Changed command line lua script fullpath resolution logic to use cross platform QFileInfo instead of unix realpath.
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@ -25,6 +25,7 @@
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#include <limits.h>
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#include <unzip.h>
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#include <QFileInfo>
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#include <QStyleFactory>
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#include "Qt/main.h"
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#include "Qt/throttle.h"
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@ -961,18 +962,27 @@ int fceuWrapperInit( int argc, char *argv[] )
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// load lua script if option passed
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g_config->getOption("SDL.LuaScript", &s);
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g_config->setOption("SDL.LuaScript", "");
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if (s != "")
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if (s.size() > 0)
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{
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#if defined(__linux__) || defined(__APPLE__) || defined(__unix__)
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QFileInfo fi( s.c_str() );
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// Resolve absolute path to file
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char fullpath[2048];
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if ( realpath( s.c_str(), fullpath ) != NULL )
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if ( fi.exists() )
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{
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//printf("Fullpath: '%s'\n", fullpath );
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s.assign( fullpath );
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//printf("FI: '%s'\n", fi.absoluteFilePath().toStdString().c_str() );
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//printf("FI: '%s'\n", fi.canonicalFilePath().toStdString().c_str() );
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s = fi.canonicalFilePath().toStdString();
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}
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#endif
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//#if defined(__linux__) || defined(__APPLE__) || defined(__unix__)
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//
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// // Resolve absolute path to file
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// char fullpath[2048];
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// if ( realpath( s.c_str(), fullpath ) != NULL )
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// {
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// printf("Fullpath: '%s'\n", fullpath );
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// s.assign( fullpath );
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// }
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//#endif
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FCEU_LoadLuaCode(s.c_str());
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}
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#endif
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