sdl: code formatting cleanup

This commit is contained in:
punkrockguy318 2013-03-16 02:46:19 +00:00
parent 5eeafe4ae3
commit 59bd684493
1 changed files with 25 additions and 24 deletions

View File

@ -961,8 +961,7 @@ static int bcpv, bcpj;
* subsystems into a well-known state. Button configuration really
* needs to be cleaned up after the new config system is in place.
*/
int
ButtonConfigBegin ()
int ButtonConfigBegin ()
{
SDL_Surface *screen;
@ -1240,8 +1239,7 @@ static uint8 fkbkeys[0x48];
/**
* Update all of the input devices required for the active game.
*/
void
FCEUD_UpdateInput ()
void FCEUD_UpdateInput ()
{
int x;
int t = 0;
@ -1315,8 +1313,7 @@ FCEUD_UpdateInput ()
}
}
void
FCEUD_SetInput (bool fourscore, bool microphone, ESI port0, ESI port1,
void FCEUD_SetInput (bool fourscore, bool microphone, ESI port0, ESI port1,
ESIFC fcexp)
{
eoptions &= ~EO_FOURSCORE;
@ -1328,7 +1325,8 @@ FCEUD_SetInput (bool fourscore, bool microphone, ESI port0, ESI port1,
CurInputType[2] = SIFC_NONE; // No extension
}
else
{ // no Four Core emulation, check the config/movie file for controller types
{
// no Four Core emulation, check the config/movie file for controller types
CurInputType[0] = port0;
CurInputType[1] = port1;
CurInputType[2] = fcexp;
@ -1446,7 +1444,7 @@ static ButtConfig fkbmap[0x48] = {
/**
* Update the status of the Family KeyBoard.
*/
static void updatefkb ()
static void UpdateFKB ()
{
int x;
@ -1454,7 +1452,7 @@ static void updatefkb ()
{
fkbkeys[x] = 0;
if (dtestbutton (&fkbmap[x]))
if (DTestButton (&fkbmap[x]))
{
fkbkeys[x] = 1;
}
@ -1552,16 +1550,17 @@ UpdateTopRider ()
}
static ButtConfig FTrainerButtons[12] = {
MK (O), MK (P), MK (BRACKET_LEFT),
MK (BRACKET_RIGHT), MK (K), MK (L), MK (SEMICOLON),
MK (APOSTROPHE),
MK (M), MK (COMMA), MK (PERIOD), MK (SLASH)
MK (O), MK (P), MK (BRACKET_LEFT),
MK (BRACKET_RIGHT), MK (K), MK (L), MK (SEMICOLON),
MK (APOSTROPHE),
MK (M), MK (COMMA), MK (PERIOD), MK (SLASH)
};
/**
* Update the status of the FTrainer input device.
*/
static void UpdateFTrainer ()
static void
UpdateFTrainer ()
{
int x;
FTrainerData = 0;
@ -1643,7 +1642,7 @@ const char * ButtonName (const ButtConfig * bc, int which)
* Waits for a button input and returns the information as to which
* button was pressed. Used in button configuration.
*/
int DWaitButton (const uint8 * text, ButtConfig * bc, int wb)
int DWaitButton (const uint8 * text, ButtConfig * bc, int wb)
{
SDL_Event event;
static int32 LastAx[64][64];
@ -1739,7 +1738,7 @@ const char * ButtonName (const ButtConfig * bc, int which)
break;
}
return 0;
return (0);
}
/**
@ -1749,25 +1748,26 @@ const char * ButtonName (const ButtConfig * bc, int which)
* used as input for the specified button, thus allowing up to four
* possible settings for each input button.
*/
void configbutton (char *text, buttconfig * bc)
void
ConfigButton (char *text, ButtConfig * bc)
{
uint8 buf[256];
int wc;
for (wc = 0; wc < maxbuttconfig; wc++)
for (wc = 0; wc < MAXBUTTCONFIG; wc++)
{
sprintf ((char *) buf, "%s (%d)", text, wc + 1);
dwaitbutton (buf, bc, wc);
DWaitButton (buf, bc, wc);
if (wc &&
bc->butttype[wc] == bc->butttype[wc - 1] &&
bc->devicenum[wc] == bc->devicenum[wc - 1] &&
bc->buttonnum[wc] == bc->buttonnum[wc - 1])
bc->ButtType[wc] == bc->ButtType[wc - 1] &&
bc->DeviceNum[wc] == bc->DeviceNum[wc - 1] &&
bc->ButtonNum[wc] == bc->ButtonNum[wc - 1])
{
break;
}
}
bc->numc = wc;
bc->NumC = wc;
}
/**
@ -1962,7 +1962,8 @@ void InputCfg (const std::string & text)
* configuration management. Will probably want to change this in the
* future - soules.
*/
void UpdateInput (Config * config)
void
UpdateInput (Config * config)
{
char buf[64];
std::string device, prefix;