convert SDL todo files into markdown markup
create TODO file for 2.1.6
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TODO-SDL
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TODO-SDL
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-Features:
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- SDL.Vsync
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- let's wait on this -- there's no simple way to use the OS default in SDL unless we just don't touch it, which might be the best thing to do here.
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-GTK:
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- Better on-the-fly video resizing with window resize / video config
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- Hotkey remapping GUI
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- Smarter video config (disable widgets that are incompatible with openGL)
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- Options to investigate
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- bpp
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- scanlines
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- Cheat editor
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-SDL 1.3
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- segfaults when opening a second game
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- segfaults on fullscreen entry
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-BUGS
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- Zipped roms?
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- F1 from terminal-less gui fceux process hangs fceux (since input is required from console in cheat editor)
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-OSX
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- Single window mode does not work (the XWINDOWID hack does not work in Apple's X11 server, so this may never get fixed).
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- Zapper input is taken from GTK window instead of X11 window (a workaround could be implemented to resolve with with some #ifdef APPLE etc)
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-DOCS
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- Be sure to include details about new scons features for package maintainers so that the manpage, luascripts, and auxlib will be included in future packages
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- Docs REALLY need a cleanup/rewrite
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BUGS
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====
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Save/Load State Console Print Bug
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---------------------------------
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* ie:
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` -select state-
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State -777722344 saved `
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* If the root of the bug cannot be determined by release time, just #ifdef the print statement for win32
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Clip sides bug in BOTH WINDOWED AND FULLSCREEN mode
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---------------------------------------------------
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* Go to game genie with clip sides enabled or save a state to see
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* Ensure no clip sides is only being enabled during fullscreen
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FEATURES
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========
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XDG Standardization of Config
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-----------------------------
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* fceux currently stores stuff to ~/.fceux by default
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* FD.O/XDG recommends default to be ~/.config/fceux (and to check $XDG_whatever)
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* If the XDG folder exists, use it. If NO folder exists, use the XDG folder.
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* If .fceux exists, display a warning message but use .fceux
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* Don't move around people's config files without asking (or at all in this case)
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TESTING
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=======
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TODO
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----
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Features
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========
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* SDL.Vsync
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* let's wait on this -- there's no simple way to use the OS default in SDL unless we just don't touch it, which might be the best thing to do here.
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GTK
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===
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* Better on-the-fly video resizing with window resize / video config
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* Hotkey remapping GUI
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* Smarter video config (disable widgets that are incompatible with openGL)
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* Options to investigate:
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* bpp
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* scanlines
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* Cheat editor
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SDL 1.3
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=======
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* segfaults when opening a second game
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* segfaults on fullscreen entry
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* haven't tested this in a while
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* not a 2.1.6 target
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BUGS
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====
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* Zipped rom support borked?
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* F1 from terminal-less gui fceux process hangs fceux (since input is required from console in cheat editor)
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OSX
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===
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* Single window mode does not work (the XWINDOWID hack does not work in Apple's X11 server, so this may never get fixed).
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* Zapper input is taken from GTK window instead of X11 window (a workaround could be implemented to resolve with with some #ifdef APPLE etc)
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* Not an "official" target, but testing should be done before release on OS X
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DOCS
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====
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* Be sure to include details about new scons features for package maintainers so that the manpage, luascripts, and auxlib will be included in future packages
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* Docs REALLY need a cleanup/rewrite
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