Now it clears previous input display when starts playing a movie from power-on.
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@ -1053,6 +1053,7 @@ bool FCEUI_LoadMovie(const char *fname, bool _read_only, int _pauseframe)
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freshMovie = true; //Movie has been loaded, so it must be unaltered
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if (bindSavestate) AutoSS = false; //If bind savestate to movie is true, then their isn't a valid auto-save to load, so flag it
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cur_input_display = 0; //clear previous input display
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//fully reload the game to reinitialize everything before playing any movie
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poweron(true);
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@ -1906,6 +1907,7 @@ void FCEUI_MoviePlayFromBeginning(void)
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{
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movie_readonly = true;
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movieMode = MOVIEMODE_PLAY;
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cur_input_display = 0; //clear previous input display
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poweron(true);
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currFrameCounter = 0;
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FCEU_DispMessage("Movie is now Read-Only. Playing from beginning.",0);
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