosaveEnabled );
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g_config->getOption("SDL.TasAutoSavePeriod" , &autosavePeriod );
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g_config->getOption("SDL.TasAutoSaveSilent" , &autosaveSilent );
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g_config->getOption("SDL.TasTooltipsEnabled" , &tooltipsEnabled );
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g_config->getOption("SDL.TasCurrentPattern" , ¤tPattern );
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g_config->getOption("SDL.TasFollowPlaybackCursor" , &followPlaybackCursor );
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g_config->getOption("SDL.TasTurboSeek" , &turboSeek );
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g_config->getOption("SDL.TasAutoRestoreLastPlaybackPosition" , &autoRestoreLastPlaybackPosition );
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g_config->getOption("SDL.TasSuperImpose" , &superimpose );
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g_config->getOption("SDL.TasRecordingUsePattern" , &recordingUsePattern );
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g_config->getOption("SDL.TasEnableLuaAutoFunction" , &enableLuaAutoFunction );
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g_config->getOption("SDL.TasDisplayBranchesTree" , &displayBranchesTree );
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g_config->getOption("SDL.TasDisplayBranchScreenshots" , &displayBranchScreenshots );
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g_config->getOption("SDL.TasDisplayBranchDescriptions" , &displayBranchDescriptions );
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g_config->getOption("SDL.TasEnableHotChanges" , &enableHotChanges );
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g_config->getOption("SDL.TasFollowUndoContext" , &followUndoContext );
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g_config->getOption("SDL.TasFollowMarkerNoteContext" , &followMarkerNoteContext );
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g_config->getOption("SDL.TasGreenzoneCapacity" , &greenzoneCapacity );
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g_config->getOption("SDL.TasMaxUndoLevels" , &maxUndoLevels );
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g_config->getOption("SDL.TasEnableGreenzoning" , &enableGreenzoning );
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g_config->getOption("SDL.TasAutofirePatternSkipsLag" , &autofirePatternSkipsLag );
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g_config->getOption("SDL.TasAutoAdjustInputAccordingToLag" , &autoAdjustInputAccordingToLag );
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g_config->getOption("SDL.TasDrawInputByDragging" , &drawInputByDragging );
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g_config->getOption("SDL.TasCombineConsecutiveRecordingsAndDraws" , &combineConsecutiveRecordingsAndDraws );
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g_config->getOption("SDL.TasUse1PKeysForAllSingleRecordings" , &use1PKeysForAllSingleRecordings );
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g_config->getOption("SDL.TasUseInputKeysForColumnSet" , &useInputKeysForColumnSet );
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g_config->getOption("SDL.TasBindMarkersToInput" , &bindMarkersToInput );
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g_config->getOption("SDL.TasEmptyNewMarkerNotes" , &emptyNewMarkerNotes );
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g_config->getOption("SDL.TasOldControlSchemeForBranching" , &oldControlSchemeForBranching );
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g_config->getOption("SDL.TasBranchesRestoreEntireMovie" , &branchesRestoreEntireMovie );
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g_config->getOption("SDL.TasHUDInBranchScreenshots" , &HUDInBranchScreenshots );
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g_config->getOption("SDL.TasAutopauseAtTheEndOfMovie" , &autopauseAtTheEndOfMovie );
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g_config->getOption("SDL.TasLastExportedInputType" , &lastExportedInputType );
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g_config->getOption("SDL.TasLastExportedSubtitlesStatus" , &lastExportedSubtitlesStatus );
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g_config->getOption("SDL.TasProjectSavingOptions_SaveInBinary" , &projectSavingOptions_SaveInBinary );
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g_config->getOption("SDL.TasProjectSavingOptions_SaveMarkers" , &projectSavingOptions_SaveMarkers );
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g_config->getOption("SDL.TasProjectSavingOptions_SaveBookmarks" , &projectSavingOptions_SaveBookmarks );
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g_config->getOption("SDL.TasProjectSavingOptions_SaveHistory" , &projectSavingOptions_SaveHistory );
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g_config->getOption("SDL.TasProjectSavingOptions_SavePianoRoll" , &projectSavingOptions_SavePianoRoll );
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g_config->getOption("SDL.TasProjectSavingOptions_SaveSelection" , &projectSavingOptions_SaveSelection );
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g_config->getOption("SDL.TasProjectSavingOptions_GreenzoneSavingMode", &projectSavingOptions_GreenzoneSavingMode );
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g_config->getOption("SDL.TasSaveCompact_SaveInBinary" , &saveCompact_SaveInBinary );
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g_config->getOption("SDL.TasSaveCompact_SaveMarkers" , &saveCompact_SaveMarkers );
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g_config->getOption("SDL.TasSaveCompact_SaveBookmarks" , &saveCompact_SaveBookmarks );
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g_config->getOption("SDL.TasSaveCompact_SaveHistory" , &saveCompact_SaveHistory );
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g_config->getOption("SDL.TasSaveCompact_SavePianoRoll" , &saveCompact_SavePianoRoll );
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g_config->getOption("SDL.TasSaveCompact_SaveSelection" , &saveCompact_SaveSelection );
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g_config->getOption("SDL.TasSaveCompact_GreenzoneSavingMode" , &saveCompact_GreenzoneSavingMode );
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g_config->getOption("SDL.TasLastAuthorName" , &s);
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strncpy( lastAuthorName, s.c_str(), AUTHOR_NAME_MAX_LEN );
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lastAuthorName[AUTHOR_NAME_MAX_LEN-1] = 0;
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}
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void TASEDITOR_CONFIG::save(void)
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{
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g_config->setOption("SDL.TasAutoSaveEnabled" , autosaveEnabled );
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g_config->setOption("SDL.TasAutoSavePeriod" , autosavePeriod );
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g_config->setOption("SDL.TasAutoSaveSilent" , autosaveSilent );
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g_config->setOption("SDL.TasTooltipsEnabled" , tooltipsEnabled );
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g_config->setOption("SDL.TasCurrentPattern" , currentPattern );
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g_config->setOption("SDL.TasFollowPlaybackCursor" , followPlaybackCursor );
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g_config->setOption("SDL.TasTurboSeek" , turboSeek );
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g_config->setOption("SDL.TasAutoRestoreLastPlaybackPosition" , autoRestoreLastPlaybackPosition );
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g_config->setOption("SDL.TasSuperImpose" , superimpose );
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g_config->setOption("SDL.TasRecordingUsePattern" , recordingUsePattern );
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g_config->setOption("SDL.TasEnableLuaAutoFunction" , enableLuaAutoFunction );
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g_config->setOption("SDL.TasDisplayBranchesTree" , displayBranchesTree );
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g_config->setOption("SDL.TasDisplayBranchScreenshots" , displayBranchScreenshots );
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g_config->setOption("SDL.TasDisplayBranchDescriptions" , displayBranchDescriptions );
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g_config->setOption("SDL.TasEnableHotChanges" , enableHotChanges );
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g_config->setOption("SDL.TasFollowUndoContext" , followUndoContext );
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g_config->setOption("SDL.TasFollowMarkerNoteContext" , followMarkerNoteContext );
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g_config->setOption("SDL.TasGreenzoneCapacity" , greenzoneCapacity );
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g_config->setOption("SDL.TasMaxUndoLevels" , maxUndoLevels );
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g_config->setOption("SDL.TasEnableGreenzoning" , enableGreenzoning );
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g_config->setOption("SDL.TasAutofirePatternSkipsLag" , autofirePatternSkipsLag );
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g_config->setOption("SDL.TasAutoAdjustInputAccordingToLag" , autoAdjustInputAccordingToLag );
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g_config->setOption("SDL.TasDrawInputByDragging" , drawInputByDragging );
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g_config->setOption("SDL.TasCombineConsecutiveRecordingsAndDraws" , combineConsecutiveRecordingsAndDraws );
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g_config->setOption("SDL.TasUse1PKeysForAllSingleRecordings" , use1PKeysForAllSingleRecordings );
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g_config->setOption("SDL.TasUseInputKeysForColumnSet" , useInputKeysForColumnSet );
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g_config->setOption("SDL.TasBindMarkersToInput" , bindMarkersToInput );
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g_config->setOption("SDL.TasEmptyNewMarkerNotes" , emptyNewMarkerNotes );
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g_config->setOption("SDL.TasOldControlSchemeForBranching" , oldControlSchemeForBranching );
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g_config->setOption("SDL.TasBranchesRestoreEntireMovie" , branchesRestoreEntireMovie );
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g_config->setOption("SDL.TasHUDInBranchScreenshots" , HUDInBranchScreenshots );
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g_config->setOption("SDL.TasAutopauseAtTheEndOfMovie" , autopauseAtTheEndOfMovie );
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g_config->setOption("SDL.TasLastExportedInputType" , lastExportedInputType );
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g_config->setOption("SDL.TasLastExportedSubtitlesStatus" , lastExportedSubtitlesStatus );
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g_config->setOption("SDL.TasProjectSavingOptions_SaveInBinary" , projectSavingOptions_SaveInBinary );
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g_config->setOption("SDL.TasProjectSavingOptions_SaveMarkers" , projectSavingOptions_SaveMarkers );
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g_config->setOption("SDL.TasProjectSavingOptions_SaveBookmarks" , projectSavingOptions_SaveBookmarks );
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g_config->setOption("SDL.TasProjectSavingOptions_SaveHistory" , projectSavingOptions_SaveHistory );
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g_config->setOption("SDL.TasProjectSavingOptions_SavePianoRoll" , projectSavingOptions_SavePianoRoll );
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g_config->setOption("SDL.TasProjectSavingOptions_SaveSelection" , projectSavingOptions_SaveSelection );
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g_config->setOption("SDL.TasProjectSavingOptions_GreenzoneSavingMode", projectSavingOptions_GreenzoneSavingMode );
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g_config->setOption("SDL.TasSaveCompact_SaveInBinary" , saveCompact_SaveInBinary );
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g_config->setOption("SDL.TasSaveCompact_SaveMarkers" , saveCompact_SaveMarkers );
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g_config->setOption("SDL.TasSaveCompact_SaveBookmarks" , saveCompact_SaveBookmarks );
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g_config->setOption("SDL.TasSaveCompact_SaveHistory" , saveCompact_SaveHistory );
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g_config->setOption("SDL.TasSaveCompact_SavePianoRoll" , saveCompact_SavePianoRoll );
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g_config->setOption("SDL.TasSaveCompact_SaveSelection" , saveCompact_SaveSelection );
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g_config->setOption("SDL.TasSaveCompact_GreenzoneSavingMode" , saveCompact_GreenzoneSavingMode );
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g_config->setOption("SDL.TasLastAuthorName" , lastAuthorName);
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g_config->save();
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}
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@ -31,6 +31,9 @@ class TASEDITOR_CONFIG
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public:
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TASEDITOR_CONFIG(void);
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void load(void);
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void save(void);
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// vars saved in fceux.cfg file
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int windowX;
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int windowY;
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@ -34,6 +34,7 @@
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#include "Qt/sdl-video.h"
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#include "Qt/AviRecord.h"
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#include "Qt/unix-netplay.h"
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#include "Qt/TasEditor/taseditor_config.h"
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#ifdef WIN32
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#include <windows.h>
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@ -468,6 +469,7 @@ GetBaseDirectory(std::string &dir)
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Config *
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InitConfig()
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{
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TASEDITOR_CONFIG tasCfg;
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std::string dir, prefix, savPath, movPath;
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Config *config;
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@ -759,6 +761,56 @@ InitConfig()
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config->addOption("SDL.TasBookmarksFont", "");
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config->addOption("SDL.TasBranchesFont" , "");
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config->addOption("SDL.TasAutoSaveEnabled" , tasCfg.autosaveEnabled );
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config->addOption("SDL.TasAutoSavePeriod" , tasCfg.autosavePeriod );
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config->addOption("SDL.TasAutoSaveSilent" , tasCfg.autosaveSilent );
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config->addOption("SDL.TasTooltipsEnabled" , tasCfg.tooltipsEnabled );
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config->addOption("SDL.TasCurrentPattern" , tasCfg.currentPattern );
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config->addOption("SDL.TasFollowPlaybackCursor" , tasCfg.followPlaybackCursor );
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config->addOption("SDL.TasTurboSeek" , tasCfg.turboSeek );
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config->addOption("SDL.TasAutoRestoreLastPlaybackPosition" , tasCfg.autoRestoreLastPlaybackPosition );
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config->addOption("SDL.TasSuperImpose" , tasCfg.superimpose );
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config->addOption("SDL.TasRecordingUsePattern" , tasCfg.recordingUsePattern );
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config->addOption("SDL.TasEnableLuaAutoFunction" , tasCfg.enableLuaAutoFunction );
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config->addOption("SDL.TasDisplayBranchesTree" , tasCfg.displayBranchesTree );
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config->addOption("SDL.TasDisplayBranchScreenshots" , tasCfg.displayBranchScreenshots );
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config->addOption("SDL.TasDisplayBranchDescriptions" , tasCfg.displayBranchDescriptions );
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config->addOption("SDL.TasEnableHotChanges" , tasCfg.enableHotChanges );
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config->addOption("SDL.TasFollowUndoContext" , tasCfg.followUndoContext );
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config->addOption("SDL.TasFollowMarkerNoteContext" , tasCfg.followMarkerNoteContext );
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config->addOption("SDL.TasGreenzoneCapacity" , tasCfg.greenzoneCapacity );
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config->addOption("SDL.TasMaxUndoLevels" , tasCfg.maxUndoLevels );
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config->addOption("SDL.TasEnableGreenzoning" , tasCfg.enableGreenzoning );
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config->addOption("SDL.TasAutofirePatternSkipsLag" , tasCfg.autofirePatternSkipsLag );
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config->addOption("SDL.TasAutoAdjustInputAccordingToLag" , tasCfg.autoAdjustInputAccordingToLag );
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config->addOption("SDL.TasDrawInputByDragging" , tasCfg.drawInputByDragging );
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config->addOption("SDL.TasCombineConsecutiveRecordingsAndDraws" , tasCfg.combineConsecutiveRecordingsAndDraws );
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config->addOption("SDL.TasUse1PKeysForAllSingleRecordings" , tasCfg.use1PKeysForAllSingleRecordings );
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config->addOption("SDL.TasUseInputKeysForColumnSet" , tasCfg.useInputKeysForColumnSet );
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config->addOption("SDL.TasBindMarkersToInput" , tasCfg.bindMarkersToInput );
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config->addOption("SDL.TasEmptyNewMarkerNotes" , tasCfg.emptyNewMarkerNotes );
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config->addOption("SDL.TasOldControlSchemeForBranching" , tasCfg.oldControlSchemeForBranching );
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config->addOption("SDL.TasBranchesRestoreEntireMovie" , tasCfg.branchesRestoreEntireMovie );
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config->addOption("SDL.TasHUDInBranchScreenshots" , tasCfg.HUDInBranchScreenshots );
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config->addOption("SDL.TasAutopauseAtTheEndOfMovie" , tasCfg.autopauseAtTheEndOfMovie );
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config->addOption("SDL.TasLastExportedInputType" , tasCfg.lastExportedInputType );
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config->addOption("SDL.TasLastExportedSubtitlesStatus" , tasCfg.lastExportedSubtitlesStatus );
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config->addOption("SDL.TasProjectSavingOptions_SaveInBinary" , tasCfg.projectSavingOptions_SaveInBinary );
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config->addOption("SDL.TasProjectSavingOptions_SaveMarkers" , tasCfg.projectSavingOptions_SaveMarkers );
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config->addOption("SDL.TasProjectSavingOptions_SaveBookmarks" , tasCfg.projectSavingOptions_SaveBookmarks );
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config->addOption("SDL.TasProjectSavingOptions_SaveHistory" , tasCfg.projectSavingOptions_SaveHistory );
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config->addOption("SDL.TasProjectSavingOptions_SavePianoRoll" , tasCfg.projectSavingOptions_SavePianoRoll );
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config->addOption("SDL.TasProjectSavingOptions_SaveSelection" , tasCfg.projectSavingOptions_SaveSelection );
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config->addOption("SDL.TasProjectSavingOptions_GreenzoneSavingMode", tasCfg.projectSavingOptions_GreenzoneSavingMode );
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config->addOption("SDL.TasSaveCompact_SaveInBinary" , tasCfg.saveCompact_SaveInBinary );
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config->addOption("SDL.TasSaveCompact_SaveMarkers" , tasCfg.saveCompact_SaveMarkers );
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config->addOption("SDL.TasSaveCompact_SaveBookmarks" , tasCfg.saveCompact_SaveBookmarks );
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config->addOption("SDL.TasSaveCompact_SaveHistory" , tasCfg.saveCompact_SaveHistory );
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config->addOption("SDL.TasSaveCompact_SavePianoRoll" , tasCfg.saveCompact_SavePianoRoll );
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config->addOption("SDL.TasSaveCompact_SaveSelection" , tasCfg.saveCompact_SaveSelection );
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config->addOption("SDL.TasSaveCompact_GreenzoneSavingMode" , tasCfg.saveCompact_GreenzoneSavingMode );
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config->addOption("SDL.TasLastAuthorName" , "");
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config->addOption("_useNativeFileDialog", "SDL.UseNativeFileDialog", false);
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config->addOption("_useNativeMenuBar" , "SDL.UseNativeMenuBar", false);
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config->addOption("SDL.PauseOnMainMenuAccess", false);
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