added #include "types.h" to fceu.h
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@ -1,6 +1,8 @@
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#ifndef _FCEUH
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#ifndef _FCEUH
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#define _FCEUH
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#define _FCEUH
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#include "types.h"
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extern int fceuindbg;
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extern int fceuindbg;
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extern int newppu;
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extern int newppu;
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void ResetGameLoaded(void);
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void ResetGameLoaded(void);
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@ -119,7 +119,7 @@ struct FCEUGI
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int mappernum;
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int mappernum;
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EGIT type;
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EGIT type;
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EGIV vidsys; //Current emulated video system;
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EGIV vidsys; //Current emulated video system;
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ESI input[2]; //Desired input for emulated input ports 1 and 2; -1 for unknown desired input.
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ESI input[2]; //Desired input for emulated input ports 1 and 2; -1 for unknown desired input.
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ESIFC inputfc; //Desired Famicom expansion port device. -1 for unknown desired input.
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ESIFC inputfc; //Desired Famicom expansion port device. -1 for unknown desired input.
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ESIS cspecial; //Special cart expansion: DIP switches, barcode reader, etc.
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ESIS cspecial; //Special cart expansion: DIP switches, barcode reader, etc.
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