snapname now fixed and slgith SConstruct cleanup
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@ -64,11 +64,13 @@ else:
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dir = ''
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dir = ''
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zenity = 0
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zenity = 0
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print "Checking for zenity..."
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print "Checking for zenity...",
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for x in directories:
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for x in directories:
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if os.path.isfile(os.path.join(x, "zenity")):
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if os.path.isfile(os.path.join(x, "zenity")):
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zenity = 1
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zenity = 1
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if zenity != 1:
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if zenity:
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print 'yes'
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else:
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print "*** WARNING ***"
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print "*** WARNING ***"
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print "Zenity could not be found in the PATH. File dialogs will not work without zenity installed."
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print "Zenity could not be found in the PATH. File dialogs will not work without zenity installed."
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raw_input('Press any key to continue. . .')
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raw_input('Press any key to continue. . .')
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@ -319,8 +319,8 @@ UpdateEMUCore(Config *config)
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config->getOption("SDL.DisableSpriteLimit", &flag);
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config->getOption("SDL.DisableSpriteLimit", &flag);
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FCEUI_DisableSpriteLimitation(flag ? 1 : 0);
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FCEUI_DisableSpriteLimitation(flag ? 1 : 0);
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// config->getOption("SDL.SnapName", &flag);
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config->getOption("SDL.SnapName", &flag);
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// FCEUI_SetSnapName(flag ? true : false);
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FCEUI_SetSnapName(flag ? true : false);
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config->getOption("SDL.ScanLineStart", &start);
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config->getOption("SDL.ScanLineStart", &start);
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config->getOption("SDL.ScanLineEnd", &end);
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config->getOption("SDL.ScanLineEnd", &end);
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@ -795,7 +795,7 @@ void FCEUI_SetGameGenie(bool a)
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void FCEUI_SetSnapName(bool a)
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void FCEUI_SetSnapName(bool a)
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{
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{
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FSettings.SnapName=a;
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FSettings.SnapName= a;
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}
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}
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int32 FCEUI_GetDesiredFPS(void)
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int32 FCEUI_GetDesiredFPS(void)
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