Code cleanup - moved ppu toggling to a function called FCEU_TogglePPU() in fceu.cpp
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@ -1786,15 +1786,8 @@ LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
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break;
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break;
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case ID_NEWPPU:
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case ID_NEWPPU:
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FCEU_DispMessage("New PPU loaded", 0); //TODO: movie this stuff to a core file (fceu.cpp probably) called TogglePPU(), have movie code run it should it load a ppu based on the flag
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FCEUI_printf("New PPU loaded");
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newppu = 1;
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break;
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case ID_OLDPPU:
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case ID_OLDPPU:
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FCEU_DispMessage("Old PPU loaded", 0);
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FCEU_TogglePPU();
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FCEUI_printf("Old PPU loaded");
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newppu = 0;
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break;
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case MENU_GAME_GENIE:
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case MENU_GAME_GENIE:
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genie ^= 1;
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genie ^= 1;
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FCEUI_SetGameGenie(genie!=0);
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FCEUI_SetGameGenie(genie!=0);
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15
src/fceu.cpp
15
src/fceu.cpp
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@ -119,6 +119,21 @@ bool CheckFileExists(const char* filename)
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}
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}
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}
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}
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void FCEU_TogglePPU(void)
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{
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newppu ^= 1;
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if (newppu)
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{
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FCEU_DispMessage("New PPU loaded", 0);
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FCEUI_printf("New PPU loaded");
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}
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else
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{
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FCEU_DispMessage("Old PPU loaded", 0);
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FCEUI_printf("Old PPU loaded");
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}
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}
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static void FCEU_CloseGame(void)
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static void FCEU_CloseGame(void)
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{
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{
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if(GameInfo)
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if(GameInfo)
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@ -114,6 +114,7 @@ void FCEU_PrintError(char *format, ...);
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void FCEU_printf(char *format, ...);
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void FCEU_printf(char *format, ...);
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void FCEU_DispMessage(char *format, int disppos, ...);
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void FCEU_DispMessage(char *format, int disppos, ...);
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void FCEU_DispMessageOnMovie(char *format, ...);
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void FCEU_DispMessageOnMovie(char *format, ...);
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void FCEU_TogglePPU();
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void SetNESDeemph(uint8 d, int force);
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void SetNESDeemph(uint8 d, int force);
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void DrawTextTrans(uint8 *dest, uint32 width, uint8 *textmsg, uint8 fgcolor);
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void DrawTextTrans(uint8 *dest, uint32 width, uint8 *textmsg, uint8 fgcolor);
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