Renamed a few of the files and class objects to be more appropriate to what the actually are.

This commit is contained in:
Matthew Budd 2020-07-05 16:37:26 -04:00
parent f2e7b66c61
commit 824bdda083
8 changed files with 31 additions and 37 deletions

View File

@ -294,17 +294,17 @@ SOURCES += src/drivers/common/scalebit.cpp
SOURCES += src/drivers/common/vidblit.cpp
SOURCES += src/drivers/common/nes_ntsc.c
HEADERS += src/drivers/Qt/GameApp.h
HEADERS += src/drivers/Qt/ConsoleWindow.h
HEADERS += src/drivers/Qt/GameViewerGL.h
HEADERS += src/drivers/Qt/GameViewerSDL.h
HEADERS += src/drivers/Qt/GamePadConf.h
HEADERS += src/drivers/Qt/GameSoundConf.h
HEADERS += src/drivers/Qt/ConsoleSoundConf.h
SOURCES += src/drivers/Qt/main.cpp
SOURCES += src/drivers/Qt/GameApp.cpp
SOURCES += src/drivers/Qt/ConsoleWindow.cpp
SOURCES += src/drivers/Qt/GameViewerGL.cpp
SOURCES += src/drivers/Qt/GameViewerSDL.cpp
SOURCES += src/drivers/Qt/GamePadConf.cpp
SOURCES += src/drivers/Qt/GameSoundConf.cpp
SOURCES += src/drivers/Qt/ConsoleSoundConf.cpp
SOURCES += src/drivers/Qt/fceuWrapper.cpp
SOURCES += src/drivers/Qt/config.cpp
SOURCES += src/drivers/Qt/input.cpp

View File

@ -2,14 +2,14 @@
//
#include "../../fceu.h"
#include "../../driver.h"
#include "Qt/GameSoundConf.h"
#include "Qt/ConsoleSoundConf.h"
#include "Qt/main.h"
#include "Qt/dface.h"
#include "Qt/config.h"
#include "Qt/fceuWrapper.h"
//----------------------------------------------------
GameSndConfDialog_t::GameSndConfDialog_t(QWidget *parent)
ConsoleSndConfDialog_t::ConsoleSndConfDialog_t(QWidget *parent)
: QDialog( parent )
{
int buf;
@ -215,12 +215,12 @@ GameSndConfDialog_t::GameSndConfDialog_t(QWidget *parent)
setLayout( hbox1 );
}
//----------------------------------------------------
GameSndConfDialog_t::~GameSndConfDialog_t(void)
ConsoleSndConfDialog_t::~ConsoleSndConfDialog_t(void)
{
}
//----------------------------------------------------
void GameSndConfDialog_t::setCheckBoxFromProperty( QCheckBox *cbx, const char *property )
void ConsoleSndConfDialog_t::setCheckBoxFromProperty( QCheckBox *cbx, const char *property )
{
int pval;
g_config->getOption (property, &pval);
@ -228,7 +228,7 @@ void GameSndConfDialog_t::setCheckBoxFromProperty( QCheckBox *cbx, const char *
cbx->setCheckState( pval ? Qt::Checked : Qt::Unchecked );
}
//----------------------------------------------------
void GameSndConfDialog_t::setComboBoxFromProperty( QComboBox *cbx, const char *property )
void ConsoleSndConfDialog_t::setComboBoxFromProperty( QComboBox *cbx, const char *property )
{
int i, pval;
g_config->getOption (property, &pval);
@ -242,7 +242,7 @@ void GameSndConfDialog_t::setComboBoxFromProperty( QComboBox *cbx, const char *
}
}
//----------------------------------------------------
void GameSndConfDialog_t::setSliderFromProperty( QSlider *slider, QLabel *lbl, const char *property )
void ConsoleSndConfDialog_t::setSliderFromProperty( QSlider *slider, QLabel *lbl, const char *property )
{
int pval;
char stmp[32];
@ -252,7 +252,7 @@ void GameSndConfDialog_t::setSliderFromProperty( QSlider *slider, QLabel *lbl,
lbl->setText( stmp );
}
//----------------------------------------------------
void GameSndConfDialog_t::bufSizeChanged(int value)
void ConsoleSndConfDialog_t::bufSizeChanged(int value)
{
char stmp[32];
@ -266,7 +266,7 @@ void GameSndConfDialog_t::bufSizeChanged(int value)
InitSound ();
}
//----------------------------------------------------
void GameSndConfDialog_t::volumeChanged(int value)
void ConsoleSndConfDialog_t::volumeChanged(int value)
{
char stmp[32];
@ -278,7 +278,7 @@ void GameSndConfDialog_t::volumeChanged(int value)
FCEUI_SetSoundVolume (value);
}
//----------------------------------------------------
void GameSndConfDialog_t::triangleChanged(int value)
void ConsoleSndConfDialog_t::triangleChanged(int value)
{
char stmp[32];
@ -290,7 +290,7 @@ void GameSndConfDialog_t::triangleChanged(int value)
FCEUI_SetTriangleVolume (value);
}
//----------------------------------------------------
void GameSndConfDialog_t::square1Changed(int value)
void ConsoleSndConfDialog_t::square1Changed(int value)
{
char stmp[32];
@ -302,7 +302,7 @@ void GameSndConfDialog_t::square1Changed(int value)
FCEUI_SetSquare1Volume (value);
}
//----------------------------------------------------
void GameSndConfDialog_t::square2Changed(int value)
void ConsoleSndConfDialog_t::square2Changed(int value)
{
char stmp[32];
@ -314,7 +314,7 @@ void GameSndConfDialog_t::square2Changed(int value)
FCEUI_SetSquare2Volume (value);
}
//----------------------------------------------------
void GameSndConfDialog_t::noiseChanged(int value)
void ConsoleSndConfDialog_t::noiseChanged(int value)
{
char stmp[32];
@ -326,7 +326,7 @@ void GameSndConfDialog_t::noiseChanged(int value)
FCEUI_SetNoiseVolume (value);
}
//----------------------------------------------------
void GameSndConfDialog_t::pcmChanged(int value)
void ConsoleSndConfDialog_t::pcmChanged(int value)
{
char stmp[32];
@ -338,7 +338,7 @@ void GameSndConfDialog_t::pcmChanged(int value)
FCEUI_SetPCMVolume (value);
}
//----------------------------------------------------
void GameSndConfDialog_t::enaSoundStateChange(int value)
void ConsoleSndConfDialog_t::enaSoundStateChange(int value)
{
if ( value )
{
@ -357,7 +357,7 @@ void GameSndConfDialog_t::enaSoundStateChange(int value)
}
}
//----------------------------------------------------
void GameSndConfDialog_t::enaSoundLowPassChange(int value)
void ConsoleSndConfDialog_t::enaSoundLowPassChange(int value)
{
if (value)
{
@ -372,7 +372,7 @@ void GameSndConfDialog_t::enaSoundLowPassChange(int value)
g_config->save ();
}
//----------------------------------------------------
void GameSndConfDialog_t::swapDutyCallback(int value)
void ConsoleSndConfDialog_t::swapDutyCallback(int value)
{
if (value)
{
@ -387,7 +387,7 @@ void GameSndConfDialog_t::swapDutyCallback(int value)
g_config->save ();
}
//----------------------------------------------------
void GameSndConfDialog_t::soundQualityChanged(int index)
void ConsoleSndConfDialog_t::soundQualityChanged(int index)
{
//printf("Sound Quality: %i : %i \n", index, qualitySelect->itemData(index).toInt() );
@ -399,7 +399,7 @@ void GameSndConfDialog_t::soundQualityChanged(int index)
g_config->save ();
}
//----------------------------------------------------
void GameSndConfDialog_t::soundRateChanged(int index)
void ConsoleSndConfDialog_t::soundRateChanged(int index)
{
//printf("Sound Rate: %i : %i \n", index, rateSelect->itemData(index).toInt() );

View File

@ -16,13 +16,13 @@
#include <QFrame>
#include <QGroupBox>
class GameSndConfDialog_t : public QDialog
class ConsoleSndConfDialog_t : public QDialog
{
Q_OBJECT
public:
GameSndConfDialog_t(QWidget *parent = 0);
~GameSndConfDialog_t(void);
ConsoleSndConfDialog_t(QWidget *parent = 0);
~ConsoleSndConfDialog_t(void);
protected:
QCheckBox *enaChkbox;

View File

@ -2,9 +2,9 @@
//
#include <QFileDialog>
#include "Qt/GameApp.h"
#include "Qt/ConsoleWindow.h"
#include "Qt/GamePadConf.h"
#include "Qt/GameSoundConf.h"
#include "Qt/ConsoleSoundConf.h"
#include "Qt/fceuWrapper.h"
#include "Qt/keyscan.h"
#include "Qt/nes_shm.h"
@ -253,11 +253,11 @@ void consoleWin_t::openGamePadConfWin(void)
void consoleWin_t::openGameSndConfWin(void)
{
GameSndConfDialog_t *sndConfWin;
ConsoleSndConfDialog_t *sndConfWin;
printf("Open Sound Config Window\n");
sndConfWin = new GameSndConfDialog_t(this);
sndConfWin = new ConsoleSndConfDialog_t(this);
sndConfWin->show();
sndConfWin->exec();

View File

@ -14,7 +14,7 @@
#include "Qt/sdl-video.h"
#include "Qt/nes_shm.h"
#include "Qt/unix-netplay.h"
#include "Qt/GameApp.h"
#include "Qt/ConsoleWindow.h"
#include "common/cheat.h"
#include "../../fceu.h"

View File

@ -1,6 +1,6 @@
#include <QApplication>
#include "Qt/GameApp.h"
#include "Qt/ConsoleWindow.h"
#include "Qt/fceuWrapper.h"
consoleWin_t *consoleWindow = NULL;

View File

@ -3,8 +3,6 @@
#include "Qt/sdl.h"
#include "Qt/throttle.h"
#include "Qt/GameApp.h"
#include "Qt/fceuWrapper.h"
static const double Slowest = 0.015625; // 1/64x speed (around 1 fps on NTSC)
static const double Fastest = 32; // 32x speed (around 1920 fps on NTSC)
@ -46,8 +44,6 @@ RefreshThrottleFPS()
//printf("FrameTime: %llu %llu %f %lf \n", fps, fps >> 24, hz, desired_frametime );
//gameWindow->setCyclePeriodms( T );
Lasttime=0;
Nexttime=0;
InFrame=0;
@ -99,9 +95,7 @@ SpeedThrottle()
if ( time_left > 0 )
{
//fceuWrapperUnLock();
SDL_Delay(time_left);
//fceuWrapperLock();
}
if (!InFrame)