- had to change variable name from brk to brck in sl1632 to avoid linker conflict
- added newline to end of sound.h - updated Makefile to include the driver/pc stuff - updates to the driver/pc to solve some linker errors
This commit is contained in:
parent
4b67a59628
commit
630f04822e
|
@ -8,6 +8,7 @@ include $(srcdir)/input/Makefile.am.inc
|
|||
include $(srcdir)/mappers/Makefile.am.inc
|
||||
# include mbshare/Makefile.am.inc
|
||||
include $(srcdir)/drivers/common/Makefile.am.inc
|
||||
include $(srcdir)/drivers/pc/Makefile.am.inc
|
||||
|
||||
fceu_SOURCES += $(sexyal_SOURCES)
|
||||
fceu_SOURCES += $(fceud_SOURCES)
|
||||
|
|
|
@ -21,13 +21,13 @@
|
|||
#include "mapinc.h"
|
||||
#include "mmc3.h"
|
||||
|
||||
static uint8 chrcmd[8], prg0, prg1, brk, mirr;
|
||||
static uint8 chrcmd[8], prg0, prg1, brck, mirr;
|
||||
static SFORMAT StateRegs[]=
|
||||
{
|
||||
{chrcmd, 8, "CHRCMD"},
|
||||
{&prg0, 1, "PRG0"},
|
||||
{&prg1, 1, "PRG1"},
|
||||
{&brk, 1, "BRK"},
|
||||
{&brck, 1, "BRK"},
|
||||
{&mirr, 1, "MIRR"},
|
||||
{0}
|
||||
};
|
||||
|
@ -54,9 +54,9 @@ static DECLFW(UNLSL1632CMDWrite)
|
|||
// FCEU_printf("bs %04x %02x %3d\n",A,V,scanline);
|
||||
if((A&0xA131)==0xA131)
|
||||
{
|
||||
brk=V;
|
||||
brck=V;
|
||||
}
|
||||
if(brk&2)
|
||||
if(brck&2)
|
||||
{
|
||||
FixMMC3PRG(MMC3_cmd);
|
||||
FixMMC3CHR(MMC3_cmd);
|
||||
|
@ -86,7 +86,7 @@ static DECLFW(UNLSL1632CMDWrite)
|
|||
|
||||
static void StateRestore(int version)
|
||||
{
|
||||
if(brk&2)
|
||||
if(brck&2)
|
||||
{
|
||||
FixMMC3PRG(MMC3_cmd);
|
||||
FixMMC3CHR(MMC3_cmd);
|
||||
|
|
|
@ -33,7 +33,7 @@ int UsrInputType[3]={SI_GAMEPAD,SI_GAMEPAD,SIFC_NONE};
|
|||
int InputType[3]={0,0,0};
|
||||
static int cspec=0;
|
||||
|
||||
int gametype=0;
|
||||
extern int gametype;
|
||||
|
||||
/* Necessary for proper GUI functioning(configuring when a game isn't loaded). */
|
||||
void InputUserActiveFix(void)
|
||||
|
|
|
@ -70,7 +70,7 @@ int eoptions=0;
|
|||
|
||||
static void DriverKill(void);
|
||||
static int DriverInitialize(FCEUGI *gi);
|
||||
int gametype;
|
||||
int gametype = 0;
|
||||
|
||||
FCEUGI *CurGame=NULL;
|
||||
|
||||
|
@ -543,11 +543,8 @@ void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)
|
|||
|
||||
|
||||
/* Maybe ifndef WXWINDOWS would be better? ^_^ */
|
||||
#ifndef EXTGUI
|
||||
FILE *FCEUD_UTF8fopen(const char *fn, const char *mode)
|
||||
{
|
||||
return(fopen(fn,mode));
|
||||
return(fopen(fn,mode));
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue