sdl: code formatting cleanup
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5eeafe4ae3
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59bd684493
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@ -961,8 +961,7 @@ static int bcpv, bcpj;
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* subsystems into a well-known state. Button configuration really
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* needs to be cleaned up after the new config system is in place.
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*/
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int
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ButtonConfigBegin ()
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int ButtonConfigBegin ()
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{
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SDL_Surface *screen;
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@ -1240,8 +1239,7 @@ static uint8 fkbkeys[0x48];
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/**
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* Update all of the input devices required for the active game.
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*/
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void
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FCEUD_UpdateInput ()
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void FCEUD_UpdateInput ()
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{
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int x;
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int t = 0;
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@ -1315,8 +1313,7 @@ FCEUD_UpdateInput ()
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}
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}
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void
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FCEUD_SetInput (bool fourscore, bool microphone, ESI port0, ESI port1,
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void FCEUD_SetInput (bool fourscore, bool microphone, ESI port0, ESI port1,
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ESIFC fcexp)
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{
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eoptions &= ~EO_FOURSCORE;
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@ -1328,7 +1325,8 @@ FCEUD_SetInput (bool fourscore, bool microphone, ESI port0, ESI port1,
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CurInputType[2] = SIFC_NONE; // No extension
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}
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else
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{ // no Four Core emulation, check the config/movie file for controller types
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{
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// no Four Core emulation, check the config/movie file for controller types
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CurInputType[0] = port0;
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CurInputType[1] = port1;
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CurInputType[2] = fcexp;
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@ -1446,7 +1444,7 @@ static ButtConfig fkbmap[0x48] = {
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/**
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* Update the status of the Family KeyBoard.
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*/
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static void updatefkb ()
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static void UpdateFKB ()
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{
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int x;
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@ -1454,7 +1452,7 @@ static void updatefkb ()
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{
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fkbkeys[x] = 0;
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if (dtestbutton (&fkbmap[x]))
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if (DTestButton (&fkbmap[x]))
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{
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fkbkeys[x] = 1;
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}
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@ -1552,16 +1550,17 @@ UpdateTopRider ()
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}
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static ButtConfig FTrainerButtons[12] = {
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MK (O), MK (P), MK (BRACKET_LEFT),
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MK (BRACKET_RIGHT), MK (K), MK (L), MK (SEMICOLON),
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MK (APOSTROPHE),
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MK (M), MK (COMMA), MK (PERIOD), MK (SLASH)
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MK (O), MK (P), MK (BRACKET_LEFT),
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MK (BRACKET_RIGHT), MK (K), MK (L), MK (SEMICOLON),
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MK (APOSTROPHE),
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MK (M), MK (COMMA), MK (PERIOD), MK (SLASH)
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};
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/**
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* Update the status of the FTrainer input device.
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*/
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static void UpdateFTrainer ()
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static void
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UpdateFTrainer ()
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{
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int x;
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FTrainerData = 0;
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@ -1643,7 +1642,7 @@ const char * ButtonName (const ButtConfig * bc, int which)
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* Waits for a button input and returns the information as to which
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* button was pressed. Used in button configuration.
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*/
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int DWaitButton (const uint8 * text, ButtConfig * bc, int wb)
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int DWaitButton (const uint8 * text, ButtConfig * bc, int wb)
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{
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SDL_Event event;
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static int32 LastAx[64][64];
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@ -1739,7 +1738,7 @@ const char * ButtonName (const ButtConfig * bc, int which)
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break;
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}
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return 0;
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return (0);
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}
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/**
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@ -1749,25 +1748,26 @@ const char * ButtonName (const ButtConfig * bc, int which)
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* used as input for the specified button, thus allowing up to four
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* possible settings for each input button.
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*/
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void configbutton (char *text, buttconfig * bc)
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void
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ConfigButton (char *text, ButtConfig * bc)
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{
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uint8 buf[256];
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int wc;
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for (wc = 0; wc < maxbuttconfig; wc++)
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for (wc = 0; wc < MAXBUTTCONFIG; wc++)
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{
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sprintf ((char *) buf, "%s (%d)", text, wc + 1);
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dwaitbutton (buf, bc, wc);
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DWaitButton (buf, bc, wc);
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if (wc &&
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bc->butttype[wc] == bc->butttype[wc - 1] &&
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bc->devicenum[wc] == bc->devicenum[wc - 1] &&
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bc->buttonnum[wc] == bc->buttonnum[wc - 1])
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bc->ButtType[wc] == bc->ButtType[wc - 1] &&
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bc->DeviceNum[wc] == bc->DeviceNum[wc - 1] &&
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bc->ButtonNum[wc] == bc->ButtonNum[wc - 1])
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{
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break;
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}
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}
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bc->numc = wc;
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bc->NumC = wc;
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}
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/**
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@ -1962,7 +1962,8 @@ void InputCfg (const std::string & text)
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* configuration management. Will probably want to change this in the
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* future - soules.
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*/
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void UpdateInput (Config * config)
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void
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UpdateInput (Config * config)
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{
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char buf[64];
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std::string device, prefix;
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