Added logic to load default keyboard mapping.
This commit is contained in:
parent
8afeb43759
commit
67e87787e3
|
@ -484,6 +484,18 @@ int GamePad_t::getDefaultMap( char *out, const char *guid )
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if ( strcmp( guid, "keyboard" ) == 0 )
|
||||||
|
{
|
||||||
|
for (int x=0; x<GAMEPAD_NUM_BUTTONS; x++)
|
||||||
|
{
|
||||||
|
bmap[x].ButtType = BUTTC_KEYBOARD;
|
||||||
|
bmap[x].DeviceNum = 0;
|
||||||
|
bmap[x].ButtonNum = DefaultGamePad[0][x];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
//********************************************************************************
|
//********************************************************************************
|
||||||
|
|
Loading…
Reference in New Issue