Changed QMutex to be recursive to prevent dead-locks in gui and emulator. A few bug fixes for the palette config window.
This commit is contained in:
parent
be7dcda45e
commit
6fb247d785
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@ -262,10 +262,12 @@ void ConsoleSndConfDialog_t::bufSizeChanged(int value)
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g_config->setOption ("SDL.Sound.BufSize", value);
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g_config->setOption ("SDL.Sound.BufSize", value);
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// reset sound subsystem for changes to take effect
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// reset sound subsystem for changes to take effect
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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KillSound ();
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{
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InitSound ();
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KillSound ();
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fceuWrapperUnLock();
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InitSound ();
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fceuWrapperUnLock();
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::volumeChanged(int value)
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void ConsoleSndConfDialog_t::volumeChanged(int value)
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@ -278,9 +280,11 @@ void ConsoleSndConfDialog_t::volumeChanged(int value)
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g_config->setOption ("SDL.Sound.Volume", value);
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g_config->setOption ("SDL.Sound.Volume", value);
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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FCEUI_SetSoundVolume (value);
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{
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fceuWrapperUnLock();
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FCEUI_SetSoundVolume (value);
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fceuWrapperUnLock();
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::triangleChanged(int value)
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void ConsoleSndConfDialog_t::triangleChanged(int value)
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@ -293,9 +297,11 @@ void ConsoleSndConfDialog_t::triangleChanged(int value)
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g_config->setOption ("SDL.Sound.TriangleVolume", value);
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g_config->setOption ("SDL.Sound.TriangleVolume", value);
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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FCEUI_SetTriangleVolume (value);
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{
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fceuWrapperUnLock();
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FCEUI_SetTriangleVolume (value);
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fceuWrapperUnLock();
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::square1Changed(int value)
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void ConsoleSndConfDialog_t::square1Changed(int value)
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@ -308,9 +314,11 @@ void ConsoleSndConfDialog_t::square1Changed(int value)
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g_config->setOption ("SDL.Sound.Square1Volume", value);
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g_config->setOption ("SDL.Sound.Square1Volume", value);
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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FCEUI_SetSquare1Volume (value);
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{
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fceuWrapperUnLock();
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FCEUI_SetSquare1Volume (value);
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fceuWrapperUnLock();
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::square2Changed(int value)
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void ConsoleSndConfDialog_t::square2Changed(int value)
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@ -323,9 +331,11 @@ void ConsoleSndConfDialog_t::square2Changed(int value)
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g_config->setOption ("SDL.Sound.Square2Volume", value);
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g_config->setOption ("SDL.Sound.Square2Volume", value);
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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FCEUI_SetSquare2Volume (value);
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{
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fceuWrapperUnLock();
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FCEUI_SetSquare2Volume (value);
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fceuWrapperUnLock();
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::noiseChanged(int value)
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void ConsoleSndConfDialog_t::noiseChanged(int value)
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@ -338,9 +348,11 @@ void ConsoleSndConfDialog_t::noiseChanged(int value)
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g_config->setOption ("SDL.Sound.NoiseVolume", value);
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g_config->setOption ("SDL.Sound.NoiseVolume", value);
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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FCEUI_SetNoiseVolume (value);
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{
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fceuWrapperUnLock();
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FCEUI_SetNoiseVolume (value);
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fceuWrapperUnLock();
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::pcmChanged(int value)
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void ConsoleSndConfDialog_t::pcmChanged(int value)
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@ -353,9 +365,11 @@ void ConsoleSndConfDialog_t::pcmChanged(int value)
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g_config->setOption ("SDL.Sound.PCMVolume", value);
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g_config->setOption ("SDL.Sound.PCMVolume", value);
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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FCEUI_SetPCMVolume (value);
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{
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fceuWrapperUnLock();
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FCEUI_SetPCMVolume (value);
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fceuWrapperUnLock();
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::enaSoundStateChange(int value)
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void ConsoleSndConfDialog_t::enaSoundStateChange(int value)
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@ -427,10 +441,12 @@ void ConsoleSndConfDialog_t::soundQualityChanged(int index)
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g_config->setOption ("SDL.Sound.Quality", qualitySelect->itemData(index).toInt() );
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g_config->setOption ("SDL.Sound.Quality", qualitySelect->itemData(index).toInt() );
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// reset sound subsystem for changes to take effect
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// reset sound subsystem for changes to take effect
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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KillSound ();
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{
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InitSound ();
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KillSound ();
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fceuWrapperUnLock();
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InitSound ();
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fceuWrapperUnLock();
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}
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g_config->save ();
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g_config->save ();
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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@ -440,10 +456,12 @@ void ConsoleSndConfDialog_t::soundRateChanged(int index)
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g_config->setOption ("SDL.Sound.Rate", rateSelect->itemData(index).toInt() );
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g_config->setOption ("SDL.Sound.Rate", rateSelect->itemData(index).toInt() );
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// reset sound subsystem for changes to take effect
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// reset sound subsystem for changes to take effect
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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KillSound ();
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{
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InitSound ();
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KillSound ();
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fceuWrapperUnLock();
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InitSound ();
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fceuWrapperUnLock();
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}
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g_config->save ();
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g_config->save ();
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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@ -40,7 +40,7 @@ consoleWin_t::consoleWin_t(QWidget *parent)
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setWindowIcon(QIcon(":fceux1.png"));
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setWindowIcon(QIcon(":fceux1.png"));
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gameTimer = new QTimer( this );
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gameTimer = new QTimer( this );
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mutex = new QMutex( QMutex::NonRecursive );
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mutex = new QMutex( QMutex::Recursive );
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emulatorThread = new emulatorThread_t();
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emulatorThread = new emulatorThread_t();
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connect(emulatorThread, &QThread::finished, emulatorThread, &QObject::deleteLater);
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connect(emulatorThread, &QThread::finished, emulatorThread, &QObject::deleteLater);
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@ -16,10 +16,11 @@ PaletteConfDialog_t::PaletteConfDialog_t(QWidget *parent)
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QVBoxLayout *mainLayout, *vbox;
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QVBoxLayout *mainLayout, *vbox;
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QHBoxLayout *hbox1;
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QHBoxLayout *hbox1;
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QGroupBox *frame;
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QGroupBox *frame;
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QPushButton *closebutton;
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//QPushButton *closebutton;
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QPushButton *button;
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QPushButton *button;
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int hue, tint;
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int hue, tint;
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char stmp[64];
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char stmp[64];
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std::string paletteFile;
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// sync with config
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// sync with config
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g_config->getOption ("SDL.Hue", &hue);
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g_config->getOption ("SDL.Hue", &hue);
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@ -37,8 +38,11 @@ PaletteConfDialog_t::PaletteConfDialog_t(QWidget *parent)
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connect( button, SIGNAL(clicked(void)), this, SLOT(openPaletteFile(void)) );
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connect( button, SIGNAL(clicked(void)), this, SLOT(openPaletteFile(void)) );
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g_config->getOption ("SDL.Palette", &paletteFile);
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custom_palette_path = new QLineEdit();
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custom_palette_path = new QLineEdit();
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custom_palette_path->setReadOnly(true);
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custom_palette_path->setReadOnly(true);
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custom_palette_path->setText( paletteFile.c_str() );
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hbox1->addWidget( custom_palette_path );
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hbox1->addWidget( custom_palette_path );
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button = new QPushButton( tr("Clear") );
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button = new QPushButton( tr("Clear") );
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@ -124,9 +128,11 @@ void PaletteConfDialog_t::hueChanged(int v)
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g_config->getOption ("SDL.Tint", &t);
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g_config->getOption ("SDL.Tint", &t);
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g_config->getOption ("SDL.NTSCpalette", &c);
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g_config->getOption ("SDL.NTSCpalette", &c);
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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FCEUI_SetNTSCTH (c, t, v);
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{
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fceuWrapperUnLock();
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FCEUI_SetNTSCTH (c, t, v);
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fceuWrapperUnLock();
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void PaletteConfDialog_t::tintChanged(int v)
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void PaletteConfDialog_t::tintChanged(int v)
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@ -143,24 +149,42 @@ void PaletteConfDialog_t::tintChanged(int v)
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g_config->getOption ("SDL.NTSCpalette", &c);
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g_config->getOption ("SDL.NTSCpalette", &c);
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g_config->getOption ("SDL.Hue", &h);
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g_config->getOption ("SDL.Hue", &h);
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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FCEUI_SetNTSCTH (c, v, h);
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{
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fceuWrapperUnLock();
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FCEUI_SetNTSCTH (c, v, h);
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fceuWrapperUnLock();
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void PaletteConfDialog_t::use_NTSC_Changed(int state)
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void PaletteConfDialog_t::use_NTSC_Changed(int state)
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{
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{
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int h, t;
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int value = (state == Qt::Unchecked) ? 0 : 1;
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int value = (state == Qt::Unchecked) ? 0 : 1;
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g_config->setOption ("SDL.NTSCpalette", value);
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g_config->setOption ("SDL.NTSCpalette", value);
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g_config->save ();
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g_config->save ();
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UpdateEMUCore (g_config);
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g_config->getOption ("SDL.Hue", &h);
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g_config->getOption ("SDL.Tint", &t);
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetNTSCTH (value, t, h);
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//UpdateEMUCore (g_config);
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fceuWrapperUnLock();
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void PaletteConfDialog_t::clearPalette(void)
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void PaletteConfDialog_t::clearPalette(void)
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{
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{
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g_config->setOption ("SDL.Palette", 0);
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g_config->setOption ("SDL.Palette", "");
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custom_palette_path->setText("");
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custom_palette_path->setText("");
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetUserPalette( NULL, 0);
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fceuWrapperUnLock();
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}
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void PaletteConfDialog_t::openPaletteFile(void)
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void PaletteConfDialog_t::openPaletteFile(void)
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g_config->setOption ("SDL.Palette", filename.toStdString().c_str() );
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g_config->setOption ("SDL.Palette", filename.toStdString().c_str() );
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g_config->setOption ("SDL.NTSCpalette", 0);
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g_config->setOption ("SDL.NTSCpalette", 0);
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fceuWrapperLock();
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if ( fceuWrapperTryLock() )
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LoadCPalette ( filename.toStdString().c_str() );
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{
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fceuWrapperUnLock();
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LoadCPalette ( filename.toStdString().c_str() );
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fceuWrapperUnLock();
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}
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custom_palette_path->setText( filename.toStdString().c_str() );
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custom_palette_path->setText( filename.toStdString().c_str() );
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@ -56,7 +56,8 @@ static int inited = 0;
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static int noconfig=0;
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static int noconfig=0;
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static int frameskip=0;
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static int frameskip=0;
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static int periodic_saves = 0;
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static int periodic_saves = 0;
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static bool mutexLocked = 0;
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static int mutexLocks = 0;
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static bool emulatorHasMutux = 0;
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extern double g_fpsScale;
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extern double g_fpsScale;
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void FCEUD_Message(const char *text)
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void FCEUD_Message(const char *text)
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{
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{
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fputs(text, stdout);
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fputs(text, stdout);
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fprintf(stdout, "\n");
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}
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}
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/**
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/**
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@ -911,7 +913,7 @@ static void DoFun(int frameskip, int periodic_saves)
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void fceuWrapperLock(void)
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void fceuWrapperLock(void)
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{
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{
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consoleWindow->mutex->lock();
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consoleWindow->mutex->lock();
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mutexLocked = 1;
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mutexLocks++;
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}
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}
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bool fceuWrapperTryLock(int timeout)
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bool fceuWrapperTryLock(int timeout)
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@ -922,17 +924,17 @@ bool fceuWrapperTryLock(int timeout)
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if ( lockAcq )
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if ( lockAcq )
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{
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{
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mutexLocked = 1;
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mutexLocks++;
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}
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}
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return lockAcq;
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return lockAcq;
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}
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}
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void fceuWrapperUnLock(void)
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void fceuWrapperUnLock(void)
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{
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{
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if ( mutexLocked )
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if ( mutexLocks > 0 )
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{
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{
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consoleWindow->mutex->unlock();
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consoleWindow->mutex->unlock();
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mutexLocked = 0;
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mutexLocks--;
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}
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}
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else
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else
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{
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{
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@ -942,12 +944,23 @@ void fceuWrapperUnLock(void)
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bool fceuWrapperIsLocked(void)
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bool fceuWrapperIsLocked(void)
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{
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{
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return mutexLocked;
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return mutexLocks > 0;
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}
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}
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int fceuWrapperUpdate( void )
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int fceuWrapperUpdate( void )
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{
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{
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fceuWrapperLock();
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bool lock_acq;
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lock_acq = fceuWrapperTryLock();
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if ( !lock_acq )
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{
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printf("Error: Emulator Failed to Acquire Mutex\n");
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usleep( 100000 );
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return -1;
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}
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emulatorHasMutux = 1;
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if ( GameInfo && !FCEUI_EmulationPaused() )
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if ( GameInfo && !FCEUI_EmulationPaused() )
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{
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{
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@ -955,6 +968,8 @@ int fceuWrapperUpdate( void )
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fceuWrapperUnLock();
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fceuWrapperUnLock();
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emulatorHasMutux = 0;
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while ( SpeedThrottle() )
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while ( SpeedThrottle() )
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{
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{
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// Input device processing is in main thread
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// Input device processing is in main thread
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@ -966,6 +981,8 @@ int fceuWrapperUpdate( void )
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{
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{
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fceuWrapperUnLock();
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fceuWrapperUnLock();
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emulatorHasMutux = 0;
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usleep( 100000 );
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usleep( 100000 );
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}
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}
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return 0;
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return 0;
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@ -26,7 +26,7 @@ int fceuWrapperInit( int argc, char *argv[] );
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int fceuWrapperClose( void );
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int fceuWrapperClose( void );
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int fceuWrapperUpdate( void );
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int fceuWrapperUpdate( void );
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void fceuWrapperLock(void);
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void fceuWrapperLock(void);
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bool fceuWrapperTryLock(int timeout);
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bool fceuWrapperTryLock(int timeout = 1000);
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bool fceuWrapperIsLocked(void);
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bool fceuWrapperIsLocked(void);
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void fceuWrapperUnLock(void);
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void fceuWrapperUnLock(void);
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int fceuWrapperSoftReset(void);
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int fceuWrapperSoftReset(void);
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@ -46,8 +46,8 @@ pal palette_game[64*8]; //custom palette for an individual game. (formerly palet
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pal palette_user[64*8]; //user's overridden palette (formerly palettec)
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pal palette_user[64*8]; //user's overridden palette (formerly palettec)
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pal palette_ntsc[64*8]; //mathematically generated NTSC palette (formerly paletten)
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pal palette_ntsc[64*8]; //mathematically generated NTSC palette (formerly paletten)
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static bool palette_game_available; //whether palette_game is available
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static bool palette_game_available=false; //whether palette_game is available
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static bool palette_user_available; //whether palette_user is available
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static bool palette_user_available=false; //whether palette_user is available
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//ntsc parameters:
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//ntsc parameters:
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bool ntsccol_enable = false; //whether NTSC palette is selected
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bool ntsccol_enable = false; //whether NTSC palette is selected
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||||||
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Loading…
Reference in New Issue