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@ -3,6 +3,9 @@
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#include "main.h"
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#include "window.h"
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bool autoInfo1003 = true; //This is a hacky variable that checks when dialog 1003 is given a
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//value by the program rather than the user. This will be used when deciding to automatically make the stop movie checkbox checked.
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extern int movieConvertOffset1, movieConvertOffset2, movieConvertOK;
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extern FCEUGI *GameInfo;
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@ -195,7 +198,8 @@ void UpdateReplayDialog(HWND hwndDlg)
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sprintf(tmp, "%lu", info.num_frames);
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SetWindowTextA(GetDlgItem(hwndDlg,301), tmp); // frames
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SetDlgItemText(hwndDlg,1003,tmp);
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autoInfo1003 = true;
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div = (FCEUI_GetCurrentVidSystem(0,0)) ? 50 : 60; // PAL timing
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info.num_frames += (div>>1); // round up
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sprintf(tmp, "%02d:%02d:%02d", (info.num_frames/(div*60*60)), (info.num_frames/(div*60))%60, (info.num_frames/div) % 60);
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@ -474,6 +478,20 @@ BOOL CALLBACK ReplayDialogProc(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lP
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return FALSE;
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case WM_COMMAND:
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if(HIWORD(wParam) == EN_CHANGE)
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{
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if (LOWORD(wParam) == 1003) // Check if Stop movie at value has changed
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{
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if (autoInfo1003 == false)
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{
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HWND hwnd1 = GetDlgItem(hwndDlg,1002);
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Button_SetCheck(hwnd1,BST_CHECKED);
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}
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else
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autoInfo1003 = false;
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}
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}
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if(HIWORD(wParam) == CBN_SELCHANGE)
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{
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UpdateReplayDialog(hwndDlg);
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