Back ported SDL joystick/gamepad improvements from Qt to GTK gui.

This commit is contained in:
Matthew Budd 2020-08-09 05:55:59 -04:00
parent 61894c7772
commit 5bfbbbba7e
8 changed files with 1441 additions and 486 deletions

View File

@ -102,20 +102,20 @@ LoadCPalette(const std::string &file)
static void
CreateDirs(const std::string &dir)
{
const char *subs[8]={"fcs","snaps","gameinfo","sav","cheats","movies","cfg.d"};
const char *subs[9]={"fcs","snaps","gameinfo","sav","cheats","movies","input"};
std::string subdir;
int x;
#if defined(WIN32) || defined(NEED_MINGW_HACKS)
mkdir(dir.c_str());
chmod(dir.c_str(), 755);
for(x = 0; x < 6; x++) {
for(x = 0; x < 7; x++) {
subdir = dir + PSS + subs[x];
mkdir(subdir.c_str());
}
#else
mkdir(dir.c_str(), S_IRWXU);
for(x = 0; x < 6; x++) {
for(x = 0; x < 7; x++) {
subdir = dir + PSS + subs[x];
mkdir(subdir.c_str(), S_IRWXU);
}
@ -242,7 +242,7 @@ InitConfig()
config->addOption("input4", "SDL.Input.3", "Gamepad.3");
// allow for input configuration
config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);
//config->addOption('i', "inputcfg", "SDL.InputCfg", InputCfg);
// display input
config->addOption("inputdisplay", "SDL.InputDisplay", 0);
@ -286,8 +286,6 @@ InitConfig()
//TODO implement this
config->addOption("periodicsaves", "SDL.PeriodicSaves", 0);
#ifdef _GTK
char* home_dir = getenv("HOME");
// prefixed with _ because they are internal (not cli options)
config->addOption("_lastopenfile", "SDL.LastOpenFile", home_dir);
@ -295,7 +293,9 @@ InitConfig()
config->addOption("_lastopennsf", "SDL.LastOpenNSF", home_dir);
config->addOption("_lastsavestateas", "SDL.LastSaveStateAs", home_dir);
config->addOption("_lastloadlua", "SDL.LastLoadLua", "");
#endif
config->addOption("_useNativeFileDialog", "SDL.UseNativeFileDialog", false);
config->addOption("_useNativeMenuBar" , "SDL.UseNativeMenuBar", false);
// fcm -> fm2 conversion
config->addOption("fcmconvert", "SDL.FCMConvert", "");
@ -317,10 +317,8 @@ InitConfig()
prefix = buf;
config->addOption(prefix + "DeviceType", DefaultGamePadDevice[i]);
config->addOption(prefix + "DeviceNum", 0);
for(unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++) {
config->addOption(prefix + GamePadNames[j], DefaultGamePad[i][j]);
}
config->addOption(prefix + "DeviceGUID", "");
config->addOption(prefix + "Profile" , "");
}
// PowerPad 0 - 1

View File

@ -18,6 +18,8 @@ void SilenceSound(int s); /* DOS and SDL */
int InitJoysticks(void);
int KillJoysticks(void);
int AddJoystick( int which );
int RemoveJoystick( int which );
uint32 *GetJSOr(void);
int InitVideo(FCEUGI *gi);

View File

@ -19,6 +19,7 @@
#include "memview.h"
#include "ramwatch.h"
#include "debugger.h"
#include "sdl-joystick.h"
#include "fceux_git_info.h"
#ifdef _S9XLUA_H
@ -74,7 +75,6 @@ extern bool gtk_gui_run;
GtkWidget *MainWindow = NULL;
GtkWidget *evbox = NULL;
GtkWidget *padNoCombo = NULL;
GtkWidget *configNoCombo = NULL;
GtkWidget *buttonMappings[10] = { NULL };
static GtkWidget *Menubar = NULL;
static GtkRadioMenuItem *stateSlot[10] = { NULL };
@ -137,9 +137,6 @@ int configGamepadButton (GtkButton * button, gpointer p)
int padNo =
atoi (gtk_combo_box_text_get_active_text
(GTK_COMBO_BOX_TEXT (padNoCombo))) - 1;
int configNo =
atoi (gtk_combo_box_text_get_active_text
(GTK_COMBO_BOX_TEXT (configNoCombo))) - 1;
char buf[256];
std::string prefix;
@ -154,28 +151,28 @@ int configGamepadButton (GtkButton * button, gpointer p)
snprintf (buf, sizeof(buf)-1, "SDL.Input.GamePad.%d.", padNo);
prefix = buf;
DWaitButton (NULL, &GamePadConfig[padNo][x], configNo, &buttonConfigStatus );
DWaitButton (NULL, &GamePad[padNo].bmap[x], &buttonConfigStatus );
g_config->setOption (prefix + GamePadNames[x],
GamePadConfig[padNo][x].ButtonNum[configNo]);
if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_KEYBOARD)
{
g_config->setOption (prefix + "DeviceType", "Keyboard");
}
else if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_JOYSTICK)
{
g_config->setOption (prefix + "DeviceType", "Joystick");
}
else
{
g_config->setOption (prefix + "DeviceType", "Unknown");
}
g_config->setOption (prefix + "DeviceNum",
GamePadConfig[padNo][x].DeviceNum[configNo]);
// g_config->setOption (prefix + GamePadNames[x],
// GamePadConfig[padNo][x].ButtonNum[configNo]);
//
// if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_KEYBOARD)
// {
// g_config->setOption (prefix + "DeviceType", "Keyboard");
// }
// else if (GamePadConfig[padNo][x].ButtType[0] == BUTTC_JOYSTICK)
// {
// g_config->setOption (prefix + "DeviceType", "Joystick");
// }
// else
// {
// g_config->setOption (prefix + "DeviceType", "Unknown");
// }
// g_config->setOption (prefix + "DeviceNum",
// GamePadConfig[padNo][x].DeviceNum[configNo]);
snprintf (buf, sizeof (buf), "<tt>%s</tt>",
ButtonName (&GamePadConfig[padNo][x], configNo));
ButtonName (&GamePad[padNo].bmap[x]));
if ( buttonMappings[x] != NULL )
{
@ -698,28 +695,25 @@ void updateGamepadConfig (GtkWidget * w, gpointer p)
int i;
char strBuf[128];
if ( (padNoCombo == NULL) || (configNoCombo == NULL) )
if ( (padNoCombo == NULL) )
{
return;
}
int padNo =
atoi (gtk_combo_box_text_get_active_text
(GTK_COMBO_BOX_TEXT (padNoCombo))) - 1;
int configNo =
atoi (gtk_combo_box_text_get_active_text
(GTK_COMBO_BOX_TEXT (configNoCombo))) - 1;
for (i = 0; i < 10; i++)
{
GtkWidget *mappedKey = buttonMappings[i];
if (GamePadConfig[padNo][i].ButtType[configNo] == BUTTC_KEYBOARD)
if (GamePad[padNo].bmap[i].ButtType == BUTTC_KEYBOARD)
{
snprintf (strBuf, sizeof (strBuf), "<tt>%s</tt>",
SDL_GetKeyName (GamePadConfig[padNo][i].
ButtonNum[configNo]));
SDL_GetKeyName (GamePad[padNo].bmap[i].
ButtonNum));
}
else
sprintf (strBuf, "<tt>%s</tt>", ButtonName( &GamePadConfig[padNo][i], configNo ) );
sprintf (strBuf, "<tt>%s</tt>", ButtonName( &GamePad[padNo].bmap[i] ) );
if ( mappedKey != NULL )
{
@ -734,7 +728,6 @@ static void closeGamepadConfig (GtkWidget * w, GdkEvent * e, gpointer p)
gtk_widget_destroy (w);
padNoCombo = NULL;
configNoCombo = NULL;
for (int i = 0; i < 10; i++)
{
@ -799,20 +792,6 @@ void openGamepadConfig (void)
g_signal_connect (padNoCombo, "changed",
G_CALLBACK (updateGamepadConfig), NULL);
configNoCombo = gtk_combo_box_text_new ();
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
"1");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
"2");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
"3");
gtk_combo_box_text_append_text (GTK_COMBO_BOX_TEXT (configNoCombo),
"4");
gtk_combo_box_set_active (GTK_COMBO_BOX (configNoCombo), 0);
g_signal_connect (padNoCombo, "changed",
G_CALLBACK (updateGamepadConfig), NULL);
//g_signal_connect (typeCombo, "changed", G_CALLBACK (setInputDevice),
// gtk_combo_box_text_get_active_text (GTK_COMBO_BOX_TEXT
// (typeCombo)));
@ -827,8 +806,6 @@ void openGamepadConfig (void)
gtk_box_pack_start (GTK_BOX (hboxPadNo), padNoLabel, TRUE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (hboxPadNo), padNoCombo, TRUE, TRUE, 5);
//gtk_box_pack_start(GTK_BOX(hboxPadNo), configNoLabel, TRUE, TRUE, 5);
//gtk_box_pack_start(GTK_BOX(hboxPadNo), configNoCombo, TRUE, TRUE, 5);
gtk_box_pack_start (GTK_BOX (vbox), hboxPadNo, FALSE, TRUE, 5);
//gtk_box_pack_start_defaults(GTK_BOX(vbox), typeCombo);

View File

@ -24,8 +24,9 @@
#include "config.h"
#include "sdl-video.h"
#include "sdl.h"
#include "sdl-video.h"
#include "sdl-joystick.h"
#include "../common/cheat.h"
#include "../../movie.h"
@ -60,6 +61,7 @@ extern bool bindSavestate, frameAdvanceLagSkip, lagCounterDisplay;
static int UsrInputType[NUM_INPUT_DEVICES] = { SI_GAMEPAD, SI_GAMEPAD, SI_NONE };
static int CurInputType[NUM_INPUT_DEVICES] = { SI_GAMEPAD, SI_GAMEPAD, SI_NONE };
static int cspec = 0;
static int buttonConfigInProgress = 0;
extern int gametype;
@ -618,10 +620,10 @@ static void KeyboardCommands (void)
if (_keyonly (Hotkeys[HK_DECREASE_SPEED]))
{
DecreaseEmulationSpeed ();
DecreaseEmulationSpeed();
}
if (_keyonly (Hotkeys[HK_INCREASE_SPEED]))
if (_keyonly(Hotkeys[HK_INCREASE_SPEED]))
{
IncreaseEmulationSpeed ();
}
@ -693,17 +695,10 @@ static void KeyboardCommands (void)
//}
if (_keyonly (Hotkeys[HK_QUIT]))
{
if (noGui == 1)
{
CloseGame ();
}
else
{
CloseGame();
FCEUI_Kill();
SDL_Quit();
exit(0);
}
CloseGame();
FCEUI_Kill();
SDL_Quit();
exit(0);
}
else
#ifdef _S9XLUA_H
@ -985,6 +980,12 @@ UpdatePhysicalInput ()
g_keyState[ event.key.keysym.scancode ] = (event.type == SDL_KEYDOWN) ? 1 : 0;
//checkKeyBoardState( event.key.keysym.scancode );
break;
case SDL_JOYDEVICEADDED:
AddJoystick( event.jdevice.which );
break;
case SDL_JOYDEVICEREMOVED:
RemoveJoystick( event.jdevice.which );
break;
default:
break;
}
@ -993,8 +994,6 @@ UpdatePhysicalInput ()
}
static int bcpv, bcpj;
/**
* Begin configuring the buttons by placing the video and joystick
* subsystems into a well-known state. Button configuration really
@ -1002,31 +1001,11 @@ static int bcpv, bcpj;
*/
int ButtonConfigBegin ()
{
//dont shut down video subsystem if we are using gtk to prevent the sdl window from becoming detached to GTK window
// prg318 - 10-2-2011
#ifdef _GTK
int noGui;
g_config->getOption ("SDL.NoGUI", &noGui);
if (noGui == 1)
{
//SDL_QuitSubSystem (SDL_INIT_VIDEO);
bcpv = KillVideo ();
}
#else
// XXX soules - why are we doing this right before KillVideo()?
//SDL_QuitSubSystem (SDL_INIT_VIDEO);
// shut down the video and joystick subsystems
bcpv = KillVideo ();
#endif
//SDL_Surface *screen;
bcpj = KillJoysticks ();
// XXX soules - why did we shut this down?
// initialize the joystick subsystem
// initialize the joystick subsystem (if not already inited)
InitJoysticks ();
buttonConfigInProgress = 1;
return 1;
}
@ -1038,18 +1017,7 @@ int ButtonConfigBegin ()
void
ButtonConfigEnd ()
{
// shutdown the joystick and video subsystems
KillJoysticks ();
//SDL_QuitSubSystem(SDL_INIT_VIDEO);
// re-initialize joystick and video subsystems if they were active before
/*if(!bcpv) {
InitVideo(GameInfo);
} */
if (!bcpj)
{
InitJoysticks ();
}
buttonConfigInProgress = 0;
}
/**
@ -1058,48 +1026,50 @@ ButtonConfigEnd ()
static int
DTestButton (ButtConfig * bc)
{
int x;
for (x = 0; x < bc->NumC; x++)
if (bc->ButtType == BUTTC_KEYBOARD)
{
if (bc->ButtType[x] == BUTTC_KEYBOARD)
if (g_keyState[SDL_GetScancodeFromKey (bc->ButtonNum)])
{
if (g_keyState[SDL_GetScancodeFromKey (bc->ButtonNum[x])])
{
return 1;
}
bc->state = 1;
return 1;
}
else if (bc->ButtType[x] == BUTTC_JOYSTICK)
else
{
bc->state = 0;
}
}
else if (bc->ButtType == BUTTC_JOYSTICK)
{
if (DTestButtonJoy (bc))
{
if (DTestButtonJoy (bc))
{
return 1;
}
return 1;
}
}
return 0;
}
#define MK(x) {{BUTTC_KEYBOARD},{0},{MKK(x)},1}
#define MK2(x1,x2) {{BUTTC_KEYBOARD},{0},{MKK(x1),MKK(x2)},2}
#define MKZ() {{0},{0},{0},0}
#define MK(x) {BUTTC_KEYBOARD,0,MKK(x),0}
//#define MK2(x1,x2) {BUTTC_KEYBOARD,0,MKK(x1)}
#define MKZ() {0,0,-1,0}
#define GPZ() {MKZ(), MKZ(), MKZ(), MKZ()}
ButtConfig GamePadConfig[4][10] = {
/* Gamepad 1 */
{MK (KP_3), MK (KP_2), MK (SLASH), MK (ENTER),
MK (W), MK (Z), MK (A), MK (S), MKZ (), MKZ ()},
/* Gamepad 2 */
GPZ (),
/* Gamepad 3 */
GPZ (),
/* Gamepad 4 */
GPZ ()
};
//ButtConfig GamePadConfig[ GAMEPAD_NUM_DEVICES ][ GAMEPAD_NUM_BUTTONS ] =
//{
///* Gamepad 1 */
// {MK (KP_3), MK (KP_2), MK (SLASH), MK (ENTER),
// MK (w), MK (z), MK (a), MK (s), MKZ (), MKZ ()},
//
// /* Gamepad 2 */
// GPZ (),
//
// /* Gamepad 3 */
// GPZ (),
//
// /* Gamepad 4 */
// GPZ ()
//};
/**
* Update the status of the gamepad input devices.
@ -1131,7 +1101,7 @@ UpdateGamepad(void)
// a, b, select, start, up, down, left, right
for (x = 0; x < 8; x++)
{
if (DTestButton (&GamePadConfig[wg][x]))
if (DTestButton (&GamePad[wg].bmap[x]))
{
//printf("GamePad%i Button Hit: %i \n", wg, x );
if(opposite_dirs == 0)
@ -1169,7 +1139,7 @@ UpdateGamepad(void)
{
for (x = 0; x < 2; x++)
{
if (DTestButton (&GamePadConfig[wg][8 + x]))
if (DTestButton (&GamePad[wg].bmap[8 + x]))
{
JS |= (1 << x) << (wg << 3);
}
@ -1238,11 +1208,15 @@ static uint8 fkbkeys[0x48];
/**
* Update all of the input devices required for the active game.
*/
void FCEUD_UpdateInput ()
void FCEUD_UpdateInput(void)
{
int x;
int t = 0;
if ( buttonConfigInProgress )
{
return;
}
UpdatePhysicalInput ();
KeyboardCommands ();
@ -1600,36 +1574,42 @@ UpdateFTrainer ()
* @param bc the NES gamepad's button config
* @param which the index of the button
*/
const char * ButtonName (const ButtConfig * bc, int which)
const char * ButtonName (const ButtConfig * bc)
{
static char name[256];
switch (bc->ButtType[which])
name[0] = 0;
if (bc->ButtonNum == -1)
{
return name;
}
switch (bc->ButtType)
{
case BUTTC_KEYBOARD:
return SDL_GetKeyName (bc->ButtonNum[which]);
return SDL_GetKeyName (bc->ButtonNum);
break;
case BUTTC_JOYSTICK:
{
int joyNum, inputNum;
const char *inputType, *inputDirection;
joyNum = bc->DeviceNum[which];
joyNum = bc->DeviceNum;
if (bc->ButtonNum[which] & 0x8000)
if (bc->ButtonNum & 0x8000)
{
inputType = "Axis";
inputNum = bc->ButtonNum[which] & 0x3FFF;
inputDirection = bc->ButtonNum[which] & 0x4000 ? "-" : "+";
inputNum = bc->ButtonNum & 0x3FFF;
inputDirection = bc->ButtonNum & 0x4000 ? "-" : "+";
}
else if (bc->ButtonNum[which] & 0x2000)
else if (bc->ButtonNum & 0x2000)
{
int inputValue;
char direction[128] = "";
inputType = "Hat";
inputNum = (bc->ButtonNum[which] >> 8) & 0x1F;
inputValue = bc->ButtonNum[which] & 0xF;
inputNum = (bc->ButtonNum >> 8) & 0x1F;
inputValue = bc->ButtonNum & 0xF;
if (inputValue & SDL_HAT_UP)
strncat (direction, "Up ", sizeof (direction)-1);
@ -1648,7 +1628,7 @@ const char * ButtonName (const ButtConfig * bc, int which)
else
{
inputType = "Button";
inputNum = bc->ButtonNum[which];
inputNum = bc->ButtonNum;
inputDirection = "";
}
sprintf( name, "js%i:%s%i%s", joyNum, inputType, inputNum, inputDirection );
@ -1663,11 +1643,12 @@ const char * ButtonName (const ButtConfig * bc, int which)
* Waits for a button input and returns the information as to which
* button was pressed. Used in button configuration.
*/
int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigStatus )
int DWaitButton (const uint8_t * text, ButtConfig * bc, int *buttonConfigStatus )
{
SDL_Event event;
static int32 LastAx[64][64];
int x, y;
int timeout_ms = 10000;
if (text)
{
@ -1686,9 +1667,24 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
}
}
// Purge all pending events, so that this next button press
// will be the one we want.
while (SDL_PollEvent (&event))
{
}
while (1)
{
int done = 0;
usleep(10000);
timeout_ms -= 10;
if ( timeout_ms <= 0 )
{
break;
}
#ifdef _GTK
while (gtk_events_pending ())
gtk_main_iteration_do (FALSE);
@ -1699,23 +1695,24 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
switch (event.type)
{
case SDL_KEYDOWN:
bc->ButtType[wb] = BUTTC_KEYBOARD;
bc->DeviceNum[wb] = 0;
bc->ButtonNum[wb] = event.key.keysym.sym;
//printf("SDL KeyDown:%i \n", event.key.keysym.sym );
bc->ButtType = BUTTC_KEYBOARD;
bc->DeviceNum = 0;
bc->ButtonNum = event.key.keysym.sym;
return (1);
case SDL_JOYBUTTONDOWN:
bc->ButtType[wb] = BUTTC_JOYSTICK;
bc->DeviceNum[wb] = event.jbutton.which;
bc->ButtonNum[wb] = event.jbutton.button;
bc->ButtType = BUTTC_JOYSTICK;
bc->DeviceNum = event.jbutton.which;
bc->ButtonNum = event.jbutton.button;
return (1);
case SDL_JOYHATMOTION:
if (event.jhat.value == SDL_HAT_CENTERED)
done--;
else
{
bc->ButtType[wb] = BUTTC_JOYSTICK;
bc->DeviceNum[wb] = event.jhat.which;
bc->ButtonNum[wb] =
bc->ButtType = BUTTC_JOYSTICK;
bc->DeviceNum = event.jhat.which;
bc->ButtonNum =
(0x2000 | ((event.jhat.hat & 0x1F) << 8) | event.
jhat.value);
return (1);
@ -1737,9 +1734,9 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
(LastAx[event.jaxis.which][event.jaxis.axis] -
event.jaxis.value) >= 8192)
{
bc->ButtType[wb] = BUTTC_JOYSTICK;
bc->DeviceNum[wb] = event.jaxis.which;
bc->ButtonNum[wb] = (0x8000 | event.jaxis.axis |
bc->ButtType = BUTTC_JOYSTICK;
bc->DeviceNum = event.jaxis.which;
bc->ButtonNum = (0x8000 | event.jaxis.axis |
((event.jaxis.value < 0)
? 0x4000 : 0));
return (1);
@ -1776,213 +1773,206 @@ int DWaitButton (const uint8 * text, ButtConfig * bc, int wb, int *buttonConfigS
* used as input for the specified button, thus allowing up to four
* possible settings for each input button.
*/
void
ConfigButton (char *text, ButtConfig * bc)
{
uint8 buf[256];
int wc;
for (wc = 0; wc < MAXBUTTCONFIG; wc++)
{
sprintf ((char *) buf, "%s (%d)", text, wc + 1);
DWaitButton (buf, bc, wc, NULL);
if (wc &&
bc->ButtType[wc] == bc->ButtType[wc - 1] &&
bc->DeviceNum[wc] == bc->DeviceNum[wc - 1] &&
bc->ButtonNum[wc] == bc->ButtonNum[wc - 1])
{
break;
}
}
bc->NumC = wc;
}
// void
//ConfigButton (char *text, ButtConfig * bc)
//{
// uint8 buf[256];
// int wc;
//
// for (wc = 0; wc < MAXBUTTCONFIG; wc++)
// {
// sprintf ((char *) buf, "%s (%d)", text, wc + 1);
// DWaitButton (buf, bc, wc, NULL);
//
// if (wc &&
// bc->ButtType[wc] == bc->ButtType[wc - 1] &&
// bc->DeviceNum[wc] == bc->DeviceNum[wc - 1] &&
// bc->ButtonNum[wc] == bc->ButtonNum[wc - 1])
// {
// break;
// }
// }
//}
/**
* Update the button configuration for a specified device.
*/
extern Config *g_config;
void ConfigDevice (int which, int arg)
{
char buf[256];
int x;
std::string prefix;
const char *str[10] =
{ "A", "B", "SELECT", "START", "UP", "DOWN", "LEFT", "RIGHT", "Rapid A",
"Rapid B"
};
// XXX soules - set the configuration options so that later calls
// don't override these. This is a temp hack until I
// can clean up this file.
ButtonConfigBegin ();
switch (which)
{
case FCFGD_QUIZKING:
prefix = "SDL.Input.QuizKing.";
for (x = 0; x < 6; x++)
{
sprintf (buf, "Quiz King Buzzer #%d", x + 1);
ConfigButton (buf, &QuizKingButtons[x]);
g_config->setOption (prefix + QuizKingNames[x],
QuizKingButtons[x].ButtonNum[0]);
}
if (QuizKingButtons[0].ButtType[0] == BUTTC_KEYBOARD)
{
g_config->setOption (prefix + "DeviceType", "Keyboard");
}
else if (QuizKingButtons[0].ButtType[0] == BUTTC_JOYSTICK)
{
g_config->setOption (prefix + "DeviceType", "Joystick");
}
else
{
g_config->setOption (prefix + "DeviceType", "Unknown");
}
g_config->setOption (prefix + "DeviceNum",
QuizKingButtons[0].DeviceNum[0]);
break;
case FCFGD_HYPERSHOT:
prefix = "SDL.Input.HyperShot.";
for (x = 0; x < 4; x++)
{
sprintf (buf, "Hyper Shot %d: %s",
((x & 2) >> 1) + 1, (x & 1) ? "JUMP" : "RUN");
ConfigButton (buf, &HyperShotButtons[x]);
g_config->setOption (prefix + HyperShotNames[x],
HyperShotButtons[x].ButtonNum[0]);
}
if (HyperShotButtons[0].ButtType[0] == BUTTC_KEYBOARD)
{
g_config->setOption (prefix + "DeviceType", "Keyboard");
}
else if (HyperShotButtons[0].ButtType[0] == BUTTC_JOYSTICK)
{
g_config->setOption (prefix + "DeviceType", "Joystick");
}
else
{
g_config->setOption (prefix + "DeviceType", "Unknown");
}
g_config->setOption (prefix + "DeviceNum",
HyperShotButtons[0].DeviceNum[0]);
break;
case FCFGD_POWERPAD:
snprintf (buf, 256, "SDL.Input.PowerPad.%d", (arg & 1));
prefix = buf;
for (x = 0; x < 12; x++)
{
sprintf (buf, "PowerPad %d: %d", (arg & 1) + 1, x + 11);
ConfigButton (buf, &powerpadsc[arg & 1][x]);
g_config->setOption (prefix + PowerPadNames[x],
powerpadsc[arg & 1][x].ButtonNum[0]);
}
if (powerpadsc[arg & 1][0].ButtType[0] == BUTTC_KEYBOARD)
{
g_config->setOption (prefix + "DeviceType", "Keyboard");
}
else if (powerpadsc[arg & 1][0].ButtType[0] == BUTTC_JOYSTICK)
{
g_config->setOption (prefix + "DeviceType", "Joystick");
}
else
{
g_config->setOption (prefix + "DeviceType", "Unknown");
}
g_config->setOption (prefix + "DeviceNum",
powerpadsc[arg & 1][0].DeviceNum[0]);
break;
case FCFGD_GAMEPAD:
snprintf (buf, 256, "SDL.Input.GamePad.%d", arg);
prefix = buf;
for (x = 0; x < 10; x++)
{
sprintf (buf, "GamePad #%d: %s", arg + 1, str[x]);
ConfigButton (buf, &GamePadConfig[arg][x]);
g_config->setOption (prefix + GamePadNames[x],
GamePadConfig[arg][x].ButtonNum[0]);
}
if (GamePadConfig[arg][0].ButtType[0] == BUTTC_KEYBOARD)
{
g_config->setOption (prefix + "DeviceType", "Keyboard");
}
else if (GamePadConfig[arg][0].ButtType[0] == BUTTC_JOYSTICK)
{
g_config->setOption (prefix + "DeviceType", "Joystick");
}
else
{
g_config->setOption (prefix + "DeviceType", "Unknown");
}
g_config->setOption (prefix + "DeviceNum",
GamePadConfig[arg][0].DeviceNum[0]);
break;
}
ButtonConfigEnd ();
}
//void ConfigDevice (int which, int arg)
//{
// char buf[256];
// int x;
// std::string prefix;
// const char *str[10] =
// { "A", "B", "SELECT", "START", "UP", "DOWN", "LEFT", "RIGHT", "Rapid A",
// "Rapid B"
// };
//
// // XXX soules - set the configuration options so that later calls
// // don't override these. This is a temp hack until I
// // can clean up this file.
//
// ButtonConfigBegin ();
// switch (which)
// {
// case FCFGD_QUIZKING:
// prefix = "SDL.Input.QuizKing.";
// for (x = 0; x < 6; x++)
// {
// sprintf (buf, "Quiz King Buzzer #%d", x + 1);
// ConfigButton (buf, &QuizKingButtons[x]);
//
// g_config->setOption (prefix + QuizKingNames[x],
// QuizKingButtons[x].ButtonNum);
// }
//
// if (QuizKingButtons[0].ButtType == BUTTC_KEYBOARD)
// {
// g_config->setOption (prefix + "DeviceType", "Keyboard");
// }
// else if (QuizKingButtons[0].ButtType == BUTTC_JOYSTICK)
// {
// g_config->setOption (prefix + "DeviceType", "Joystick");
// }
// else
// {
// g_config->setOption (prefix + "DeviceType", "Unknown");
// }
// g_config->setOption (prefix + "DeviceNum",
// QuizKingButtons[0].DeviceNum);
// break;
// case FCFGD_HYPERSHOT:
// prefix = "SDL.Input.HyperShot.";
// for (x = 0; x < 4; x++)
// {
// sprintf (buf, "Hyper Shot %d: %s",
// ((x & 2) >> 1) + 1, (x & 1) ? "JUMP" : "RUN");
// ConfigButton (buf, &HyperShotButtons[x]);
//
// g_config->setOption (prefix + HyperShotNames[x],
// HyperShotButtons[x].ButtonNum);
// }
//
// if (HyperShotButtons[0].ButtType == BUTTC_KEYBOARD)
// {
// g_config->setOption (prefix + "DeviceType", "Keyboard");
// }
// else if (HyperShotButtons[0].ButtType == BUTTC_JOYSTICK)
// {
// g_config->setOption (prefix + "DeviceType", "Joystick");
// }
// else
// {
// g_config->setOption (prefix + "DeviceType", "Unknown");
// }
// g_config->setOption (prefix + "DeviceNum",
// HyperShotButtons[0].DeviceNum);
// break;
// case FCFGD_POWERPAD:
// snprintf (buf, 256, "SDL.Input.PowerPad.%d", (arg & 1));
// prefix = buf;
// for (x = 0; x < 12; x++)
// {
// sprintf (buf, "PowerPad %d: %d", (arg & 1) + 1, x + 11);
// ConfigButton (buf, &powerpadsc[arg & 1][x]);
//
// g_config->setOption (prefix + PowerPadNames[x],
// powerpadsc[arg & 1][x].ButtonNum);
// }
//
// if (powerpadsc[arg & 1][0].ButtType == BUTTC_KEYBOARD)
// {
// g_config->setOption (prefix + "DeviceType", "Keyboard");
// }
// else if (powerpadsc[arg & 1][0].ButtType == BUTTC_JOYSTICK)
// {
// g_config->setOption (prefix + "DeviceType", "Joystick");
// }
// else
// {
// g_config->setOption (prefix + "DeviceType", "Unknown");
// }
// g_config->setOption (prefix + "DeviceNum",
// powerpadsc[arg & 1][0].DeviceNum);
// break;
//
// case FCFGD_GAMEPAD:
// snprintf (buf, 256, "SDL.Input.GamePad.%d", arg);
// prefix = buf;
// for (x = 0; x < 10; x++)
// {
// sprintf (buf, "GamePad #%d: %s", arg + 1, str[x]);
// ConfigButton (buf, &GamePadConfig[arg][x]);
//
// g_config->setOption (prefix + GamePadNames[x],
// GamePadConfig[arg][x].ButtonNum);
// }
//
// if (GamePadConfig[arg][0].ButtType == BUTTC_KEYBOARD)
// {
// g_config->setOption (prefix + "DeviceType", "Keyboard");
// }
// else if (GamePadConfig[arg][0].ButtType == BUTTC_JOYSTICK)
// {
// g_config->setOption (prefix + "DeviceType", "Joystick");
// }
// else
// {
// g_config->setOption (prefix + "DeviceType", "Unknown");
// }
// g_config->setOption (prefix + "DeviceNum",
// GamePadConfig[arg][0].DeviceNum);
// break;
// }
//
// ButtonConfigEnd ();
//}
/**
* Update the button configuration for a device, specified by a text string.
*/
void InputCfg (const std::string & text)
{
#ifdef _GTK
// enable noGui to prevent the gtk x11 hack from executing
noGui = 1;
// this is only called at the begininng of execution; make sure the video subsystem is initialized
InitVideo (GameInfo);
#endif
if (noGui)
{
if (text.find ("gamepad") != std::string::npos)
{
int device = (text[strlen ("gamepad")] - '1');
if (device < 0 || device > 3)
{
FCEUD_PrintError
("Invalid gamepad device specified; must be one of gamepad1 through gamepad4");
exit (-1);
}
ConfigDevice (FCFGD_GAMEPAD, device);
}
else if (text.find ("powerpad") != std::string::npos)
{
int device = (text[strlen ("powerpad")] - '1');
if (device < 0 || device > 1)
{
FCEUD_PrintError
("Invalid powerpad device specified; must be powerpad1 or powerpad2");
exit (-1);
}
ConfigDevice (FCFGD_POWERPAD, device);
}
else if (text.find ("hypershot") != std::string::npos)
{
ConfigDevice (FCFGD_HYPERSHOT, 0);
}
else if (text.find ("quizking") != std::string::npos)
{
ConfigDevice (FCFGD_QUIZKING, 0);
}
}
else
printf ("Please run \"fceux --nogui\" before using --inputcfg\n");
}
//void InputCfg (const std::string & text)
//{
//
// if (noGui)
// {
// if (text.find ("gamepad") != std::string::npos)
// {
// int device = (text[strlen ("gamepad")] - '1');
// if (device < 0 || device > 3)
// {
// FCEUD_PrintError
// ("Invalid gamepad device specified; must be one of gamepad1 through gamepad4");
// exit (-1);
// }
// ConfigDevice (FCFGD_GAMEPAD, device);
// }
// else if (text.find ("powerpad") != std::string::npos)
// {
// int device = (text[strlen ("powerpad")] - '1');
// if (device < 0 || device > 1)
// {
// FCEUD_PrintError
// ("Invalid powerpad device specified; must be powerpad1 or powerpad2");
// exit (-1);
// }
// ConfigDevice (FCFGD_POWERPAD, device);
// }
// else if (text.find ("hypershot") != std::string::npos)
// {
// ConfigDevice (FCFGD_HYPERSHOT, 0);
// }
// else if (text.find ("quizking") != std::string::npos)
// {
// ConfigDevice (FCFGD_QUIZKING, 0);
// }
// }
// else
// printf ("Please run \"fceux --nogui\" before using --inputcfg\n");
//
//}
/**
@ -1994,7 +1984,9 @@ void InputCfg (const std::string & text)
UpdateInput (Config * config)
{
char buf[64];
std::string device, prefix;
std::string device, prefix, guid, mapping;
InitJoysticks();
for (unsigned int i = 0; i < 3; i++)
{
@ -2087,37 +2079,18 @@ UpdateInput (Config * config)
snprintf (buf, sizeof(buf)-1, "SDL.Input.GamePad.%u.", i);
prefix = buf;
config->getOption (prefix + "DeviceType", &device);
if (device.find ("Keyboard") != std::string::npos)
{
type = BUTTC_KEYBOARD;
}
else if (device.find ("Joystick") != std::string::npos)
{
type = BUTTC_JOYSTICK;
}
else
{
type = 0;
}
config->getOption (prefix + "DeviceType", &device );
config->getOption (prefix + "DeviceGUID", &guid );
config->getOption (prefix + "Profile" , &mapping);
config->getOption (prefix + "DeviceNum", &devnum);
for (unsigned int j = 0; j < GAMEPAD_NUM_BUTTONS; j++)
{
config->getOption (prefix + GamePadNames[j], &button);
GamePadConfig[i][j].ButtType[0] = type;
GamePadConfig[i][j].DeviceNum[0] = devnum;
GamePadConfig[i][j].ButtonNum[0] = button;
GamePadConfig[i][j].NumC = 1;
}
GamePad[i].init( i, guid.c_str(), mapping.c_str() );
}
// PowerPad 0 - 1
for (unsigned int i = 0; i < POWERPAD_NUM_DEVICES; i++)
{
char buf[64];
snprintf (buf, 32, "SDL.Input.PowerPad.%u.", i);
snprintf (buf, sizeof(buf)-1, "SDL.Input.PowerPad.%u.", i);
prefix = buf;
config->getOption (prefix + "DeviceType", &device);
@ -2139,10 +2112,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + PowerPadNames[j], &button);
powerpadsc[i][j].ButtType[0] = type;
powerpadsc[i][j].DeviceNum[0] = devnum;
powerpadsc[i][j].ButtonNum[0] = button;
powerpadsc[i][j].NumC = 1;
powerpadsc[i][j].ButtType = type;
powerpadsc[i][j].DeviceNum = devnum;
powerpadsc[i][j].ButtonNum = button;
}
}
@ -2166,10 +2138,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + QuizKingNames[j], &button);
QuizKingButtons[j].ButtType[0] = type;
QuizKingButtons[j].DeviceNum[0] = devnum;
QuizKingButtons[j].ButtonNum[0] = button;
QuizKingButtons[j].NumC = 1;
QuizKingButtons[j].ButtType = type;
QuizKingButtons[j].DeviceNum = devnum;
QuizKingButtons[j].ButtonNum = button;
}
// HyperShot
@ -2192,10 +2163,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + HyperShotNames[j], &button);
HyperShotButtons[j].ButtType[0] = type;
HyperShotButtons[j].DeviceNum[0] = devnum;
HyperShotButtons[j].ButtonNum[0] = button;
HyperShotButtons[j].NumC = 1;
HyperShotButtons[j].ButtType = type;
HyperShotButtons[j].DeviceNum = devnum;
HyperShotButtons[j].ButtonNum = button;
}
// Mahjong
@ -2218,10 +2188,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + MahjongNames[j], &button);
MahjongButtons[j].ButtType[0] = type;
MahjongButtons[j].DeviceNum[0] = devnum;
MahjongButtons[j].ButtonNum[0] = button;
MahjongButtons[j].NumC = 1;
MahjongButtons[j].ButtType = type;
MahjongButtons[j].DeviceNum = devnum;
MahjongButtons[j].ButtonNum = button;
}
// TopRider
@ -2244,10 +2213,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + TopRiderNames[j], &button);
TopRiderButtons[j].ButtType[0] = type;
TopRiderButtons[j].DeviceNum[0] = devnum;
TopRiderButtons[j].ButtonNum[0] = button;
TopRiderButtons[j].NumC = 1;
TopRiderButtons[j].ButtType = type;
TopRiderButtons[j].DeviceNum = devnum;
TopRiderButtons[j].ButtonNum = button;
}
// FTrainer
@ -2270,10 +2238,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + FTrainerNames[j], &button);
FTrainerButtons[j].ButtType[0] = type;
FTrainerButtons[j].DeviceNum[0] = devnum;
FTrainerButtons[j].ButtonNum[0] = button;
FTrainerButtons[j].NumC = 1;
FTrainerButtons[j].ButtType = type;
FTrainerButtons[j].DeviceNum = devnum;
FTrainerButtons[j].ButtonNum = button;
}
// FamilyKeyBoard
@ -2296,10 +2263,9 @@ UpdateInput (Config * config)
{
config->getOption (prefix + FamilyKeyBoardNames[j], &button);
fkbmap[j].ButtType[0] = type;
fkbmap[j].DeviceNum[0] = devnum;
fkbmap[j].ButtonNum[0] = button;
fkbmap[j].NumC = 1;
fkbmap[j].ButtType = type;
fkbmap[j].DeviceNum = devnum;
fkbmap[j].ButtonNum = button;
}
}
@ -2311,11 +2277,11 @@ const char *GamePadNames[GAMEPAD_NUM_BUTTONS] = { "A", "B", "Select", "Start",
const char *DefaultGamePadDevice[GAMEPAD_NUM_DEVICES] =
{ "Keyboard", "None", "None", "None" };
const int DefaultGamePad[GAMEPAD_NUM_DEVICES][GAMEPAD_NUM_BUTTONS] =
{ {SDLK_F, SDLK_D, SDLK_S, SDLK_RETURN,
SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
{ {SDLK_f, SDLK_d, SDLK_s, SDLK_RETURN,
SDLK_UP, SDLK_DOWN, SDLK_LEFT, SDLK_RIGHT, -1, -1},
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
};
// PowerPad defaults

View File

@ -1,34 +1,39 @@
#ifndef _aosdfjk02fmasf
#define _aosdfjk02fmasf
#include "../common/configSys.h"
#include <stdint.h>
#define MAXBUTTCONFIG 4
typedef struct {
uint8 ButtType[MAXBUTTCONFIG];
uint8 DeviceNum[MAXBUTTCONFIG];
//uint16 ButtonNum[MAXBUTTCONFIG];
int ButtonNum[MAXBUTTCONFIG];
uint32 NumC;
#include "common/configSys.h"
//#define MAXBUTTCONFIG 4
enum {
BUTTC_KEYBOARD = 0,
BUTTC_JOYSTICK = 1,
BUTTC_MOUSE = 2
};
struct ButtConfig
{
int ButtType; //[MAXBUTTCONFIG];
int DeviceNum; //[MAXBUTTCONFIG];
int ButtonNum; //[MAXBUTTCONFIG];
int state;
//uint32_t NumC;
//uint64 DeviceID[MAXBUTTCONFIG]; /* TODO */
} ButtConfig;
};
extern int NoWaiting;
extern CFGSTRUCT InputConfig[];
extern ARGPSTRUCT InputArgs[];
extern int Hotkeys[];
void ParseGIInput(FCEUGI *GI);
void setHotKeys();
void setHotKeys(void);
int getKeyState( int k );
int ButtonConfigBegin();
void ButtonConfigEnd();
void ConfigButton(char *text, ButtConfig *bc);
int DWaitButton(const uint8 *text, ButtConfig *bc, int wb, int *buttonConfigStatus = NULL);
int DWaitButton(const uint8_t *text, ButtConfig *bc, int *buttonConfigStatus = NULL);
#define BUTTC_KEYBOARD 0x00
#define BUTTC_JOYSTICK 0x01
#define BUTTC_MOUSE 0x02
#define FCFGD_GAMEPAD 1
#define FCFGD_POWERPAD 2
@ -41,7 +46,7 @@ void InitInputInterface(void);
void InputUserActiveFix(void);
extern bool replaceP2StartWithMicrophone;
extern ButtConfig GamePadConfig[4][10];
//extern ButtConfig GamePadConfig[4][10];
//extern ButtConfig powerpadsc[2][12];
//extern ButtConfig QuizKingButtons[6];
//extern ButtConfig FTrainerButtons[12];
@ -54,9 +59,9 @@ int DTestButtonJoy(ButtConfig *bc);
void FCEUD_UpdateInput(void);
void UpdateInput(Config *config);
void InputCfg(const std::string &);
//void InputCfg(const std::string &);
std::string GetUserText(const char* title);
const char* ButtonName(const ButtConfig* bc, int which);
const char* ButtonName(const ButtConfig* bc);
#endif

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,92 @@
// sdl-joystick.h
#ifndef __SDL_JOYSTICK_H__
#define __SDL_JOYSTICK_H__
#include <string>
#include "Qt/main.h"
#include "Qt/input.h"
#include "Qt/sdl.h"
#define MAX_JOYSTICKS 32
struct nesGamePadMap_t
{
char guid[64];
char name[128];
char btn[GAMEPAD_NUM_BUTTONS][32];
char os[64];
nesGamePadMap_t(void);
~nesGamePadMap_t(void);
void clearMapping(void);
int parseMapping( const char *text );
};
struct jsDev_t
{
SDL_Joystick *js;
SDL_GameController *gc;
jsDev_t(void);
//~jsDev_t(void);
void init( int idx );
int close(void);
SDL_Joystick *getJS(void);
bool isGameController(void);
bool isConnected(void);
void print(void);
int bindPort( int idx );
int unbindPort( int idx );
int getBindPorts(void);
const char *getName(void);
const char *getGUID(void);
private:
int devIdx;
int portBindMask;
std::string guidStr;
std::string name;
};
class GamePad_t
{
public:
ButtConfig bmap[GAMEPAD_NUM_BUTTONS];
GamePad_t(void);
~GamePad_t(void);
int init( int port, const char *guid, const char *profile = NULL );
const char *getGUID(void);
int loadDefaults(void);
int loadProfile( const char *name, const char *guid = NULL );
int getDeviceIndex(void){ return devIdx; }
int setDeviceIndex( int devIdx );
int setMapping( const char *map );
int setMapping( nesGamePadMap_t *map );
int createProfile( const char *name );
int getMapFromFile( const char *filename, char *out );
int getDefaultMap( char *out, const char *guid = NULL );
int saveMappingToFile( const char *filename, const char *txtMap );
int saveCurrentMapToFile( const char *filename );
int deleteMapping( const char *name );
private:
int devIdx;
int portNum;
};
extern GamePad_t GamePad[4];
jsDev_t *getJoystickDevice( int devNum );
#endif

View File

@ -615,12 +615,14 @@ int main(int argc, char *argv[])
std::string s;
g_config->getOption("SDL.InputCfg", &s);
if(s.size() != 0)
{
InitVideo(GameInfo);
InputCfg(s);
}
//g_config->getOption("SDL.InputCfg", &s);
//
//if(s.size() != 0)
//{
// InitVideo(GameInfo);
// InputCfg(s);
//}
// set the FAMICOM PAD 2 Mic thing
{
int t;