sdl: rename some references to 2.1.6 to be 2.2.0; uncomment PUBLIC_RELEASE in build scripts

This commit is contained in:
punkrockguy318 2012-11-27 17:07:46 +00:00
parent 8df92bb338
commit 84491cd15a
4 changed files with 7 additions and 9 deletions

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@ -1,4 +1,4 @@
FCEUX SDL 2.1.6 SDL README
FCEUX SDL 2.2.0 SDL README
==========================
By Lukas Sabota (sf: punkrockguy318)
@ -23,7 +23,7 @@ Table of Contents
version of sdl (1.2.15 at the time of writing).
* scons - Required to build fceux.
* libgtk2.0 (optional) - version >= 2.24 recommended
* libgtk3.0 (optional) - this compiles as of fceux 2.1.6.
* libgtk3.0 (optional) - this compiles as of fceux 2.2.0
* liblua5.1 (optional)
* c++ compiler -- you may use g++ from gcc or clang++ from llvm.

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@ -33,8 +33,8 @@ prefix = GetOption('prefix')
env = Environment(options = opts)
#### Uncomment this for a public release ###
# env.Append(CPPDEFINES=["PUBLIC_RELEASE"])
# env['DEBUG'] = 0
env.Append(CPPDEFINES=["PUBLIC_RELEASE"])
env['DEBUG'] = 0
############################################
# LSB_FIRST must be off for PPC to compile

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@ -7,23 +7,21 @@ Features
GTK
===
* Better on-the-fly video resizing with window resize / video config
Done! * Hotkey remapping GUI
* Smarter video config (disable widgets that are incompatible with openGL)
* Smarter video config (disable widgets that are not used when openGL is enabled)
* Options to investigate:
* bpp
* scanlines
* Cheat editor
* GUI Cheat editor
SDL 1.3
=======
* segfaults when opening a second game
* segfaults on fullscreen entry
* havent tested this in a while
* not a 2.1.6 target
* not a 2.2.0 target
BUGS
====
* Zipped rom support borked?
* F1 from terminal-less gui fceux process hangs fceux (since input is required from console in cheat editor)
OS X