sdl: actually bomb out cleanly when scalers are actived with openGL; else we will segfault

This commit is contained in:
punkrockguy318 2010-03-31 03:50:42 +00:00
parent 3e34f5707b
commit 7a323bba85
1 changed files with 1 additions and 1 deletions

View File

@ -348,7 +348,7 @@ InitVideo(FCEUGI *gi)
return -1; return -1;
} }
if(s_sponge) { if(s_sponge) {
FCEUD_PrintError("scalers not openGL compatible."); FCEUD_PrintError("scalers not compatible with openGL mode.");
KillVideo(); KillVideo();
return -1; return -1;
} }