Win32 - more turbo fixes

This commit is contained in:
adelikat 2008-12-19 06:24:20 +00:00
parent dde6132ded
commit 6dc917231f
1 changed files with 6 additions and 6 deletions

View File

@ -686,7 +686,7 @@ doloopy:
{
if (!frameSkipCounter)
{
frameSkipCounter = 15;
frameSkipCounter = 18;
skippy = 0;
}
else
@ -757,11 +757,11 @@ void win_debuggerLoop()
// Update the game and gamewindow with a new frame
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)
{
win_SoundSetScale(fps_scale);
win_SoundSetScale(fps_scale); //If turboing and mute turbo is true, bypass this
//write all the sound we generated.
if(soundo && Buffer && Count) {
win_SoundWriteData(Buffer,Count);
if(soundo && Buffer && Count && !(muteTurbo && turbo)) {
win_SoundWriteData(Buffer,Count); //If turboing and mute turbo is true, bypass this
}
//blit the framebuffer
@ -775,7 +775,7 @@ void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)
//MBG TODO - think about this logic
//throttle
extern bool turbo; //needs to be declared better
if(!(eoptions&EO_NOTHROTTLE)) //if throttling is enabled..
if(!turbo) //and turbo is disabled..
if(!FCEUI_EmulationPaused()