Finished remaining JS interface functions for JS emu object.
This commit is contained in:
parent
1fc813803e
commit
61da515f11
|
@ -131,6 +131,11 @@ bool EmuScriptObject::paused()
|
||||||
return FCEUI_EmulationPaused() != 0;
|
return FCEUI_EmulationPaused() != 0;
|
||||||
}
|
}
|
||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
|
void EmuScriptObject::frameAdvance()
|
||||||
|
{
|
||||||
|
script->frameAdvance();
|
||||||
|
}
|
||||||
|
//----------------------------------------------------
|
||||||
int EmuScriptObject::frameCount()
|
int EmuScriptObject::frameCount()
|
||||||
{
|
{
|
||||||
return FCEUMOV_GetFrame();
|
return FCEUMOV_GetFrame();
|
||||||
|
@ -156,6 +161,26 @@ bool EmuScriptObject::emulating()
|
||||||
return (GameInfo != nullptr);
|
return (GameInfo != nullptr);
|
||||||
}
|
}
|
||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
|
bool EmuScriptObject::isReadOnly()
|
||||||
|
{
|
||||||
|
return FCEUI_GetMovieToggleReadOnly();
|
||||||
|
}
|
||||||
|
//----------------------------------------------------
|
||||||
|
void EmuScriptObject::setReadOnly(bool flag)
|
||||||
|
{
|
||||||
|
FCEUI_SetMovieToggleReadOnly(flag);
|
||||||
|
}
|
||||||
|
//----------------------------------------------------
|
||||||
|
void EmuScriptObject::setRenderPlanes(bool sprites, bool background)
|
||||||
|
{
|
||||||
|
FCEUI_SetRenderPlanes(sprites, background);
|
||||||
|
}
|
||||||
|
//----------------------------------------------------
|
||||||
|
void EmuScriptObject::exit()
|
||||||
|
{
|
||||||
|
fceuWrapperRequestAppExit();
|
||||||
|
}
|
||||||
|
//----------------------------------------------------
|
||||||
void EmuScriptObject::message(const QString& msg)
|
void EmuScriptObject::message(const QString& msg)
|
||||||
{
|
{
|
||||||
FCEU_DispMessage("%s",0, msg.toStdString().c_str());
|
FCEU_DispMessage("%s",0, msg.toStdString().c_str());
|
||||||
|
@ -200,6 +225,85 @@ void EmuScriptObject::speedMode(const QString& mode)
|
||||||
FCEUD_SetEmulationSpeed(speed);
|
FCEUD_SetEmulationSpeed(speed);
|
||||||
}
|
}
|
||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
|
bool EmuScriptObject::addGameGenie(const QString& code)
|
||||||
|
{
|
||||||
|
// Add a Game Genie code if it hasn't already been added
|
||||||
|
int GGaddr, GGcomp, GGval;
|
||||||
|
int i=0;
|
||||||
|
|
||||||
|
uint32 Caddr;
|
||||||
|
uint8 Cval;
|
||||||
|
int Ccompare, Ctype;
|
||||||
|
|
||||||
|
if (!FCEUI_DecodeGG(code.toLocal8Bit().data(), &GGaddr, &GGval, &GGcomp))
|
||||||
|
{
|
||||||
|
print("Failed to decode game genie code");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (FCEUI_GetCheat(i,NULL,&Caddr,&Cval,&Ccompare,NULL,&Ctype))
|
||||||
|
{
|
||||||
|
if ((static_cast<uint32>(GGaddr) == Caddr) && (GGval == static_cast<int>(Cval)) && (GGcomp == Ccompare) && (Ctype == 1))
|
||||||
|
{
|
||||||
|
// Already Added, so consider it a success
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
i = i + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (FCEUI_AddCheat(code.toLocal8Bit().data(),GGaddr,GGval,GGcomp,1))
|
||||||
|
{
|
||||||
|
// Code was added
|
||||||
|
// Can't manage the display update the way I want, so I won't bother with it
|
||||||
|
// UpdateCheatsAdded();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Code didn't get added
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
//----------------------------------------------------
|
||||||
|
bool EmuScriptObject::delGameGenie(const QString& code)
|
||||||
|
{
|
||||||
|
// Remove a Game Genie code. Very restrictive about deleted code.
|
||||||
|
int GGaddr, GGcomp, GGval;
|
||||||
|
uint32 i=0;
|
||||||
|
|
||||||
|
std::string Cname;
|
||||||
|
uint32 Caddr;
|
||||||
|
uint8 Cval;
|
||||||
|
int Ccompare, Ctype;
|
||||||
|
|
||||||
|
if (!FCEUI_DecodeGG(code.toLocal8Bit().data(), &GGaddr, &GGval, &GGcomp))
|
||||||
|
{
|
||||||
|
print("Failed to decode game genie code");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
while (FCEUI_GetCheat(i,&Cname,&Caddr,&Cval,&Ccompare,NULL,&Ctype))
|
||||||
|
{
|
||||||
|
QString name = QString::fromStdString(Cname);
|
||||||
|
|
||||||
|
if ((code == name) && (static_cast<uint32>(GGaddr) == Caddr) && (GGval == static_cast<int>(Cval)) && (GGcomp == Ccompare) && (Ctype == 1))
|
||||||
|
{
|
||||||
|
// Delete cheat code
|
||||||
|
if (FCEUI_DelCheat(i))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
i = i + 1;
|
||||||
|
}
|
||||||
|
// Cheat didn't exist, so it's not an error
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
//----------------------------------------------------
|
||||||
void EmuScriptObject::registerBeforeFrame(const QJSValue& func)
|
void EmuScriptObject::registerBeforeFrame(const QJSValue& func)
|
||||||
{
|
{
|
||||||
script->registerBeforeEmuFrame(func);
|
script->registerBeforeEmuFrame(func);
|
||||||
|
@ -854,6 +958,11 @@ void QtScriptInstance::loadUI(const QString& uiFilePath)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
|
void QtScriptInstance::frameAdvance()
|
||||||
|
{
|
||||||
|
frameAdvanceCount++;
|
||||||
|
}
|
||||||
|
//----------------------------------------------------
|
||||||
void QtScriptInstance::registerBeforeEmuFrame(const QJSValue& func)
|
void QtScriptInstance::registerBeforeEmuFrame(const QJSValue& func)
|
||||||
{
|
{
|
||||||
if (onFrameBeginCallback != nullptr)
|
if (onFrameBeginCallback != nullptr)
|
||||||
|
@ -1005,18 +1114,38 @@ void QtScriptInstance::stopRunning()
|
||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
void QtScriptInstance::onFrameBegin()
|
void QtScriptInstance::onFrameBegin()
|
||||||
{
|
{
|
||||||
if (running && onFrameBeginCallback != nullptr && onFrameBeginCallback->isCallable())
|
if (running)
|
||||||
|
{
|
||||||
|
if (onFrameBeginCallback != nullptr && onFrameBeginCallback->isCallable())
|
||||||
{
|
{
|
||||||
runFunc( *onFrameBeginCallback );
|
runFunc( *onFrameBeginCallback );
|
||||||
}
|
}
|
||||||
|
if (frameAdvanceCount > 0)
|
||||||
|
{
|
||||||
|
if (frameAdvanceState == 0)
|
||||||
|
{
|
||||||
|
FCEUI_FrameAdvance();
|
||||||
|
frameAdvanceState = 1;
|
||||||
|
frameAdvanceCount--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
void QtScriptInstance::onFrameFinish()
|
void QtScriptInstance::onFrameFinish()
|
||||||
{
|
{
|
||||||
if (running && onFrameFinishCallback != nullptr && onFrameFinishCallback->isCallable())
|
if (running)
|
||||||
|
{
|
||||||
|
if (onFrameFinishCallback != nullptr && onFrameFinishCallback->isCallable())
|
||||||
{
|
{
|
||||||
runFunc( *onFrameFinishCallback );
|
runFunc( *onFrameFinishCallback );
|
||||||
}
|
}
|
||||||
|
if (frameAdvanceState == 1)
|
||||||
|
{
|
||||||
|
FCEUI_FrameAdvanceEnd();
|
||||||
|
frameAdvanceState = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
void QtScriptInstance::onGuiUpdate()
|
void QtScriptInstance::onGuiUpdate()
|
||||||
|
@ -1044,11 +1173,11 @@ ScriptExecutionState* QtScriptInstance::getExecutionState()
|
||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
void QtScriptInstance::checkForHang()
|
void QtScriptInstance::checkForHang()
|
||||||
{
|
{
|
||||||
static constexpr uint64_t funcTimeoutMs = 1000;
|
static constexpr unsigned int funcTimeoutMs = 1000;
|
||||||
|
|
||||||
if ( guiFuncState.isRunning() )
|
if ( guiFuncState.isRunning() )
|
||||||
{
|
{
|
||||||
uint64_t timeRunningMs = guiFuncState.timeRunning();
|
unsigned int timeRunningMs = guiFuncState.timeCheck();
|
||||||
|
|
||||||
if (timeRunningMs > funcTimeoutMs)
|
if (timeRunningMs > funcTimeoutMs)
|
||||||
{
|
{
|
||||||
|
@ -1059,7 +1188,7 @@ void QtScriptInstance::checkForHang()
|
||||||
|
|
||||||
if ( emuFuncState.isRunning() )
|
if ( emuFuncState.isRunning() )
|
||||||
{
|
{
|
||||||
uint64_t timeRunningMs = emuFuncState.timeRunning();
|
unsigned int timeRunningMs = emuFuncState.timeCheck();
|
||||||
|
|
||||||
if (timeRunningMs > funcTimeoutMs)
|
if (timeRunningMs > funcTimeoutMs)
|
||||||
{
|
{
|
||||||
|
@ -1236,7 +1365,7 @@ void ScriptMonitorThread_t::run()
|
||||||
script->checkForHang();
|
script->checkForHang();
|
||||||
}
|
}
|
||||||
manager->scriptListMutex.unlock();
|
manager->scriptListMutex.unlock();
|
||||||
msleep(100);
|
msleep(ScriptExecutionState::checkPeriod);
|
||||||
}
|
}
|
||||||
//printf("Script Monitor Thread is Stopping...\n");
|
//printf("Script Monitor Thread is Stopping...\n");
|
||||||
}
|
}
|
||||||
|
|
|
@ -87,11 +87,15 @@ public slots:
|
||||||
Q_INVOKABLE void pause();
|
Q_INVOKABLE void pause();
|
||||||
Q_INVOKABLE void unpause();
|
Q_INVOKABLE void unpause();
|
||||||
Q_INVOKABLE bool paused();
|
Q_INVOKABLE bool paused();
|
||||||
|
Q_INVOKABLE void frameAdvance();
|
||||||
Q_INVOKABLE int frameCount();
|
Q_INVOKABLE int frameCount();
|
||||||
Q_INVOKABLE int lagCount();
|
Q_INVOKABLE int lagCount();
|
||||||
Q_INVOKABLE bool lagged();
|
Q_INVOKABLE bool lagged();
|
||||||
Q_INVOKABLE void setLagFlag(bool flag);
|
Q_INVOKABLE void setLagFlag(bool flag);
|
||||||
Q_INVOKABLE bool emulating();
|
Q_INVOKABLE bool emulating();
|
||||||
|
Q_INVOKABLE bool isReadOnly();
|
||||||
|
Q_INVOKABLE void setReadOnly(bool flag);
|
||||||
|
Q_INVOKABLE void setRenderPlanes(bool sprites, bool background);
|
||||||
Q_INVOKABLE void registerBeforeFrame(const QJSValue& func);
|
Q_INVOKABLE void registerBeforeFrame(const QJSValue& func);
|
||||||
Q_INVOKABLE void registerAfterFrame(const QJSValue& func);
|
Q_INVOKABLE void registerAfterFrame(const QJSValue& func);
|
||||||
Q_INVOKABLE void registerStop(const QJSValue& func);
|
Q_INVOKABLE void registerStop(const QJSValue& func);
|
||||||
|
@ -99,6 +103,9 @@ public slots:
|
||||||
Q_INVOKABLE void speedMode(const QString& mode);
|
Q_INVOKABLE void speedMode(const QString& mode);
|
||||||
Q_INVOKABLE bool loadRom(const QString& romPath);
|
Q_INVOKABLE bool loadRom(const QString& romPath);
|
||||||
Q_INVOKABLE bool onEmulationThread();
|
Q_INVOKABLE bool onEmulationThread();
|
||||||
|
Q_INVOKABLE bool addGameGenie(const QString& code);
|
||||||
|
Q_INVOKABLE bool delGameGenie(const QString& code);
|
||||||
|
Q_INVOKABLE void exit();
|
||||||
Q_INVOKABLE QString getDir();
|
Q_INVOKABLE QString getDir();
|
||||||
Q_INVOKABLE QJSValue getScreenPixel(int x, int y, bool useBackup = false);
|
Q_INVOKABLE QJSValue getScreenPixel(int x, int y, bool useBackup = false);
|
||||||
|
|
||||||
|
@ -169,29 +176,28 @@ class ScriptExecutionState
|
||||||
public:
|
public:
|
||||||
void start()
|
void start()
|
||||||
{
|
{
|
||||||
startTime.readNew();
|
timeMs = 0;
|
||||||
executing = true;
|
executing = true;
|
||||||
}
|
}
|
||||||
void stop()
|
void stop()
|
||||||
{
|
{
|
||||||
executing = false;
|
executing = false;
|
||||||
|
timeMs = 0;
|
||||||
}
|
}
|
||||||
bool isRunning(){ return executing; }
|
bool isRunning(){ return executing; }
|
||||||
|
|
||||||
uint64_t timeRunning()
|
unsigned int timeCheck()
|
||||||
{
|
{
|
||||||
FCEU::timeStampRecord now, diff;
|
unsigned int retval = timeMs;
|
||||||
|
timeMs += checkPeriod;
|
||||||
now.readNew();
|
return retval;
|
||||||
|
|
||||||
diff = now - startTime;
|
|
||||||
|
|
||||||
return diff.toMilliSeconds();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static constexpr unsigned int checkPeriod = 100;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool executing = false;
|
bool executing = false;
|
||||||
FCEU::timeStampRecord startTime;
|
unsigned int timeMs = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class QtScriptInstance : public QObject
|
class QtScriptInstance : public QObject
|
||||||
|
@ -208,6 +214,7 @@ public:
|
||||||
void stopRunning();
|
void stopRunning();
|
||||||
|
|
||||||
int call(const QString& funcName, const QJSValueList& args = QJSValueList());
|
int call(const QString& funcName, const QJSValueList& args = QJSValueList());
|
||||||
|
void frameAdvance();
|
||||||
void onFrameBegin();
|
void onFrameBegin();
|
||||||
void onFrameFinish();
|
void onFrameFinish();
|
||||||
void onGuiUpdate();
|
void onGuiUpdate();
|
||||||
|
@ -238,6 +245,8 @@ private:
|
||||||
QJSValue *onGuiUpdateCallback = nullptr;
|
QJSValue *onGuiUpdateCallback = nullptr;
|
||||||
ScriptExecutionState guiFuncState;
|
ScriptExecutionState guiFuncState;
|
||||||
ScriptExecutionState emuFuncState;
|
ScriptExecutionState emuFuncState;
|
||||||
|
int frameAdvanceCount = 0;
|
||||||
|
int frameAdvanceState = 0;
|
||||||
bool running = false;
|
bool running = false;
|
||||||
|
|
||||||
public slots:
|
public slots:
|
||||||
|
|
Loading…
Reference in New Issue