Added some more info to the website about the SDL build
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<tr><th class="boxhead" colspan="3">Download</th></tr>
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<tr><td colspan="3">
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<ul>
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<li>There are two ports: SDL and Win32. The ports are significantly different. Win32 has an extensive set of native gui amenities and tools.</li>
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<li>There are two ports: SDL and Win32. The ports are significantly
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different. Win32 has an extensive set of native gui amenities and
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tools. The SDL port supports many of the features of the Win32 build
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(Lua scripting, movie recording), however some of the Win32 features are
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Win32 only. A GTK2 GUI has been also developed for the SDL port. The
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SDL port should run any UNIX-type OS (Linux/Solaris/BSD).</li>
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<li>Network play is not presently functional. Fixing it is a high priority.</li>
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<li>SDL:</li>
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<ul>
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<li>This build is working, but may have a few problems. Swing by and help out if you want to help shape it up!
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<li>Uses scons
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<li>Requires SDL, libz, and liblua5.1. OpenGL is optional, and recommended.
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<li><a href=http://scons.org>Scons</a> is required to build from
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source.</li>
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<li>Requires SDL, libz, and liblua5.1. OpenGL is optional, and
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recommended.</li>
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<li><a href="http://dietschnitzel.com/gfceu">GFceuX</a>, a GTK2 GUI
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for fceux, is included in the source release. It is recommened for all non-windows
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users of the SDL port, unless you particullarly prefer the command-line.</li>
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</ul>
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<li>Win32:
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<ul>
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