fixed a compile error on non-win32 based systems

This commit is contained in:
punkrockguy318 2010-11-16 19:21:23 +00:00
parent e99fbb2957
commit 64b8ef4793
1 changed files with 5 additions and 2 deletions

View File

@ -1100,7 +1100,7 @@ void FCEUMOV_AddInputState()
//or something like that //or something like that
//(input recording is just like standard read+write movie recording with input taken from gamepad) //(input recording is just like standard read+write movie recording with input taken from gamepad)
//otherwise, it will come from the tasedit data. //otherwise, it will come from the tasedit data.
#ifdef _WIN32
if(movieMode == MOVIEMODE_TASEDIT) if(movieMode == MOVIEMODE_TASEDIT)
{ {
MovieRecord* mr = &currMovieData.records[currFrameCounter]; MovieRecord* mr = &currMovieData.records[currFrameCounter];
@ -1117,14 +1117,17 @@ void FCEUMOV_AddInputState()
{ {
if (currMovieData.greenZoneCount>currFrameCounter+1) if (currMovieData.greenZoneCount>currFrameCounter+1)
{ {
InvalidateGreenZone(currFrameCounter); InvalidateGreenZone(currFrameCounter);
} }
joyports[0].log(mr); joyports[0].log(mr);
joyports[1].log(mr); joyports[1].log(mr);
mr->commands = 0; mr->commands = 0;
} }
} }
else if(movieMode == MOVIEMODE_PLAY) #endif
if(movieMode == MOVIEMODE_PLAY)
{ {
//stop when we run out of frames //stop when we run out of frames
if(currFrameCounter >= (int)currMovieData.records.size()) if(currFrameCounter >= (int)currMovieData.records.size())