Cleaned up some code.
This commit is contained in:
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e163d2cd87
commit
62efccb998
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@ -31,16 +31,16 @@
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**/
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static CFGSTRUCT fceuconfig[] = {
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ACS(rfiles[0]),
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ACS(rfiles[1]),
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ACS(rfiles[2]),
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ACS(rfiles[3]),
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ACS(rfiles[4]),
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ACS(rfiles[5]),
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ACS(rfiles[6]),
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ACS(rfiles[7]),
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ACS(rfiles[8]),
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ACS(rfiles[9]),
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ACS(recent_files[0]),
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ACS(recent_files[1]),
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ACS(recent_files[2]),
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ACS(recent_files[3]),
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ACS(recent_files[4]),
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ACS(recent_files[5]),
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ACS(recent_files[6]),
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ACS(recent_files[7]),
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ACS(recent_files[8]),
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ACS(recent_files[9]),
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ACS(rdirs[0]),
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ACS(rdirs[1]),
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Binary file not shown.
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@ -4,8 +4,18 @@
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//
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#define GUI_BOT_CLOSE 1
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#define GUI_BOT_VALUES 2
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#define MENU_OPEN_FILE 100
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#define MENU_CLOSE_FILE 101
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#define IDI_ICON1 101
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#define IDI_ICON2 102
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#define MENU_RECENT_FILES 102
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#define MENU_SAVE_STATE 110
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#define MENU_LOAD_STATE 111
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#define MENU_RECORD_MOVIE 141
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#define MENU_REPLAY_MOVIE 142
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#define MENU_STOP_MOVIE 143
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#define MENU_RECORD_AVI 151
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#define MENU_STOP_AVI 152
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#define GUI_BOT_A_1 1000
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#define GUI_BOT_B_1 1001
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#define GUI_BOT_SELECT_1 1002
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@ -141,7 +151,7 @@
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 103
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#define _APS_NEXT_COMMAND_VALUE 40013
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#define _APS_NEXT_COMMAND_VALUE 40023
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#define _APS_NEXT_CONTROL_VALUE 1117
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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@ -1,38 +1,52 @@
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/**
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* Show an Save File dialog and save a savegame state to the selected file.
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**/
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void FCEUD_SaveStateAs(void)
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{
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const char filter[]="FCE Ultra Save State(*.fc?)\0*.fc?\0";
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char nameo[2048];
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OPENFILENAME ofn;
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const char filter[] = "FCE Ultra Save State(*.fc?)\0*.fc?\0";
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char nameo[2048];
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OPENFILENAME ofn;
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memset(&ofn,0,sizeof(ofn));
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ofn.lStructSize=sizeof(ofn);
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ofn.hInstance=fceu_hInstance;
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ofn.lpstrTitle="Save State As...";
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ofn.lpstrFilter=filter;
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nameo[0]=0;
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ofn.lpstrFile=nameo;
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ofn.nMaxFile=256;
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ofn.Flags=OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
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if(GetSaveFileName(&ofn))
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FCEUI_SaveState(nameo);
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memset(&ofn, 0, sizeof(ofn));
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ofn.lStructSize = sizeof(ofn);
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ofn.hInstance = fceu_hInstance;
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ofn.lpstrTitle = "Save State As...";
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ofn.lpstrFilter = filter;
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nameo[0] = 0;
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ofn.lpstrFile = nameo;
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ofn.nMaxFile = 256;
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ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
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if(GetSaveFileName(&ofn))
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{
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FCEUI_SaveState(nameo);
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}
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}
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/**
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* Show an Open File dialog and load a savegame state from the selected file.
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**/
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void FCEUD_LoadStateFrom(void)
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{
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const char filter[]="FCE Ultra Save State(*.fc?)\0*.fc?\0";
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char nameo[2048];
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OPENFILENAME ofn;
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const char filter[]="FCE Ultra Save State(*.fc?)\0*.fc?\0";
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char nameo[2048];
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OPENFILENAME ofn;
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memset(&ofn,0,sizeof(ofn));
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ofn.lStructSize=sizeof(ofn);
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ofn.hInstance=fceu_hInstance;
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ofn.lpstrTitle="Load State From...";
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ofn.lpstrFilter=filter;
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nameo[0]=0;
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ofn.lpstrFile=nameo;
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ofn.nMaxFile=256;
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ofn.Flags=OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
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if(GetOpenFileName(&ofn))
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FCEUI_LoadState(nameo);
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// Create and show an Open File dialog.
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memset(&ofn,0,sizeof(ofn));
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ofn.lStructSize=sizeof(ofn);
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ofn.hInstance=fceu_hInstance;
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ofn.lpstrTitle="Load State From...";
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ofn.lpstrFilter=filter;
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nameo[0]=0;
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ofn.lpstrFile=nameo;
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ofn.nMaxFile=256;
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ofn.Flags=OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
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if(GetOpenFileName(&ofn))
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{
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// Load save state if a file was selected.
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FCEUI_LoadState(nameo);
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}
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}
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File diff suppressed because it is too large
Load Diff
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@ -127,14 +127,18 @@ int FCEUMOV_ShouldPause(void)
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int suppressMovieStop=0;
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int movieConvertOffset1=0, movieConvertOffset2=0,movieConvertOK=0,movieSyncHackOn=0;
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/**
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* Stop movie playback.
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**/
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static void StopPlayback(void)
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{
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if(suppressMovieStop)
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return;
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resetDMCacc=movieSyncHackOn=0;
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fclose(slots[-1 - current]);
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current=0;
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FCEU_DispMessage("Movie playback stopped.");
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if(suppressMovieStop)
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return;
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resetDMCacc = movieSyncHackOn = 0;
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fclose(slots[-1 - current]);
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current = 0;
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FCEU_DispMessage("Movie playback stopped.");
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}
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void MovieFlushHeader(void)
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@ -211,28 +215,47 @@ void MovieFlushHeader(void)
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fseek(fp, loc, SEEK_SET);
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}
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static void StopRecording(void)
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/**
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* Stop movie recording
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**/
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void StopRecording(void)
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{
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if(suppressMovieStop)
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return;
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resetDMCacc=movieSyncHackOn=0;
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DoEncode(0,0,1); /* Write a dummy timestamp value so that the movie will keep
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"playing" after user input has stopped. */
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// finish header
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MovieFlushHeader();
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if(suppressMovieStop)
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{
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return;
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}
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// FIXME: truncate movie to length
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// ftruncate();
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fclose(slots[current - 1]);
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MovieStatus[current - 1] = 1;
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current=0;
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FCEU_DispMessage("Movie recording stopped.");
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resetDMCacc = movieSyncHackOn = 0;
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DoEncode(0,0,1); /* Write a dummy timestamp value so that the movie will keep
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"playing" after user input has stopped. */
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// finish header
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MovieFlushHeader();
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// FIXME: truncate movie to length
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// ftruncate();
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fclose(slots[current - 1]);
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MovieStatus[current - 1] = 1;
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current = 0;
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FCEU_DispMessage("Movie recording stopped.");
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}
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void FCEUI_StopMovie(void)
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/**
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* Stop movie recording or movie playback.
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**/
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void FCEUI_StopMovie()
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{
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if(current < 0) StopPlayback();
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if(current > 0) StopRecording();
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if(current < 0)
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{
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StopPlayback();
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}
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if(current > 0)
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{
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StopRecording();
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}
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}
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#ifdef MSVC
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@ -639,36 +639,44 @@ int loadStateFailed = 0; // hack, this function should return a value instead
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void FCEUI_LoadState(char *fname)
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{
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StateShow=0;
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loadStateFailed=0;
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StateShow = 0;
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loadStateFailed = 0;
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/* For network play, be load the state locally, and then save the state to a temporary file,
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and send that. This insures that if an older state is loaded that is missing some
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information expected in newer save states, desynchronization won't occur(at least not
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from this ;)).
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*/
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if(FCEUSS_Load(fname))
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{
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if(FCEUnetplay)
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{
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char *fn=FCEU_MakeFName(FCEUMKF_NPTEMP,0,0);
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FILE *fp;
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/* For network play, be load the state locally, and then save the state to a temporary file,
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and send that. This insures that if an older state is loaded that is missing some
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information expected in newer save states, desynchronization won't occur(at least not
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from this ;)).
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*/
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if((fp=fopen(fn,"wb")))
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{
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if(FCEUSS_SaveFP(fp))
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{
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fclose(fp);
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FCEUNET_SendFile(FCEUNPCMD_LOADSTATE, fn);
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}
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else fclose(fp);
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unlink(fn);
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}
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free(fn);
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}
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}
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else loadStateFailed=1;
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if(FCEUSS_Load(fname))
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{
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if(FCEUnetplay)
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{
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char *fn = FCEU_MakeFName(FCEUMKF_NPTEMP, 0, 0);
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FILE *fp;
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if((fp = fopen(fn," wb")))
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{
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if(FCEUSS_SaveFP(fp))
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{
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fclose(fp);
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FCEUNET_SendFile(FCEUNPCMD_LOADSTATE, fn);
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}
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else
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{
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fclose(fp);
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}
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unlink(fn);
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}
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free(fn);
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}
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}
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else
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{
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loadStateFailed = 1;
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}
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}
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void FCEU_DrawSaveStates(uint8 *XBuf)
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