Added change state select menu radio button logic.
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0d8c442b35
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67b7c34576
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@ -99,6 +99,9 @@ void consoleWin_t::keyReleaseEvent(QKeyEvent *event)
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//---------------------------------------------------------------------------
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void consoleWin_t::createMainMenu(void)
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{
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QMenu *subMenu;
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QActionGroup *group;
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// This is needed for menu bar to show up on MacOS
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menuBar()->setNativeMenuBar(false);
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@ -166,6 +169,37 @@ void consoleWin_t::createMainMenu(void)
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fileMenu->addAction(quickSaveAct);
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// File -> Change State
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subMenu = fileMenu->addMenu(tr("Change State"));
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group = new QActionGroup(this);
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group->setExclusive(true);
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for (int i=0; i<10; i++)
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{
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char stmp[8];
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sprintf( stmp, "%i", i );
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state[i] = new QAction(tr(stmp));
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state[i]->setCheckable(true);
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group->addAction(state[i]);
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subMenu->addAction(state[i]);
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}
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state[0]->setChecked(true);
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connect(state[0], SIGNAL(triggered()), this, SLOT(changeState0(void)) );
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connect(state[1], SIGNAL(triggered()), this, SLOT(changeState1(void)) );
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connect(state[2], SIGNAL(triggered()), this, SLOT(changeState2(void)) );
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connect(state[3], SIGNAL(triggered()), this, SLOT(changeState3(void)) );
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connect(state[4], SIGNAL(triggered()), this, SLOT(changeState4(void)) );
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connect(state[5], SIGNAL(triggered()), this, SLOT(changeState5(void)) );
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connect(state[6], SIGNAL(triggered()), this, SLOT(changeState6(void)) );
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connect(state[7], SIGNAL(triggered()), this, SLOT(changeState7(void)) );
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connect(state[8], SIGNAL(triggered()), this, SLOT(changeState8(void)) );
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connect(state[9], SIGNAL(triggered()), this, SLOT(changeState9(void)) );
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fileMenu->addSeparator();
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// File -> Quit
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@ -478,6 +512,76 @@ void consoleWin_t::quickSave(void)
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fceuWrapperUnLock();
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}
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void consoleWin_t::changeState0(void)
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{
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fceuWrapperLock();
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FCEUI_SelectState( 0, 1 );
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fceuWrapperUnLock();
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}
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void consoleWin_t::changeState1(void)
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{
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fceuWrapperLock();
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FCEUI_SelectState( 1, 1 );
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fceuWrapperUnLock();
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}
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void consoleWin_t::changeState2(void)
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{
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fceuWrapperLock();
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FCEUI_SelectState( 2, 1 );
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fceuWrapperUnLock();
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}
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void consoleWin_t::changeState3(void)
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{
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fceuWrapperLock();
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FCEUI_SelectState( 3, 1 );
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fceuWrapperUnLock();
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}
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void consoleWin_t::changeState4(void)
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{
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fceuWrapperLock();
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FCEUI_SelectState( 4, 1 );
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fceuWrapperUnLock();
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}
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void consoleWin_t::changeState5(void)
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{
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fceuWrapperLock();
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FCEUI_SelectState( 5, 1 );
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fceuWrapperUnLock();
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}
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void consoleWin_t::changeState6(void)
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{
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fceuWrapperLock();
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FCEUI_SelectState( 6, 1 );
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fceuWrapperUnLock();
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}
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void consoleWin_t::changeState7(void)
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{
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fceuWrapperLock();
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FCEUI_SelectState( 7, 1 );
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fceuWrapperUnLock();
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}
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void consoleWin_t::changeState8(void)
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{
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fceuWrapperLock();
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FCEUI_SelectState( 8, 1 );
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fceuWrapperUnLock();
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}
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void consoleWin_t::changeState9(void)
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{
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fceuWrapperLock();
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FCEUI_SelectState( 9, 1 );
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fceuWrapperUnLock();
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}
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void consoleWin_t::openGamePadConfWin(void)
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{
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if ( gamePadConfWin != NULL )
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@ -66,6 +66,7 @@ class consoleWin_t : public QMainWindow
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QAction *autoResume;
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QAction *fullscreen;
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QAction *aboutAct;
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QAction *state[10];
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QTimer *gameTimer;
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emulatorThread_t *emulatorThread;
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@ -97,6 +98,16 @@ class consoleWin_t : public QMainWindow
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void toggleAutoResume(void);
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void toggleFullscreen(void);
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void updatePeriodic(void);
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void changeState0(void);
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void changeState1(void);
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void changeState2(void);
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void changeState3(void);
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void changeState4(void);
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void changeState5(void);
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void changeState6(void);
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void changeState7(void);
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void changeState8(void);
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void changeState9(void);
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};
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