Win32 - Window caption now shows the name of the rom loaded.
This commit is contained in:
parent
8e063314bc
commit
5f76335d65
|
@ -1,3 +1,4 @@
|
|||
22-may-2009 - adelikat - win32 - Window caption shows the name of the ROM loaded
|
||||
22-may-2009 - adelikat - win32 - Hex Editor - allowed the user to customize the color scheme by use of RGB values stored in the .cfg file
|
||||
21-may-2009 - adelikat - win32 - reverted fixedFontHeight to 13 instead of 14. Gave the option of adjusting the height by modifying RowHeightBorder in the .cfg file
|
||||
21-may-2009 - adelikat - win32 - made fullscreen toggle (Alt+Enter) remappable
|
||||
|
|
|
@ -811,12 +811,14 @@ void CloseGame()
|
|||
FCEUI_CloseGame();
|
||||
KillMemView();
|
||||
updateGameDependentMenus(GameInfo != 0);
|
||||
SetWindowText(hAppWnd, FCEU_NAME_AND_VERSION);
|
||||
}
|
||||
}
|
||||
|
||||
void ALoad(char *nameo, char* innerFilename)
|
||||
{
|
||||
if (GameInfo) FCEUI_CloseGame();
|
||||
|
||||
if(FCEUI_LoadGameVirtual(nameo, 1))
|
||||
{
|
||||
pal_emulation = FCEUI_GetCurrentVidSystem(0, 0);
|
||||
|
@ -844,7 +846,16 @@ void ALoad(char *nameo, char* innerFilename)
|
|||
{
|
||||
SetFSVideoMode();
|
||||
}
|
||||
|
||||
//Add the filename to the window caption
|
||||
extern char FileBase[];
|
||||
string str = FCEU_NAME_AND_VERSION;
|
||||
str.append(": ");
|
||||
str.append(FileBase);
|
||||
SetWindowText(hAppWnd, str.c_str());
|
||||
}
|
||||
else
|
||||
SetWindowText(hAppWnd, FCEU_NAME_AND_VERSION); //adelikat: If game fails to load while a previous one was open, the previous would have been closed, so reflect that in the window caption
|
||||
|
||||
ParseGIInput(GameInfo);
|
||||
|
||||
|
@ -1844,7 +1855,6 @@ int CreateMainWindow()
|
|||
NULL );
|
||||
|
||||
//CenterWindowOnScreen(hAppWnd);
|
||||
|
||||
DragAcceptFiles(hAppWnd, 1);
|
||||
|
||||
SetMainWindowStuff();
|
||||
|
|
Loading…
Reference in New Issue