improved SaveSnapshot performance ($552)
[[Split portion of a mixed commit.]]
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@ -507,6 +507,8 @@ endlseq:
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DoDebuggerDataReload(); // Reloads data without reopening window
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#endif
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ResetScreenshotsCounter();
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return GameInfo;
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}
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@ -69,6 +69,8 @@ extern uint32 cur_input_display;
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bool oldInputDisplay = false;
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unsigned int lastu = 0;
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std::string AsSnapshotName =""; //adelikat:this will set the snapshot name when for s savesnapshot as function
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void FCEUI_SetSnapshotAsName(std::string name) { AsSnapshotName = name; }
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@ -544,8 +546,6 @@ int GetScreenPixelPalette(int x, int y, bool usebackup) {
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int SaveSnapshot(void)
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{
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unsigned int lastu=0;
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int totallines=FSettings.LastSLine-FSettings.FirstSLine+1;
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int x,u,y;
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FILE *pp=NULL;
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@ -555,14 +555,13 @@ int SaveSnapshot(void)
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if(!(compmem=(uint8 *)FCEU_malloc(compmemsize)))
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return 0;
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for(u=lastu;u<99999;u++)
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for (u = lastu; u < 99999; ++u)
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{
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pp=FCEUD_UTF8fopen(FCEU_MakeFName(FCEUMKF_SNAP,u,"png").c_str(),"rb");
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if(pp==NULL) break;
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fclose(pp);
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}
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lastu=u;
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lastu = u;
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if(!(pp=FCEUD_UTF8fopen(FCEU_MakeFName(FCEUMKF_SNAP,u,"png").c_str(),"wb")))
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{
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@ -737,6 +736,12 @@ PNGerr:
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fclose(pp);
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return(0);
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}
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// called when another ROM is opened
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void ResetScreenshotsCounter()
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{
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lastu = 0;
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}
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uint64 FCEUD_GetTime(void);
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uint64 FCEUD_GetTimeFreq(void);
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bool Show_FPS = false;
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@ -4,6 +4,7 @@ int FCEU_InitVirtualVideo(void);
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void FCEU_KillVirtualVideo(void);
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int SaveSnapshot(void);
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int SaveSnapshot(char[]);
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void ResetScreenshotsCounter();
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uint32 GetScreenPixel(int x, int y, bool usebackup);
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int GetScreenPixelPalette(int x, int y, bool usebackup);
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extern uint8 *XBuf;
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