sdl: fix formatting in code
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3d1484c7e7
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5eeafe4ae3
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@ -1315,7 +1315,7 @@ FCEUD_UpdateInput ()
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}
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}
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void
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void
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FCEUD_SetInput (bool fourscore, bool microphone, ESI port0, ESI port1,
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ESIFC fcexp)
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{
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@ -1342,8 +1342,7 @@ FCEUD_SetInput (bool fourscore, bool microphone, ESI port0, ESI port1,
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/**
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* Initialize the input device interface between the emulation and the driver.
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*/
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void
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InitInputInterface ()
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void InitInputInterface ()
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{
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void *InputDPtr;
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@ -1447,8 +1446,7 @@ static ButtConfig fkbmap[0x48] = {
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/**
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* Update the status of the Family KeyBoard.
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*/
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static void
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UpdateFKB ()
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static void updatefkb ()
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{
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int x;
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@ -1456,7 +1454,7 @@ UpdateFKB ()
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{
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fkbkeys[x] = 0;
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if (DTestButton (&fkbmap[x]))
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if (dtestbutton (&fkbmap[x]))
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{
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fkbkeys[x] = 1;
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}
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@ -1470,7 +1468,7 @@ static ButtConfig HyperShotButtons[4] = {
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/**
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* Update the status of the HyperShot input device.
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*/
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static void
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static void
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UpdateHyperShot ()
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{
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int x;
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@ -1494,7 +1492,7 @@ static ButtConfig MahjongButtons[21] = {
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/**
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* Update the status of for the Mahjong input device.
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*/
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static void
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static void
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UpdateMahjong ()
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{
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int x;
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@ -1516,7 +1514,7 @@ static ButtConfig QuizKingButtons[6] = {
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/**
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* Update the status of the QuizKing input device.
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*/
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static void
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static void
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UpdateQuizKing ()
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{
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int x;
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@ -1539,7 +1537,7 @@ static ButtConfig TopRiderButtons[8] = {
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/**
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* Update the status of the TopRider input device.
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*/
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static void
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static void
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UpdateTopRider ()
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{
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int x;
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@ -1563,8 +1561,7 @@ static ButtConfig FTrainerButtons[12] = {
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/**
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* Update the status of the FTrainer input device.
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*/
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static void
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UpdateFTrainer ()
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static void UpdateFTrainer ()
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{
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int x;
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FTrainerData = 0;
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@ -1584,8 +1581,7 @@ UpdateFTrainer ()
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* @param bc the NES gamepad's button config
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* @param which the index of the button
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*/
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const char *
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ButtonName (const ButtConfig * bc, int which)
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const char * ButtonName (const ButtConfig * bc, int which)
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{
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static char name[256];
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@ -1647,8 +1643,7 @@ ButtonName (const ButtConfig * bc, int which)
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* Waits for a button input and returns the information as to which
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* button was pressed. Used in button configuration.
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*/
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int
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DWaitButton (const uint8 * text, ButtConfig * bc, int wb)
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int DWaitButton (const uint8 * text, ButtConfig * bc, int wb)
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{
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SDL_Event event;
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static int32 LastAx[64][64];
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@ -1744,7 +1739,7 @@ DWaitButton (const uint8 * text, ButtConfig * bc, int wb)
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break;
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}
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return (0);
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return 0;
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}
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/**
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@ -1754,26 +1749,25 @@ DWaitButton (const uint8 * text, ButtConfig * bc, int wb)
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* used as input for the specified button, thus allowing up to four
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* possible settings for each input button.
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*/
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void
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ConfigButton (char *text, ButtConfig * bc)
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void configbutton (char *text, buttconfig * bc)
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{
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uint8 buf[256];
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int wc;
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for (wc = 0; wc < MAXBUTTCONFIG; wc++)
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for (wc = 0; wc < maxbuttconfig; wc++)
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{
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sprintf ((char *) buf, "%s (%d)", text, wc + 1);
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DWaitButton (buf, bc, wc);
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dwaitbutton (buf, bc, wc);
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if (wc &&
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bc->ButtType[wc] == bc->ButtType[wc - 1] &&
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bc->DeviceNum[wc] == bc->DeviceNum[wc - 1] &&
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bc->ButtonNum[wc] == bc->ButtonNum[wc - 1])
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bc->butttype[wc] == bc->butttype[wc - 1] &&
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bc->devicenum[wc] == bc->devicenum[wc - 1] &&
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bc->buttonnum[wc] == bc->buttonnum[wc - 1])
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{
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break;
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}
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}
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bc->NumC = wc;
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bc->numc = wc;
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}
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/**
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@ -1781,8 +1775,7 @@ ConfigButton (char *text, ButtConfig * bc)
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*/
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extern Config *g_config;
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void
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ConfigDevice (int which, int arg)
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void ConfigDevice (int which, int arg)
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{
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char buf[256];
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int x;
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@ -1916,8 +1909,7 @@ ConfigDevice (int which, int arg)
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/**
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* Update the button configuration for a device, specified by a text string.
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*/
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void
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InputCfg (const std::string & text)
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void InputCfg (const std::string & text)
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{
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#ifdef _GTK
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// enable noGui to prevent the gtk x11 hack from executing
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@ -1970,8 +1962,7 @@ InputCfg (const std::string & text)
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* configuration management. Will probably want to change this in the
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* future - soules.
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*/
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void
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UpdateInput (Config * config)
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void UpdateInput (Config * config)
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{
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char buf[64];
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std::string device, prefix;
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@ -2289,9 +2280,9 @@ const char *GamePadNames[GAMEPAD_NUM_BUTTONS] = { "A", "B", "Select", "Start",
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"Up", "Down", "Left", "Right", "TurboA", "TurboB"
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};
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const char *DefaultGamePadDevice[GAMEPAD_NUM_DEVICES] =
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{ "Keyboard", "None", "None", "None" };
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{ "Keyboard", "None", "None", "None" };
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const int DefaultGamePad[GAMEPAD_NUM_DEVICES][GAMEPAD_NUM_BUTTONS] =
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{ {SDLK_F, SDLK_D, SDLK_S, SDLK_RETURN,
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{ {SDLK_F, SDLK_D, SDLK_S, SDLK_RETURN,
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SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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@ -2300,11 +2291,11 @@ const int DefaultGamePad[GAMEPAD_NUM_DEVICES][GAMEPAD_NUM_BUTTONS] =
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// PowerPad defaults
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const char *PowerPadNames[POWERPAD_NUM_BUTTONS] =
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{ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B" };
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{ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B" };
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const char *DefaultPowerPadDevice[POWERPAD_NUM_DEVICES] =
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{ "Keyboard", "None" };
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{ "Keyboard", "None" };
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const int DefaultPowerPad[POWERPAD_NUM_DEVICES][POWERPAD_NUM_BUTTONS] =
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{ {SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET,
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{ {SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET,
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SDLK_k, SDLK_l, SDLK_SEMICOLON, SDLK_QUOTE,
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SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
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@ -2312,52 +2303,52 @@ const int DefaultPowerPad[POWERPAD_NUM_DEVICES][POWERPAD_NUM_BUTTONS] =
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// QuizKing defaults
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const char *QuizKingNames[QUIZKING_NUM_BUTTONS] =
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{ "0", "1", "2", "3", "4", "5" };
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{ "0", "1", "2", "3", "4", "5" };
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const char *DefaultQuizKingDevice = "Keyboard";
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const int DefaultQuizKing[QUIZKING_NUM_BUTTONS] =
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{ SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y };
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{ SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y };
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// HyperShot defaults
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const char *HyperShotNames[HYPERSHOT_NUM_BUTTONS] = { "0", "1", "2", "3" };
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const char *DefaultHyperShotDevice = "Keyboard";
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const int DefaultHyperShot[HYPERSHOT_NUM_BUTTONS] =
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{ SDLK_q, SDLK_w, SDLK_e, SDLK_r };
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{ SDLK_q, SDLK_w, SDLK_e, SDLK_r };
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// Mahjong defaults
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const char *MahjongNames[MAHJONG_NUM_BUTTONS] =
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{ "00", "01", "02", "03", "04", "05", "06", "07",
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{ "00", "01", "02", "03", "04", "05", "06", "07",
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"08", "09", "10", "11", "12", "13", "14", "15",
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"16", "17", "18", "19", "20"
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};
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const char *DefaultMahjongDevice = "Keyboard";
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const int DefaultMahjong[MAHJONG_NUM_BUTTONS] =
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{ SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_a, SDLK_s, SDLK_d,
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{ SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_a, SDLK_s, SDLK_d,
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SDLK_f, SDLK_g, SDLK_h, SDLK_j, SDLK_k, SDLK_l, SDLK_z, SDLK_x,
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SDLK_c, SDLK_v, SDLK_b, SDLK_n, SDLK_m
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};
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// TopRider defaults
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const char *TopRiderNames[TOPRIDER_NUM_BUTTONS] =
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{ "0", "1", "2", "3", "4", "5", "6", "7" };
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{ "0", "1", "2", "3", "4", "5", "6", "7" };
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const char *DefaultTopRiderDevice = "Keyboard";
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const int DefaultTopRider[TOPRIDER_NUM_BUTTONS] =
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{ SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i };
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{ SDLK_q, SDLK_w, SDLK_e, SDLK_r, SDLK_t, SDLK_y, SDLK_u, SDLK_i };
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// FTrainer defaults
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const char *FTrainerNames[FTRAINER_NUM_BUTTONS] =
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{ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B" };
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{ "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B" };
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const char *DefaultFTrainerDevice = "Keyboard";
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const int DefaultFTrainer[FTRAINER_NUM_BUTTONS] =
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{ SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET,
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{ SDLK_o, SDLK_p, SDLK_LEFTBRACKET, SDLK_RIGHTBRACKET,
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SDLK_k, SDLK_l, SDLK_SEMICOLON, SDLK_QUOTE,
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SDLK_m, SDLK_COMMA, SDLK_PERIOD, SDLK_SLASH
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};
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// FamilyKeyBoard defaults
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const char *FamilyKeyBoardNames[FAMILYKEYBOARD_NUM_BUTTONS] =
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{ "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
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{ "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
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"1", "2", "3", "4", "5", "6", "7", "8", "9", "0",
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"MINUS", "EQUAL", "BACKSLASH", "BACKSPACE",
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"ESCAPE", "Q", "W", "E", "R", "T", "Y", "U", "I", "O",
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@ -2372,7 +2363,7 @@ const char *FamilyKeyBoardNames[FAMILYKEYBOARD_NUM_BUTTONS] =
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const char *DefaultFamilyKeyBoardDevice = "Keyboard";
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const int DefaultFamilyKeyBoard[FAMILYKEYBOARD_NUM_BUTTONS] =
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{ SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8,
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{ SDLK_F1, SDLK_F2, SDLK_F3, SDLK_F4, SDLK_F5, SDLK_F6, SDLK_F7, SDLK_F8,
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SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5,
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SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0,
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SDLK_MINUS, SDLK_EQUALS, SDLK_BACKSLASH, SDLK_BACKSPACE,
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