sdl: rename some references to 2.1.6 to be 2.2.0; uncomment PUBLIC_RELEASE in build scripts
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@ -1,4 +1,4 @@
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FCEUX SDL 2.1.6 SDL README
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FCEUX SDL 2.2.0 SDL README
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==========================
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By Lukas Sabota (sf: punkrockguy318)
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@ -23,7 +23,7 @@ Table of Contents
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version of sdl (1.2.15 at the time of writing).
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* scons - Required to build fceux.
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* libgtk2.0 (optional) - version >= 2.24 recommended
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* libgtk3.0 (optional) - this compiles as of fceux 2.1.6.
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* libgtk3.0 (optional) - this compiles as of fceux 2.2.0
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* liblua5.1 (optional)
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* c++ compiler -- you may use g++ from gcc or clang++ from llvm.
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@ -33,8 +33,8 @@ prefix = GetOption('prefix')
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env = Environment(options = opts)
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#### Uncomment this for a public release ###
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# env.Append(CPPDEFINES=["PUBLIC_RELEASE"])
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# env['DEBUG'] = 0
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env.Append(CPPDEFINES=["PUBLIC_RELEASE"])
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env['DEBUG'] = 0
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############################################
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# LSB_FIRST must be off for PPC to compile
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@ -7,23 +7,21 @@ Features
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GTK
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===
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* Better on-the-fly video resizing with window resize / video config
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Done! * Hotkey remapping GUI
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* Smarter video config (disable widgets that are incompatible with openGL)
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* Smarter video config (disable widgets that are not used when openGL is enabled)
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* Options to investigate:
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* bpp
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* scanlines
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* Cheat editor
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* GUI Cheat editor
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SDL 1.3
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=======
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* segfaults when opening a second game
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* segfaults on fullscreen entry
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* havent tested this in a while
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* not a 2.1.6 target
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* not a 2.2.0 target
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BUGS
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====
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* Zipped rom support borked?
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* F1 from terminal-less gui fceux process hangs fceux (since input is required from console in cheat editor)
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OS X
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