Added code to warn user of unsaved advanced gamepad bindings when closing gamepad config.
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@ -43,6 +43,7 @@ struct GamePadConfigLocalData_t
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{
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{
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std::string guid;
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std::string guid;
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std::string profile;
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std::string profile;
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bool advBindNeedsSave;
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struct
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struct
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{
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{
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@ -57,7 +58,9 @@ struct GamePadConfigLocalData_t
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{
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{
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btn[i].needsSave = 0;
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btn[i].needsSave = 0;
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}
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}
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advBindNeedsSave = 0;
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}
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}
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};
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};
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static GamePadConfigLocalData_t lcl[GAMEPAD_NUM_DEVICES];
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static GamePadConfigLocalData_t lcl[GAMEPAD_NUM_DEVICES];
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@ -1017,6 +1020,8 @@ void GamePadConfDialog_t::saveConfig(void)
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{
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{
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lcl[portNum].btn[i].needsSave = 0;
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lcl[portNum].btn[i].needsSave = 0;
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}
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}
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lcl[portNum].advBindNeedsSave = 0;
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g_config->save();
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g_config->save();
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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@ -1153,7 +1158,7 @@ void GamePadConfDialog_t::promptToSave(void)
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for (j = 0; j < GAMEPAD_NUM_BUTTONS; j++)
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for (j = 0; j < GAMEPAD_NUM_BUTTONS; j++)
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{
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{
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if (lcl[i].btn[j].needsSave)
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if (lcl[i].btn[j].needsSave || lcl[i].advBindNeedsSave)
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{
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{
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padNeedsSave[i] = 1;
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padNeedsSave[i] = 1;
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saveRequired = 1;
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saveRequired = 1;
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@ -1901,6 +1906,7 @@ GamePadFuncConfigDialog::~GamePadFuncConfigDialog(void)
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{
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{
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GamePad[portNum].gpKeySeqList.push_back( k );
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GamePad[portNum].gpKeySeqList.push_back( k );
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}
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}
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lcl[portNum].advBindNeedsSave = 1;
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}
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}
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else
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else
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{
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{
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