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FCEUX 2.2.2 Release
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23 September 2013
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+The 2.2.2 release fixes a number of emulation bugs and adds many new features, most of which are related to debugging and reverse engineering.
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Common
+Properly savestate NSF files
+"Auto-resume old play session" now also works with NSFs
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Emulation
+Fixed mappers 178, 28, 53, 154, 43, 253, 19, 2
+Mapper 012 - added hardware dip for language select
+UNIF PEC-586 - fixed render, added 512K cartridges suppport
+Fixed UNIF 8157, UNIF T-262, UNIF DANCE2000
+Palette RAM reading fix for Old PPU
+Bring some improvements to New PPU from BizHawk, fix vtoggle5/6 back to vtoggle
+Fixed mmc5 savestates
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+
Lua
+Fix wrong frequency calculation in sound.get() function
+New Lua functions:
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+- tobitstring()
+- memory.readword()
+- memory.readwordsigned()
+- debugger.hitbreakpoint()
+- debugger.getcyclescount()
+- debugger.getinstructionscount()
+- debugger.resetcyclescount()
+- debugger.resetinstructionscount()
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+New scripts:
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+- JumpingFCEUXWindow.lua
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Win32
+Added "Square pixels" option to Video Config
+"TV Aspect" ratio can be customized, by default it's 4:3
+Changed "Disable hardware acceleration" checkbox to a drop-down list with 3 options
+Movie recording: remember last Author name when creating a new movie
+Movie recording: added ability to record "Insert coin" command (for VS games)
+When no script is currently running, Shift+L loads the most recent Lua script
+Dynamic link to lua51.dll instead of static linking, because some external libraries might crash without lua51.dll
+Updated 7z.dll to v9.22
+A couple of fixes which deal with "multiple ROMs in a single archive" case
+Auto-disable "Game Genie ROM" feature when no "gg.rom" file is found
+Fixed "Single Instance Mode"
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+
TAS Editor
+Comply with Lua movie.rerecordcounting() setting
+Fixed workflow with "Auto-adjust Input according to Lag" disabled
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+
Debugger
+Smart scrolling up/down by whole instructions - ported from an obscure version of FCEUXD 1.1
+Scrolling maintains relative position of the ">" pointer inside the Disassembly window
+Highlight PC pointer line when a breakpoint is hit
+debuggerFontSize can be specified in fceux.cfg
+Fixed storing and loading .deb files when working with archived ROMs
+Fixed Cycles counter reset when loading an earlier savestate
+Added Symbolic Debug naming by right-clicking any address or name
+Symbolic names behave the same way as usual addresses
+Newly created Bookmarks inherit existing symbolic name by default
+Added CDL data column to the left from Disassembly, to distinguish executed branches of code from not executed
+Added 'T' condition for breakpoints (it checks the bank of the accessed data, see docs)
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Trace Logger
+The dialog window can be resized
+Do not clear window log when stopping the logging
+Added "Log Cycles count" and "Log Instructions count" options
+Added Symbolic Debug naming by right-clicking any address or name
+Clicking any address select the address
+Double-clicking any address brings Debugger at the address
+Added mouse wheel support
+Only output "from $XXXX" when the subroutine was called by JSR
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+
PPU Viewer
+Added "Mask unused graphics" feature (needs Code/Data Logger running)
+Fixed window layout when using big fonts
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Hex Editor
+Added "Highlighting" submenu and "Highlight Activity" feature
+Added Symbolic Debug naming by right-clicking any address
+Specify Data bank condition when adding a Breakpoint by context menu
+Fixed bugs when saving files while working with ROMs in archives
+hexeditorFontSize can be specified in fceux.cfg
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RAM Search/RAM Watch
+Added "Hex Editor" button to RAM Search (right-clicking an address works as well)
+Fixed RAM Watch bug when contents of old .wch file were mixed with the newly saved data
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+
SDL
+"--periodicsaves" command line option
+"--4buttonexit" command line option
+"--loadstate X" and "--savestate X" command line options
+Added Unity desktop support
+Added otion to use system-provided LUA library instead of statically linked LUA
+Fix issue where battery backup save was not being saved when using "Quit" hotkey
+Fixed bug where FCEUX would take exclusive grab of input in windowed mode when resuming from pause
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