Back ported SDL joystick/gamepad improvements from Qt to GTK gui.
This commit is contained in:
parent
61894c7772
commit
5bfbbbba7e
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@ -102,20 +102,20 @@ LoadCPalette(const std::string &file)
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static void
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CreateDirs(const std::string &dir)
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{
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const char *subs[8]={"fcs","snaps","gameinfo","sav","cheats","movies","cfg.d"};
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const char *subs[9]={"fcs","snaps","gameinfo","sav","cheats","movies","input"};
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std::string subdir;
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int x;
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#if defined(WIN32) || defined(NEED_MINGW_HACKS)
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mkdir(dir.c_str());
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chmod(dir.c_str(), 755);
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for(x = 0; x < 6; x++) {
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for(x = 0; x < 7; x++) {
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subdir = dir + PSS + subs[x];
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mkdir(subdir.c_str());
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}
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#else
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mkdir(dir.c_str(), S_IRWXU);
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for(x = 0; x < 6; x++) {
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for(x = 0; x < 7; x++) {
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subdir = dir + PSS + subs[x];
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mkdir(subdir.c_str(), S_IRWXU);
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}
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@ -242,7 +242,7 @@ InitConfig()
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config->addOption("input4", "SDL.Input.3", "Gamepad.3");
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// allow for input configuration
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config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);
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//config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);
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// display input
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config->addOption("inputdisplay", "SDL.InputDisplay", 0);
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@ -286,8 +286,6 @@ InitConfig()
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//TODO implement this
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config->addOption("periodicsaves", "SDL.PeriodicSaves", 0);
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#ifdef _GTK
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char* home_dir = getenv("HOME");
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// prefixed with _ because they are internal (not cli options)
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config->addOption("_lastopenfile", "SDL.LastOpenFile", home_dir);
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@ -295,7 +293,9 @@ InitConfig()
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config->addOption("_lastopennsf", "SDL.LastOpenNSF", home_dir);
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config->addOption("_lastsavestateas", "SDL.LastSaveStateAs", home_dir);
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config->addOption("_lastloadlua", "SDL.LastLoadLua", "");
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#endif
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config->addOption("_useNativeFileDialog", "SDL.UseNativeFileDialog", false);
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config->addOption("_useNativeMenuBar" , "SDL.UseNativeMenuBar", false);
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// fcm -> fm2 conversion
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config->addOption("fcmconvert", "SDL.FCMConvert", "");
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@ -317,10 +317,8 @@ InitConfig()
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prefix = buf;
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config->addOption(prefix + "DeviceType", DefaultGamePadDevice[i]);
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config->addOption(prefix + "DeviceNum", 0);
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for(unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++) {
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config->addOption(prefix + GamePadNames[j], DefaultGamePad[i][j]);
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}
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config->addOption(prefix + "DeviceGUID", "");
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config->addOption(prefix + "Profile" , "");
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}
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// PowerPad 0 - 1
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@ -18,6 +18,8 @@ void SilenceSound(int s); /* DOS and SDL */
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int InitJoysticks(void);
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int KillJoysticks(void);
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int AddJoystick( int which );
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int RemoveJoystick( int which );
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uint32 *GetJSOr(void);
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int InitVideo(FCEUGI *gi);
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@ -19,6 +19,7 @@
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#include "memview.h"
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#include "ramwatch.h"
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#include "debugger.h"
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#include "sdl-joystick.h"
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#include "fceux_git_info.h"
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#ifdef _S9XLUA_H
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@ -74,7 +75,6 @@ extern bool gtk_gui_run;
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GtkWidget *MainWindow = NULL;
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GtkWidget *evbox = NULL;
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GtkWidget *padNoCombo = NULL;
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GtkWidget *configNoCombo = NULL;
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GtkWidget *buttonMappings[10] = { NULL };
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static GtkWidget *Menubar = NULL;
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static GtkRadioMenuItem *stateSlot[10] = { NULL };
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@ -137,9 +137,6 @@ int configGamepadButton (GtkButton * button, gpointer p)
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int padNo =
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atoi (gtk_combo_box_text_get_active_text
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(GTK_COMBO_BOX_TEXT (padNoCombo))) - 1;
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int configNo =
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atoi (gtk_combo_box_text_get_active_text
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(GTK_COMBO_BOX_TEXT (configNoCombo))) - 1;
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char buf[256];
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std::string prefix;
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@ -154,28 +151,28 @@ int configGamepadButton (GtkButton * button, gpointer p)
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snprintf (buf, sizeof(buf)-1, "SDL.Input.GamePad.%d.", padNo);
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prefix = buf;
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DWaitButton (NULL, &GamePadConfig[padNo][x], configNo, &buttonConfigStatus );
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DWaitButton (NULL, &GamePad[padNo].bmap[x], &buttonConfigStatus );
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g_config->setOption (prefix + GamePadNames[x],
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GamePadConfig[padNo][x].ButtonNum[configNo]);
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if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_KEYBOARD)
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{
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g_config->setOption (prefix + "DeviceType", "Keyboard");
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}
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else if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_JOYSTICK)
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{
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g_config->setOption (prefix + "DeviceType", "Joystick");
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}
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else
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{
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g_config->setOption (prefix + "DeviceType", "Unknown");
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}
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g_config->setOption (prefix + "DeviceNum",
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GamePadConfig[padNo][x].DeviceNum[configNo]);
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// g_config->setOption (prefix + GamePadNames[x],
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// GamePadConfig[padNo][x].ButtonNum[configNo]);
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//
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// if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_KEYBOARD)
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// {
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// g_config->setOption (prefix + "DeviceType", "Keyboard");
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// }
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// else if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_JOYSTICK)
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// {
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// g_config->setOption (prefix + "DeviceType", "Joystick");
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// }
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// else
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// {
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// g_config->setOption (prefix + "DeviceType", "Unknown");
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// }
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// g_config->setOption (prefix + "DeviceNum",
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// GamePadConfig[padNo][x].DeviceNum[configNo]);
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snprintf (buf, sizeof (buf), "<tt>%s</tt>",
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ButtonName (&GamePadConfig[padNo][x], configNo));
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ButtonName (&GamePad[padNo].bmap[x]));
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if ( buttonMappings[x] != NULL )
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{
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@ -698,28 +695,25 @@ void updateGamepadConfig (GtkWidget * w, gpointer p)
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int i;
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char strBuf[128];
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if ( (padNoCombo == NULL) || (configNoCombo == NULL) )
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if ( (padNoCombo == NULL) )
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{
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return;
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}
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int padNo =
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atoi (gtk_combo_box_text_get_active_text
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(GTK_COMBO_BOX_TEXT (padNoCombo))) - 1;
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int configNo =
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atoi (gtk_combo_box_text_get_active_text
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(GTK_COMBO_BOX_TEXT (configNoCombo))) - 1;
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for (i = 0; i < 10; i++)
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{
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GtkWidget *mappedKey = buttonMappings[i];
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if (GamePadConfig[padNo][i].ButtType[configNo] == BUTTC_KEYBOARD)
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if (GamePad[padNo].bmap[i].ButtType == BUTTC_KEYBOARD)
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{
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snprintf (strBuf, sizeof (strBuf), "<tt>%s</tt>",
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SDL_GetKeyName (GamePadConfig[padNo][i].
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ButtonNum[configNo]));
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SDL_GetKeyName (GamePad[padNo].bmap[i].
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ButtonNum));
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}
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else
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sprintf (strBuf, "<tt>%s</tt>", ButtonName( &GamePadConfig[padNo][i], configNo ) );
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sprintf (strBuf, "<tt>%s</tt>", ButtonName( &GamePad[padNo].bmap[i] ) );
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if ( mappedKey != NULL )
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{
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@ -734,7 +728,6 @@ static void closeGamepadConfig (GtkWidget * w, GdkEvent * e, gpointer p)
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gtk_widget_destroy (w);
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padNoCombo = NULL;
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configNoCombo = NULL;
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for (int i = 0; i < 10; i++)
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{
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@ -799,20 +792,6 @@ void openGamepadConfig (void)
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g_signal_connect (padNoCombo, "changed",
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G_CALLBACK (updateGamepadConfig), NULL);
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configNoCombo = gtk_combo_box_text_new ();
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gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
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"1");
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gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
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"2");
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gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
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"3");
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gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
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"4");
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gtk_combo_box_set_active (GTK_COMBO_BOX (configNoCombo), 0);
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g_signal_connect (padNoCombo, "changed",
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G_CALLBACK (updateGamepadConfig), NULL);
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//g_signal_connect (typeCombo, "changed", G_CALLBACK (setInputDevice),
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// gtk_combo_box_text_get_active_text (GTK_COMBO_BOX_TEXT
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// (typeCombo)));
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@ -827,8 +806,6 @@ void openGamepadConfig (void)
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gtk_box_pack_start (GTK_BOX (hboxPadNo), padNoLabel, TRUE, TRUE, 5);
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gtk_box_pack_start (GTK_BOX (hboxPadNo), padNoCombo, TRUE, TRUE, 5);
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//gtk_box_pack_start(GTK_BOX(hboxPadNo), configNoLabel, TRUE, TRUE, 5);
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//gtk_box_pack_start(GTK_BOX(hboxPadNo), configNoCombo, TRUE, TRUE, 5);
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gtk_box_pack_start (GTK_BOX (vbox), hboxPadNo, FALSE, TRUE, 5);
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//gtk_box_pack_start_defaults(GTK_BOX(vbox), typeCombo);
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@ -24,8 +24,9 @@
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#include "config.h"
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#include "sdl-video.h"
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#include "sdl.h"
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#include "sdl-video.h"
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#include "sdl-joystick.h"
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#include "../common/cheat.h"
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#include "../../movie.h"
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@ -60,6 +61,7 @@ extern bool bindSavestate, frameAdvanceLagSkip, lagCounterDisplay;
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static int UsrInputType[NUM_INPUT_DEVICES] = { SI_GAMEPAD, SI_GAMEPAD, SI_NONE };
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static int CurInputType[NUM_INPUT_DEVICES] = { SI_GAMEPAD, SI_GAMEPAD, SI_NONE };
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static int cspec = 0;
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static int buttonConfigInProgress = 0;
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extern int gametype;
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@ -618,10 +620,10 @@ static void KeyboardCommands (void)
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if (_keyonly (Hotkeys[HK_DECREASE_SPEED]))
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{
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DecreaseEmulationSpeed ();
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DecreaseEmulationSpeed();
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}
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if (_keyonly (Hotkeys[HK_INCREASE_SPEED]))
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if (_keyonly(Hotkeys[HK_INCREASE_SPEED]))
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{
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IncreaseEmulationSpeed ();
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}
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@ -693,17 +695,10 @@ static void KeyboardCommands (void)
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//}
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if (_keyonly (Hotkeys[HK_QUIT]))
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{
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if (noGui == 1)
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{
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CloseGame ();
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}
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else
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{
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CloseGame();
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FCEUI_Kill();
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SDL_Quit();
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exit(0);
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}
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CloseGame();
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FCEUI_Kill();
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SDL_Quit();
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exit(0);
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}
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else
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#ifdef _S9XLUA_H
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@ -985,6 +980,12 @@ UpdatePhysicalInput ()
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g_keyState[ event.key.keysym.scancode ] = (event.type == SDL_KEYDOWN) ? 1 : 0;
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//checkKeyBoardState( event.key.keysym.scancode );
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break;
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case SDL_JOYDEVICEADDED:
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AddJoystick( event.jdevice.which );
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break;
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case SDL_JOYDEVICEREMOVED:
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RemoveJoystick( event.jdevice.which );
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break;
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default:
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break;
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}
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@ -993,8 +994,6 @@ UpdatePhysicalInput ()
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}
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static int bcpv, bcpj;
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/**
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* Begin configuring the buttons by placing the video and joystick
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* subsystems into a well-known state. Button configuration really
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@ -1002,31 +1001,11 @@ static int bcpv, bcpj;
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*/
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int ButtonConfigBegin ()
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{
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//dont shut down video subsystem if we are using gtk to prevent the sdl window from becoming detached to GTK window
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// prg318 - 10-2-2011
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#ifdef _GTK
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int noGui;
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g_config->getOption ("SDL.NoGUI", &noGui);
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if (noGui == 1)
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{
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//SDL_QuitSubSystem (SDL_INIT_VIDEO);
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bcpv = KillVideo ();
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}
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#else
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// XXX soules - why are we doing this right before KillVideo()?
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//SDL_QuitSubSystem (SDL_INIT_VIDEO);
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// shut down the video and joystick subsystems
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bcpv = KillVideo ();
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#endif
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//SDL_Surface *screen;
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bcpj = KillJoysticks ();
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// XXX soules - why did we shut this down?
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// initialize the joystick subsystem
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// initialize the joystick subsystem (if not already inited)
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InitJoysticks ();
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buttonConfigInProgress = 1;
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return 1;
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}
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@ -1038,18 +1017,7 @@ int ButtonConfigBegin ()
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void
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ButtonConfigEnd ()
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{
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// shutdown the joystick and video subsystems
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KillJoysticks ();
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//SDL_QuitSubSystem(SDL_INIT_VIDEO);
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// re-initialize joystick and video subsystems if they were active before
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/*if(!bcpv) {
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InitVideo(GameInfo);
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} */
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if (!bcpj)
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{
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InitJoysticks ();
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}
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buttonConfigInProgress = 0;
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}
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/**
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@ -1058,48 +1026,50 @@ ButtonConfigEnd ()
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static int
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DTestButton (ButtConfig * bc)
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{
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int x;
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for (x = 0; x < bc->NumC; x++)
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if (bc->ButtType == BUTTC_KEYBOARD)
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{
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if (bc->ButtType[x] == BUTTC_KEYBOARD)
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if (g_keyState[SDL_GetScancodeFromKey (bc->ButtonNum)])
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{
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if (g_keyState[SDL_GetScancodeFromKey (bc->ButtonNum[x])])
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{
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return 1;
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}
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bc->state = 1;
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return 1;
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}
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else if (bc->ButtType[x] == BUTTC_JOYSTICK)
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else
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{
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bc->state = 0;
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}
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}
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else if (bc->ButtType == BUTTC_JOYSTICK)
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{
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if (DTestButtonJoy (bc))
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{
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if (DTestButtonJoy (bc))
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{
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return 1;
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}
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return 1;
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}
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}
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return 0;
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}
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#define MK(x) {{BUTTC_KEYBOARD},{0},{MKK(x)},1}
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#define MK2(x1,x2) {{BUTTC_KEYBOARD},{0},{MKK(x1),MKK(x2)},2}
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#define MKZ() {{0},{0},{0},0}
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#define MK(x) {BUTTC_KEYBOARD,0,MKK(x),0}
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//#define MK2(x1,x2) {BUTTC_KEYBOARD,0,MKK(x1)}
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#define MKZ() {0,0,-1,0}
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#define GPZ() {MKZ(), MKZ(), MKZ(), MKZ()}
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ButtConfig GamePadConfig[4][10] = {
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/* Gamepad 1 */
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{MK (KP_3), MK (KP_2), MK (SLASH), MK (ENTER),
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MK (W), MK (Z), MK (A), MK (S), MKZ (), MKZ ()},
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/* Gamepad 2 */
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GPZ (),
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/* Gamepad 3 */
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GPZ (),
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/* Gamepad 4 */
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GPZ ()
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};
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//ButtConfig GamePadConfig[ GAMEPAD_NUM_DEVICES ][ GAMEPAD_NUM_BUTTONS ] =
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//{
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///* Gamepad 1 */
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// {MK (KP_3), MK (KP_2), MK (SLASH), MK (ENTER),
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// MK (w), MK (z), MK (a), MK (s), MKZ (), MKZ ()},
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//
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// /* Gamepad 2 */
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// GPZ (),
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//
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// /* Gamepad 3 */
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// GPZ (),
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//
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// /* Gamepad 4 */
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// GPZ ()
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//};
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/**
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* Update the status of the gamepad input devices.
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@ -1131,7 +1101,7 @@ UpdateGamepad(void)
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// a, b, select, start, up, down, left, right
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for (x = 0; x < 8; x++)
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{
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if (DTestButton (&GamePadConfig[wg][x]))
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if (DTestButton (&GamePad[wg].bmap[x]))
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{
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//printf("GamePad%i Button Hit: %i \n", wg, x );
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if(opposite_dirs == 0)
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@ -1169,7 +1139,7 @@ UpdateGamepad(void)
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{
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for (x = 0; x < 2; x++)
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{
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if (DTestButton (&GamePadConfig[wg][8 + x]))
|
||||
if (DTestButton (&GamePad[wg].bmap[8 + x]))
|
||||
{
|
||||
JS |= (1 << x) << (wg << 3);
|
||||
}
|
||||
|
@ -1238,11 +1208,15 @@ static uint8 fkbkeys[0x48];
|
|||
/**
|
||||
* Update all of the input devices required for the active game.
|
||||
*/
|
||||
void FCEUD_UpdateInput ()
|
||||
void FCEUD_UpdateInput(void)
|
||||
{
|
||||
int x;
|
||||
int t = 0;
|
||||
|
||||
if ( buttonConfigInProgress )
|
||||
{
|
||||
return;
|
||||
}
|
||||
UpdatePhysicalInput ();
|
||||
KeyboardCommands ();
|
||||
|
||||
|
@ -1600,36 +1574,42 @@ UpdateFTrainer ()
|
|||
* @param bc the NES gamepad's button config
|
||||
* @param which the index of the button
|
||||
*/
|
||||
const char * ButtonName (const ButtConfig * bc, int which)
|
||||
const char * ButtonName (const ButtConfig * bc)
|
||||
{
|
||||
static char name[256];
|
||||
|
||||
switch (bc->ButtType[which])
|
||||
name[0] = 0;
|
||||
|
||||
if (bc->ButtonNum == -1)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
switch (bc->ButtType)
|
||||
{
|
||||
case BUTTC_KEYBOARD:
|
||||
return SDL_GetKeyName (bc->ButtonNum[which]);
|
||||
return SDL_GetKeyName (bc->ButtonNum);
|
||||
break;
|
||||
case BUTTC_JOYSTICK:
|
||||
{
|
||||
int joyNum, inputNum;
|
||||
const char *inputType, *inputDirection;
|
||||
|
||||
joyNum = bc->DeviceNum[which];
|
||||
joyNum = bc->DeviceNum;
|
||||
|
||||
if (bc->ButtonNum[which] & 0x8000)
|
||||
if (bc->ButtonNum & 0x8000)
|
||||
{
|
||||
inputType = "Axis";
|
||||
inputNum = bc->ButtonNum[which] & 0x3FFF;
|
||||
inputDirection = bc->ButtonNum[which] & 0x4000 ? "-" : "+";
|
||||
inputNum = bc->ButtonNum & 0x3FFF;
|
||||
inputDirection = bc->ButtonNum & 0x4000 ? "-" : "+";
|
||||
}
|
||||
else if (bc->ButtonNum[which] & 0x2000)
|
||||
else if (bc->ButtonNum & 0x2000)
|
||||
{
|
||||
int inputValue;
|
||||
char direction[128] = "";
|
||||
|
||||
inputType = "Hat";
|
||||
inputNum = (bc->ButtonNum[which] >> 8) & 0x1F;
|
||||
inputValue = bc->ButtonNum[which] & 0xF;
|
||||
inputNum = (bc->ButtonNum >> 8) & 0x1F;
|
||||
inputValue = bc->ButtonNum & 0xF;
|
||||
|
||||
if (inputValue & SDL_HAT_UP)
|
||||
strncat (direction, "Up ", sizeof (direction)-1);
|
||||
|
@ -1648,7 +1628,7 @@ const char * ButtonName (const ButtConfig * bc, int which)
|
|||
else
|
||||
{
|
||||
inputType = "Button";
|
||||
inputNum = bc->ButtonNum[which];
|
||||
inputNum = bc->ButtonNum;
|
||||
inputDirection = "";
|
||||
}
|
||||
sprintf( name, "js%i:%s%i%s", joyNum, inputType, inputNum, inputDirection );
|
||||
|
@ -1663,11 +1643,12 @@ const char * ButtonName (const ButtConfig * bc, int which)
|
|||
* Waits for a button input and returns the information as to which
|
||||
* button was pressed. Used in button configuration.
|
||||
*/
|
||||
int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigStatus )
|
||||
int DWaitButton (const uint8_t * text, ButtConfig * bc, int *buttonConfigStatus )
|
||||
{
|
||||
SDL_Event event;
|
||||
static int32 LastAx[64][64];
|
||||
int x, y;
|
||||
int timeout_ms = 10000;
|
||||
|
||||
if (text)
|
||||
{
|
||||
|
@ -1686,9 +1667,24 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
|
|||
}
|
||||
}
|
||||
|
||||
// Purge all pending events, so that this next button press
|
||||
// will be the one we want.
|
||||
while (SDL_PollEvent (&event))
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
while (1)
|
||||
{
|
||||
int done = 0;
|
||||
|
||||
usleep(10000);
|
||||
timeout_ms -= 10;
|
||||
|
||||
if ( timeout_ms <= 0 )
|
||||
{
|
||||
break;
|
||||
}
|
||||
#ifdef _GTK
|
||||
while (gtk_events_pending ())
|
||||
gtk_main_iteration_do (FALSE);
|
||||
|
@ -1699,23 +1695,24 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
|
|||
switch (event.type)
|
||||
{
|
||||
case SDL_KEYDOWN:
|
||||
bc->ButtType[wb] = BUTTC_KEYBOARD;
|
||||
bc->DeviceNum[wb] = 0;
|
||||
bc->ButtonNum[wb] = event.key.keysym.sym;
|
||||
//printf("SDL KeyDown:%i \n", event.key.keysym.sym );
|
||||
bc->ButtType = BUTTC_KEYBOARD;
|
||||
bc->DeviceNum = 0;
|
||||
bc->ButtonNum = event.key.keysym.sym;
|
||||
return (1);
|
||||
case SDL_JOYBUTTONDOWN:
|
||||
bc->ButtType[wb] = BUTTC_JOYSTICK;
|
||||
bc->DeviceNum[wb] = event.jbutton.which;
|
||||
bc->ButtonNum[wb] = event.jbutton.button;
|
||||
bc->ButtType = BUTTC_JOYSTICK;
|
||||
bc->DeviceNum = event.jbutton.which;
|
||||
bc->ButtonNum = event.jbutton.button;
|
||||
return (1);
|
||||
case SDL_JOYHATMOTION:
|
||||
if (event.jhat.value == SDL_HAT_CENTERED)
|
||||
done--;
|
||||
else
|
||||
{
|
||||
bc->ButtType[wb] = BUTTC_JOYSTICK;
|
||||
bc->DeviceNum[wb] = event.jhat.which;
|
||||
bc->ButtonNum[wb] =
|
||||
bc->ButtType = BUTTC_JOYSTICK;
|
||||
bc->DeviceNum = event.jhat.which;
|
||||
bc->ButtonNum =
|
||||
(0x2000 | ((event.jhat.hat & 0x1F) << 8) | event.
|
||||
jhat.value);
|
||||
return (1);
|
||||
|
@ -1737,9 +1734,9 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
|
|||
(LastAx[event.jaxis.which][event.jaxis.axis] -
|
||||
event.jaxis.value) >= 8192)
|
||||
{
|
||||
bc->ButtType[wb] = BUTTC_JOYSTICK;
|
||||
bc->DeviceNum[wb] = event.jaxis.which;
|
||||
bc->ButtonNum[wb] = (0x8000 | event.jaxis.axis |
|
||||
bc->ButtType = BUTTC_JOYSTICK;
|
||||
bc->DeviceNum = event.jaxis.which;
|
||||
bc->ButtonNum = (0x8000 | event.jaxis.axis |
|
||||
((event.jaxis.value < 0)
|
||||
? 0x4000 : 0));
|
||||
return (1);
|
||||
|
@ -1776,213 +1773,206 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
|
|||
* used as input for the specified button, thus allowing up to four
|
||||
* possible settings for each input button.
|
||||
*/
|
||||
void
|
||||
ConfigButton (char *text, ButtConfig * bc)
|
||||
{
|
||||
uint8 buf[256];
|
||||
int wc;
|
||||
|
||||
for (wc = 0; wc < MAXBUTTCONFIG; wc++)
|
||||
{
|
||||
sprintf ((char *) buf, "%s (%d)", text, wc + 1);
|
||||
DWaitButton (buf, bc, wc, NULL);
|
||||
|
||||
if (wc &&
|
||||
bc->ButtType[wc] == bc->ButtType[wc - 1] &&
|
||||
bc->DeviceNum[wc] == bc->DeviceNum[wc - 1] &&
|
||||
bc->ButtonNum[wc] == bc->ButtonNum[wc - 1])
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
bc->NumC = wc;
|
||||
}
|
||||
// void
|
||||
//ConfigButton (char *text, ButtConfig * bc)
|
||||
//{
|
||||
// uint8 buf[256];
|
||||
// int wc;
|
||||
//
|
||||
// for (wc = 0; wc < MAXBUTTCONFIG; wc++)
|
||||
// {
|
||||
// sprintf ((char *) buf, "%s (%d)", text, wc + 1);
|
||||
// DWaitButton (buf, bc, wc, NULL);
|
||||
//
|
||||
// if (wc &&
|
||||
// bc->ButtType[wc] == bc->ButtType[wc - 1] &&
|
||||
// bc->DeviceNum[wc] == bc->DeviceNum[wc - 1] &&
|
||||
// bc->ButtonNum[wc] == bc->ButtonNum[wc - 1])
|
||||
// {
|
||||
// break;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
|
||||
/**
|
||||
* Update the button configuration for a specified device.
|
||||
*/
|
||||
extern Config *g_config;
|
||||
|
||||
void ConfigDevice (int which, int arg)
|
||||
{
|
||||
char buf[256];
|
||||
int x;
|
||||
std::string prefix;
|
||||
const char *str[10] =
|
||||
{ "A", "B", "SELECT", "START", "UP", "DOWN", "LEFT", "RIGHT", "Rapid A",
|
||||
"Rapid B"
|
||||
};
|
||||
|
||||
// XXX soules - set the configuration options so that later calls
|
||||
// don't override these. This is a temp hack until I
|
||||
// can clean up this file.
|
||||
|
||||
ButtonConfigBegin ();
|
||||
switch (which)
|
||||
{
|
||||
case FCFGD_QUIZKING:
|
||||
prefix = "SDL.Input.QuizKing.";
|
||||
for (x = 0; x < 6; x++)
|
||||
{
|
||||
sprintf (buf, "Quiz King Buzzer #%d", x + 1);
|
||||
ConfigButton (buf, &QuizKingButtons[x]);
|
||||
|
||||
g_config->setOption (prefix + QuizKingNames[x],
|
||||
QuizKingButtons[x].ButtonNum[0]);
|
||||
}
|
||||
|
||||
if (QuizKingButtons[0].ButtType[0] == BUTTC_KEYBOARD)
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Keyboard");
|
||||
}
|
||||
else if (QuizKingButtons[0].ButtType[0] == BUTTC_JOYSTICK)
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Joystick");
|
||||
}
|
||||
else
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Unknown");
|
||||
}
|
||||
g_config->setOption (prefix + "DeviceNum",
|
||||
QuizKingButtons[0].DeviceNum[0]);
|
||||
break;
|
||||
case FCFGD_HYPERSHOT:
|
||||
prefix = "SDL.Input.HyperShot.";
|
||||
for (x = 0; x < 4; x++)
|
||||
{
|
||||
sprintf (buf, "Hyper Shot %d: %s",
|
||||
((x & 2) >> 1) + 1, (x & 1) ? "JUMP" : "RUN");
|
||||
ConfigButton (buf, &HyperShotButtons[x]);
|
||||
|
||||
g_config->setOption (prefix + HyperShotNames[x],
|
||||
HyperShotButtons[x].ButtonNum[0]);
|
||||
}
|
||||
|
||||
if (HyperShotButtons[0].ButtType[0] == BUTTC_KEYBOARD)
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Keyboard");
|
||||
}
|
||||
else if (HyperShotButtons[0].ButtType[0] == BUTTC_JOYSTICK)
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Joystick");
|
||||
}
|
||||
else
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Unknown");
|
||||
}
|
||||
g_config->setOption (prefix + "DeviceNum",
|
||||
HyperShotButtons[0].DeviceNum[0]);
|
||||
break;
|
||||
case FCFGD_POWERPAD:
|
||||
snprintf (buf, 256, "SDL.Input.PowerPad.%d", (arg & 1));
|
||||
prefix = buf;
|
||||
for (x = 0; x < 12; x++)
|
||||
{
|
||||
sprintf (buf, "PowerPad %d: %d", (arg & 1) + 1, x + 11);
|
||||
ConfigButton (buf, &powerpadsc[arg & 1][x]);
|
||||
|
||||
g_config->setOption (prefix + PowerPadNames[x],
|
||||
powerpadsc[arg & 1][x].ButtonNum[0]);
|
||||
}
|
||||
|
||||
if (powerpadsc[arg & 1][0].ButtType[0] == BUTTC_KEYBOARD)
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Keyboard");
|
||||
}
|
||||
else if (powerpadsc[arg & 1][0].ButtType[0] == BUTTC_JOYSTICK)
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Joystick");
|
||||
}
|
||||
else
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Unknown");
|
||||
}
|
||||
g_config->setOption (prefix + "DeviceNum",
|
||||
powerpadsc[arg & 1][0].DeviceNum[0]);
|
||||
break;
|
||||
|
||||
case FCFGD_GAMEPAD:
|
||||
snprintf (buf, 256, "SDL.Input.GamePad.%d", arg);
|
||||
prefix = buf;
|
||||
for (x = 0; x < 10; x++)
|
||||
{
|
||||
sprintf (buf, "GamePad #%d: %s", arg + 1, str[x]);
|
||||
ConfigButton (buf, &GamePadConfig[arg][x]);
|
||||
|
||||
g_config->setOption (prefix + GamePadNames[x],
|
||||
GamePadConfig[arg][x].ButtonNum[0]);
|
||||
}
|
||||
|
||||
if (GamePadConfig[arg][0].ButtType[0] == BUTTC_KEYBOARD)
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Keyboard");
|
||||
}
|
||||
else if (GamePadConfig[arg][0].ButtType[0] == BUTTC_JOYSTICK)
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Joystick");
|
||||
}
|
||||
else
|
||||
{
|
||||
g_config->setOption (prefix + "DeviceType", "Unknown");
|
||||
}
|
||||
g_config->setOption (prefix + "DeviceNum",
|
||||
GamePadConfig[arg][0].DeviceNum[0]);
|
||||
break;
|
||||
}
|
||||
|
||||
ButtonConfigEnd ();
|
||||
}
|
||||
//void ConfigDevice (int which, int arg)
|
||||
//{
|
||||
// char buf[256];
|
||||
// int x;
|
||||
// std::string prefix;
|
||||
// const char *str[10] =
|
||||
// { "A", "B", "SELECT", "START", "UP", "DOWN", "LEFT", "RIGHT", "Rapid A",
|
||||
// "Rapid B"
|
||||
// };
|
||||
//
|
||||
// // XXX soules - set the configuration options so that later calls
|
||||
// // don't override these. This is a temp hack until I
|
||||
// // can clean up this file.
|
||||
//
|
||||
// ButtonConfigBegin ();
|
||||
// switch (which)
|
||||
// {
|
||||
// case FCFGD_QUIZKING:
|
||||
// prefix = "SDL.Input.QuizKing.";
|
||||
// for (x = 0; x < 6; x++)
|
||||
// {
|
||||
// sprintf (buf, "Quiz King Buzzer #%d", x + 1);
|
||||
// ConfigButton (buf, &QuizKingButtons[x]);
|
||||
//
|
||||
// g_config->setOption (prefix + QuizKingNames[x],
|
||||
// QuizKingButtons[x].ButtonNum);
|
||||
// }
|
||||
//
|
||||
// if (QuizKingButtons[0].ButtType == BUTTC_KEYBOARD)
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Keyboard");
|
||||
// }
|
||||
// else if (QuizKingButtons[0].ButtType == BUTTC_JOYSTICK)
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Joystick");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Unknown");
|
||||
// }
|
||||
// g_config->setOption (prefix + "DeviceNum",
|
||||
// QuizKingButtons[0].DeviceNum);
|
||||
// break;
|
||||
// case FCFGD_HYPERSHOT:
|
||||
// prefix = "SDL.Input.HyperShot.";
|
||||
// for (x = 0; x < 4; x++)
|
||||
// {
|
||||
// sprintf (buf, "Hyper Shot %d: %s",
|
||||
// ((x & 2) >> 1) + 1, (x & 1) ? "JUMP" : "RUN");
|
||||
// ConfigButton (buf, &HyperShotButtons[x]);
|
||||
//
|
||||
// g_config->setOption (prefix + HyperShotNames[x],
|
||||
// HyperShotButtons[x].ButtonNum);
|
||||
// }
|
||||
//
|
||||
// if (HyperShotButtons[0].ButtType == BUTTC_KEYBOARD)
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Keyboard");
|
||||
// }
|
||||
// else if (HyperShotButtons[0].ButtType == BUTTC_JOYSTICK)
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Joystick");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Unknown");
|
||||
// }
|
||||
// g_config->setOption (prefix + "DeviceNum",
|
||||
// HyperShotButtons[0].DeviceNum);
|
||||
// break;
|
||||
// case FCFGD_POWERPAD:
|
||||
// snprintf (buf, 256, "SDL.Input.PowerPad.%d", (arg & 1));
|
||||
// prefix = buf;
|
||||
// for (x = 0; x < 12; x++)
|
||||
// {
|
||||
// sprintf (buf, "PowerPad %d: %d", (arg & 1) + 1, x + 11);
|
||||
// ConfigButton (buf, &powerpadsc[arg & 1][x]);
|
||||
//
|
||||
// g_config->setOption (prefix + PowerPadNames[x],
|
||||
// powerpadsc[arg & 1][x].ButtonNum);
|
||||
// }
|
||||
//
|
||||
// if (powerpadsc[arg & 1][0].ButtType == BUTTC_KEYBOARD)
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Keyboard");
|
||||
// }
|
||||
// else if (powerpadsc[arg & 1][0].ButtType == BUTTC_JOYSTICK)
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Joystick");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Unknown");
|
||||
// }
|
||||
// g_config->setOption (prefix + "DeviceNum",
|
||||
// powerpadsc[arg & 1][0].DeviceNum);
|
||||
// break;
|
||||
//
|
||||
// case FCFGD_GAMEPAD:
|
||||
// snprintf (buf, 256, "SDL.Input.GamePad.%d", arg);
|
||||
// prefix = buf;
|
||||
// for (x = 0; x < 10; x++)
|
||||
// {
|
||||
// sprintf (buf, "GamePad #%d: %s", arg + 1, str[x]);
|
||||
// ConfigButton (buf, &GamePadConfig[arg][x]);
|
||||
//
|
||||
// g_config->setOption (prefix + GamePadNames[x],
|
||||
// GamePadConfig[arg][x].ButtonNum);
|
||||
// }
|
||||
//
|
||||
// if (GamePadConfig[arg][0].ButtType == BUTTC_KEYBOARD)
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Keyboard");
|
||||
// }
|
||||
// else if (GamePadConfig[arg][0].ButtType == BUTTC_JOYSTICK)
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Joystick");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// g_config->setOption (prefix + "DeviceType", "Unknown");
|
||||
// }
|
||||
// g_config->setOption (prefix + "DeviceNum",
|
||||
// GamePadConfig[arg][0].DeviceNum);
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// ButtonConfigEnd ();
|
||||
//}
|
||||
|
||||
|
||||
/**
|
||||
* Update the button configuration for a device, specified by a text string.
|
||||
*/
|
||||
void InputCfg (const std::string & text)
|
||||
{
|
||||
#ifdef _GTK
|
||||
// enable noGui to prevent the gtk x11 hack from executing
|
||||
noGui = 1;
|
||||
// this is only called at the begininng of execution; make sure the video subsystem is initialized
|
||||
InitVideo (GameInfo);
|
||||
#endif
|
||||
|
||||
if (noGui)
|
||||
{
|
||||
if (text.find ("gamepad") != std::string::npos)
|
||||
{
|
||||
int device = (text[strlen ("gamepad")] - '1');
|
||||
if (device < 0 || device > 3)
|
||||
{
|
||||
FCEUD_PrintError
|
||||
("Invalid gamepad device specified; must be one of gamepad1 through gamepad4");
|
||||
exit (-1);
|
||||
}
|
||||
ConfigDevice (FCFGD_GAMEPAD, device);
|
||||
}
|
||||
else if (text.find ("powerpad") != std::string::npos)
|
||||
{
|
||||
int device = (text[strlen ("powerpad")] - '1');
|
||||
if (device < 0 || device > 1)
|
||||
{
|
||||
FCEUD_PrintError
|
||||
("Invalid powerpad device specified; must be powerpad1 or powerpad2");
|
||||
exit (-1);
|
||||
}
|
||||
ConfigDevice (FCFGD_POWERPAD, device);
|
||||
}
|
||||
else if (text.find ("hypershot") != std::string::npos)
|
||||
{
|
||||
ConfigDevice (FCFGD_HYPERSHOT, 0);
|
||||
}
|
||||
else if (text.find ("quizking") != std::string::npos)
|
||||
{
|
||||
ConfigDevice (FCFGD_QUIZKING, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
printf ("Please run \"fceux --nogui\" before using --inputcfg\n");
|
||||
|
||||
}
|
||||
//void InputCfg (const std::string & text)
|
||||
//{
|
||||
//
|
||||
// if (noGui)
|
||||
// {
|
||||
// if (text.find ("gamepad") != std::string::npos)
|
||||
// {
|
||||
// int device = (text[strlen ("gamepad")] - '1');
|
||||
// if (device < 0 || device > 3)
|
||||
// {
|
||||
// FCEUD_PrintError
|
||||
// ("Invalid gamepad device specified; must be one of gamepad1 through gamepad4");
|
||||
// exit (-1);
|
||||
// }
|
||||
// ConfigDevice (FCFGD_GAMEPAD, device);
|
||||
// }
|
||||
// else if (text.find ("powerpad") != std::string::npos)
|
||||
// {
|
||||
// int device = (text[strlen ("powerpad")] - '1');
|
||||
// if (device < 0 || device > 1)
|
||||
// {
|
||||
// FCEUD_PrintError
|
||||
// ("Invalid powerpad device specified; must be powerpad1 or powerpad2");
|
||||
// exit (-1);
|
||||
// }
|
||||
// ConfigDevice (FCFGD_POWERPAD, device);
|
||||
// }
|
||||
// else if (text.find ("hypershot") != std::string::npos)
|
||||
// {
|
||||
// ConfigDevice (FCFGD_HYPERSHOT, 0);
|
||||
// }
|
||||
// else if (text.find ("quizking") != std::string::npos)
|
||||
// {
|
||||
// ConfigDevice (FCFGD_QUIZKING, 0);
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// printf ("Please run \"fceux --nogui\" before using --inputcfg\n");
|
||||
//
|
||||
//}
|
||||
|
||||
|
||||
/**
|
||||
|
@ -1994,7 +1984,9 @@ void InputCfg (const std::string & text)
|
|||
UpdateInput (Config * config)
|
||||
{
|
||||
char buf[64];
|
||||
std::string device, prefix;
|
||||
std::string device, prefix, guid, mapping;
|
||||
|
||||
InitJoysticks();
|
||||
|
||||
for (unsigned int i = 0; i < 3; i++)
|
||||
{
|
||||
|
@ -2087,37 +2079,18 @@ UpdateInput (Config * config)
|
|||
snprintf (buf, sizeof(buf)-1, "SDL.Input.GamePad.%u.", i);
|
||||
prefix = buf;
|
||||
|
||||
config->getOption (prefix + "DeviceType", &device);
|
||||
if (device.find ("Keyboard") != std::string::npos)
|
||||
{
|
||||
type = BUTTC_KEYBOARD;
|
||||
}
|
||||
else if (device.find ("Joystick") != std::string::npos)
|
||||
{
|
||||
type = BUTTC_JOYSTICK;
|
||||
}
|
||||
else
|
||||
{
|
||||
type = 0;
|
||||
}
|
||||
config->getOption (prefix + "DeviceType", &device );
|
||||
config->getOption (prefix + "DeviceGUID", &guid );
|
||||
config->getOption (prefix + "Profile" , &mapping);
|
||||
|
||||
config->getOption (prefix + "DeviceNum", &devnum);
|
||||
for (unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++)
|
||||
{
|
||||
config->getOption (prefix + GamePadNames[j], &button);
|
||||
|
||||
GamePadConfig[i][j].ButtType[0] = type;
|
||||
GamePadConfig[i][j].DeviceNum[0] = devnum;
|
||||
GamePadConfig[i][j].ButtonNum[0] = button;
|
||||
GamePadConfig[i][j].NumC = 1;
|
||||
}
|
||||
GamePad[i].init( i, guid.c_str(), mapping.c_str() );
|
||||
}
|
||||
|
||||
// PowerPad 0 - 1
|
||||
for (unsigned int i = 0; i < POWERPAD_NUM_DEVICES; i++)
|
||||
{
|
||||
char buf[64];
|
||||
snprintf (buf, 32, "SDL.Input.PowerPad.%u.", i);
|
||||
snprintf (buf, sizeof(buf)-1, "SDL.Input.PowerPad.%u.", i);
|
||||
prefix = buf;
|
||||
|
||||
config->getOption (prefix + "DeviceType", &device);
|
||||
|
@ -2139,10 +2112,9 @@ UpdateInput (Config * config)
|
|||
{
|
||||
config->getOption (prefix + PowerPadNames[j], &button);
|
||||
|
||||
powerpadsc[i][j].ButtType[0] = type;
|
||||
powerpadsc[i][j].DeviceNum[0] = devnum;
|
||||
powerpadsc[i][j].ButtonNum[0] = button;
|
||||
powerpadsc[i][j].NumC = 1;
|
||||
powerpadsc[i][j].ButtType = type;
|
||||
powerpadsc[i][j].DeviceNum = devnum;
|
||||
powerpadsc[i][j].ButtonNum = button;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2166,10 +2138,9 @@ UpdateInput (Config * config)
|
|||
{
|
||||
config->getOption (prefix + QuizKingNames[j], &button);
|
||||
|
||||
QuizKingButtons[j].ButtType[0] = type;
|
||||
QuizKingButtons[j].DeviceNum[0] = devnum;
|
||||
QuizKingButtons[j].ButtonNum[0] = button;
|
||||
QuizKingButtons[j].NumC = 1;
|
||||
QuizKingButtons[j].ButtType = type;
|
||||
QuizKingButtons[j].DeviceNum = devnum;
|
||||
QuizKingButtons[j].ButtonNum = button;
|
||||
}
|
||||
|
||||
// HyperShot
|
||||
|
@ -2192,10 +2163,9 @@ UpdateInput (Config * config)
|
|||
{
|
||||
config->getOption (prefix + HyperShotNames[j], &button);
|
||||
|
||||
HyperShotButtons[j].ButtType[0] = type;
|
||||
HyperShotButtons[j].DeviceNum[0] = devnum;
|
||||
HyperShotButtons[j].ButtonNum[0] = button;
|
||||
HyperShotButtons[j].NumC = 1;
|
||||
HyperShotButtons[j].ButtType = type;
|
||||
HyperShotButtons[j].DeviceNum = devnum;
|
||||
HyperShotButtons[j].ButtonNum = button;
|
||||
}
|
||||
|
||||
// Mahjong
|
||||
|
@ -2218,10 +2188,9 @@ UpdateInput (Config * config)
|
|||
{
|
||||
config->getOption (prefix + MahjongNames[j], &button);
|
||||
|
||||
MahjongButtons[j].ButtType[0] = type;
|
||||
MahjongButtons[j].DeviceNum[0] = devnum;
|
||||
MahjongButtons[j].ButtonNum[0] = button;
|
||||
MahjongButtons[j].NumC = 1;
|
||||
MahjongButtons[j].ButtType = type;
|
||||
MahjongButtons[j].DeviceNum = devnum;
|
||||
MahjongButtons[j].ButtonNum = button;
|
||||
}
|
||||
|
||||
// TopRider
|
||||
|
@ -2244,10 +2213,9 @@ UpdateInput (Config * config)
|
|||
{
|
||||
config->getOption (prefix + TopRiderNames[j], &button);
|
||||
|
||||
TopRiderButtons[j].ButtType[0] = type;
|
||||
TopRiderButtons[j].DeviceNum[0] = devnum;
|
||||
TopRiderButtons[j].ButtonNum[0] = button;
|
||||
TopRiderButtons[j].NumC = 1;
|
||||
TopRiderButtons[j].ButtType = type;
|
||||
TopRiderButtons[j].DeviceNum = devnum;
|
||||
TopRiderButtons[j].ButtonNum = button;
|
||||
}
|
||||
|
||||
// FTrainer
|
||||
|
@ -2270,10 +2238,9 @@ UpdateInput (Config * config)
|
|||
{
|
||||
config->getOption (prefix + FTrainerNames[j], &button);
|
||||
|
||||
FTrainerButtons[j].ButtType[0] = type;
|
||||
FTrainerButtons[j].DeviceNum[0] = devnum;
|
||||
FTrainerButtons[j].ButtonNum[0] = button;
|
||||
FTrainerButtons[j].NumC = 1;
|
||||
FTrainerButtons[j].ButtType = type;
|
||||
FTrainerButtons[j].DeviceNum = devnum;
|
||||
FTrainerButtons[j].ButtonNum = button;
|
||||
}
|
||||
|
||||
// FamilyKeyBoard
|
||||
|
@ -2296,10 +2263,9 @@ UpdateInput (Config * config)
|
|||
{
|
||||
config->getOption (prefix + FamilyKeyBoardNames[j], &button);
|
||||
|
||||
fkbmap[j].ButtType[0] = type;
|
||||
fkbmap[j].DeviceNum[0] = devnum;
|
||||
fkbmap[j].ButtonNum[0] = button;
|
||||
fkbmap[j].NumC = 1;
|
||||
fkbmap[j].ButtType = type;
|
||||
fkbmap[j].DeviceNum = devnum;
|
||||
fkbmap[j].ButtonNum = button;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2311,11 +2277,11 @@ const char *GamePadNames[GAMEPAD_NUM_BUTTONS] = { "A", "B", "Select", "Start",
|
|||
const char *DefaultGamePadDevice[GAMEPAD_NUM_DEVICES] =
|
||||
{ "Keyboard", "None", "None", "None" };
|
||||
const int DefaultGamePad[GAMEPAD_NUM_DEVICES][GAMEPAD_NUM_BUTTONS] =
|
||||
{ {SDLK_F, SDLK_D, SDLK_S, SDLK_RETURN,
|
||||
SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, 0, 0},
|
||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
|
||||
{ {SDLK_f, SDLK_d, SDLK_s, SDLK_RETURN,
|
||||
SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, -1, -1},
|
||||
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
|
||||
};
|
||||
|
||||
// PowerPad defaults
|
||||
|
|
|
@ -1,34 +1,39 @@
|
|||
#ifndef _aosdfjk02fmasf
|
||||
#define _aosdfjk02fmasf
|
||||
|
||||
#include "../common/configSys.h"
|
||||
#include <stdint.h>
|
||||
|
||||
#define MAXBUTTCONFIG 4
|
||||
typedef struct {
|
||||
uint8 ButtType[MAXBUTTCONFIG];
|
||||
uint8 DeviceNum[MAXBUTTCONFIG];
|
||||
//uint16 ButtonNum[MAXBUTTCONFIG];
|
||||
int ButtonNum[MAXBUTTCONFIG];
|
||||
uint32 NumC;
|
||||
#include "common/configSys.h"
|
||||
|
||||
//#define MAXBUTTCONFIG 4
|
||||
|
||||
enum {
|
||||
BUTTC_KEYBOARD = 0,
|
||||
BUTTC_JOYSTICK = 1,
|
||||
BUTTC_MOUSE = 2
|
||||
};
|
||||
struct ButtConfig
|
||||
{
|
||||
int ButtType; //[MAXBUTTCONFIG];
|
||||
int DeviceNum; //[MAXBUTTCONFIG];
|
||||
int ButtonNum; //[MAXBUTTCONFIG];
|
||||
int state;
|
||||
//uint32_t NumC;
|
||||
//uint64 DeviceID[MAXBUTTCONFIG]; /* TODO */
|
||||
} ButtConfig;
|
||||
|
||||
};
|
||||
|
||||
extern int NoWaiting;
|
||||
extern CFGSTRUCT InputConfig[];
|
||||
extern ARGPSTRUCT InputArgs[];
|
||||
extern int Hotkeys[];
|
||||
void ParseGIInput(FCEUGI *GI);
|
||||
void setHotKeys();
|
||||
void setHotKeys(void);
|
||||
int getKeyState( int k );
|
||||
int ButtonConfigBegin();
|
||||
void ButtonConfigEnd();
|
||||
void ConfigButton(char *text, ButtConfig *bc);
|
||||
int DWaitButton(const uint8 *text, ButtConfig *bc, int wb, int *buttonConfigStatus = NULL);
|
||||
int DWaitButton(const uint8_t *text, ButtConfig *bc, int *buttonConfigStatus = NULL);
|
||||
|
||||
#define BUTTC_KEYBOARD 0x00
|
||||
#define BUTTC_JOYSTICK 0x01
|
||||
#define BUTTC_MOUSE 0x02
|
||||
|
||||
#define FCFGD_GAMEPAD 1
|
||||
#define FCFGD_POWERPAD 2
|
||||
|
@ -41,7 +46,7 @@ void InitInputInterface(void);
|
|||
void InputUserActiveFix(void);
|
||||
|
||||
extern bool replaceP2StartWithMicrophone;
|
||||
extern ButtConfig GamePadConfig[4][10];
|
||||
//extern ButtConfig GamePadConfig[4][10];
|
||||
//extern ButtConfig powerpadsc[2][12];
|
||||
//extern ButtConfig QuizKingButtons[6];
|
||||
//extern ButtConfig FTrainerButtons[12];
|
||||
|
@ -54,9 +59,9 @@ int DTestButtonJoy(ButtConfig *bc);
|
|||
void FCEUD_UpdateInput(void);
|
||||
|
||||
void UpdateInput(Config *config);
|
||||
void InputCfg(const std::string &);
|
||||
//void InputCfg(const std::string &);
|
||||
|
||||
std::string GetUserText(const char* title);
|
||||
const char* ButtonName(const ButtConfig* bc, int which);
|
||||
const char* ButtonName(const ButtConfig* bc);
|
||||
#endif
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,92 @@
|
|||
// sdl-joystick.h
|
||||
|
||||
#ifndef __SDL_JOYSTICK_H__
|
||||
#define __SDL_JOYSTICK_H__
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "Qt/main.h"
|
||||
#include "Qt/input.h"
|
||||
#include "Qt/sdl.h"
|
||||
|
||||
#define MAX_JOYSTICKS 32
|
||||
|
||||
struct nesGamePadMap_t
|
||||
{
|
||||
char guid[64];
|
||||
char name[128];
|
||||
char btn[GAMEPAD_NUM_BUTTONS][32];
|
||||
char os[64];
|
||||
|
||||
nesGamePadMap_t(void);
|
||||
~nesGamePadMap_t(void);
|
||||
|
||||
void clearMapping(void);
|
||||
int parseMapping( const char *text );
|
||||
};
|
||||
|
||||
struct jsDev_t
|
||||
{
|
||||
SDL_Joystick *js;
|
||||
SDL_GameController *gc;
|
||||
|
||||
jsDev_t(void);
|
||||
//~jsDev_t(void);
|
||||
|
||||
void init( int idx );
|
||||
int close(void);
|
||||
SDL_Joystick *getJS(void);
|
||||
bool isGameController(void);
|
||||
bool isConnected(void);
|
||||
void print(void);
|
||||
int bindPort( int idx );
|
||||
int unbindPort( int idx );
|
||||
int getBindPorts(void);
|
||||
const char *getName(void);
|
||||
const char *getGUID(void);
|
||||
|
||||
private:
|
||||
int devIdx;
|
||||
int portBindMask;
|
||||
std::string guidStr;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
class GamePad_t
|
||||
{
|
||||
public:
|
||||
|
||||
ButtConfig bmap[GAMEPAD_NUM_BUTTONS];
|
||||
|
||||
GamePad_t(void);
|
||||
~GamePad_t(void);
|
||||
|
||||
int init( int port, const char *guid, const char *profile = NULL );
|
||||
const char *getGUID(void);
|
||||
|
||||
int loadDefaults(void);
|
||||
int loadProfile( const char *name, const char *guid = NULL );
|
||||
|
||||
int getDeviceIndex(void){ return devIdx; }
|
||||
int setDeviceIndex( int devIdx );
|
||||
int setMapping( const char *map );
|
||||
int setMapping( nesGamePadMap_t *map );
|
||||
|
||||
int createProfile( const char *name );
|
||||
int getMapFromFile( const char *filename, char *out );
|
||||
int getDefaultMap( char *out, const char *guid = NULL );
|
||||
int saveMappingToFile( const char *filename, const char *txtMap );
|
||||
int saveCurrentMapToFile( const char *filename );
|
||||
int deleteMapping( const char *name );
|
||||
|
||||
private:
|
||||
int devIdx;
|
||||
int portNum;
|
||||
|
||||
};
|
||||
|
||||
extern GamePad_t GamePad[4];
|
||||
|
||||
jsDev_t *getJoystickDevice( int devNum );
|
||||
|
||||
#endif
|
|
@ -615,12 +615,14 @@ int main(int argc, char *argv[])
|
|||
|
||||
std::string s;
|
||||
|
||||
g_config->getOption("SDL.InputCfg", &s);
|
||||
if(s.size() != 0)
|
||||
{
|
||||
InitVideo(GameInfo);
|
||||
InputCfg(s);
|
||||
}
|
||||
//g_config->getOption("SDL.InputCfg", &s);
|
||||
//
|
||||
//if(s.size() != 0)
|
||||
//{
|
||||
// InitVideo(GameInfo);
|
||||
// InputCfg(s);
|
||||
//}
|
||||
|
||||
// set the FAMICOM PAD 2 Mic thing
|
||||
{
|
||||
int t;
|
||||
|
|
Loading…
Reference in New Issue