Merge pull request #131 from mjbudd77/master
Qt GUI Palette Config Window Update
This commit is contained in:
commit
49a330532d
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@ -388,6 +388,7 @@ set(SRC_DRIVERS_SDL
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/ConsoleViewerSDL.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/GamePadConf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/HotKeyConf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/PaletteConf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/ConsoleVideoConf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/ConsoleSoundConf.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/drivers/Qt/AboutWindow.cpp
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@ -16,6 +16,7 @@
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static const char *Authors[] = {
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"Linux/SDL Developers:",
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"\t mjbudd77",
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"\t Lukas Sabota //punkrockguy318", "\t Soules", "\t Bryan Cain", "\t radsaq",
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"\t Shinydoofy",
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"FceuX 2.0 Developers:",
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@ -262,10 +262,12 @@ void ConsoleSndConfDialog_t::bufSizeChanged(int value)
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g_config->setOption ("SDL.Sound.BufSize", value);
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// reset sound subsystem for changes to take effect
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fceuWrapperLock();
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KillSound ();
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InitSound ();
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fceuWrapperUnLock();
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if ( fceuWrapperTryLock() )
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{
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KillSound ();
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InitSound ();
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fceuWrapperUnLock();
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}
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}
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::volumeChanged(int value)
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@ -278,9 +280,11 @@ void ConsoleSndConfDialog_t::volumeChanged(int value)
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g_config->setOption ("SDL.Sound.Volume", value);
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fceuWrapperLock();
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FCEUI_SetSoundVolume (value);
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fceuWrapperUnLock();
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetSoundVolume (value);
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fceuWrapperUnLock();
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}
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}
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::triangleChanged(int value)
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@ -293,9 +297,11 @@ void ConsoleSndConfDialog_t::triangleChanged(int value)
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g_config->setOption ("SDL.Sound.TriangleVolume", value);
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fceuWrapperLock();
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FCEUI_SetTriangleVolume (value);
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fceuWrapperUnLock();
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetTriangleVolume (value);
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fceuWrapperUnLock();
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}
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}
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::square1Changed(int value)
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@ -308,9 +314,11 @@ void ConsoleSndConfDialog_t::square1Changed(int value)
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g_config->setOption ("SDL.Sound.Square1Volume", value);
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fceuWrapperLock();
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FCEUI_SetSquare1Volume (value);
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fceuWrapperUnLock();
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetSquare1Volume (value);
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fceuWrapperUnLock();
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}
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}
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::square2Changed(int value)
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@ -323,9 +331,11 @@ void ConsoleSndConfDialog_t::square2Changed(int value)
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g_config->setOption ("SDL.Sound.Square2Volume", value);
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fceuWrapperLock();
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FCEUI_SetSquare2Volume (value);
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fceuWrapperUnLock();
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetSquare2Volume (value);
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fceuWrapperUnLock();
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}
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}
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::noiseChanged(int value)
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@ -338,9 +348,11 @@ void ConsoleSndConfDialog_t::noiseChanged(int value)
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g_config->setOption ("SDL.Sound.NoiseVolume", value);
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fceuWrapperLock();
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FCEUI_SetNoiseVolume (value);
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fceuWrapperUnLock();
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetNoiseVolume (value);
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fceuWrapperUnLock();
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}
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}
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::pcmChanged(int value)
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@ -353,9 +365,11 @@ void ConsoleSndConfDialog_t::pcmChanged(int value)
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g_config->setOption ("SDL.Sound.PCMVolume", value);
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fceuWrapperLock();
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FCEUI_SetPCMVolume (value);
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fceuWrapperUnLock();
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetPCMVolume (value);
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fceuWrapperUnLock();
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}
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}
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//----------------------------------------------------
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void ConsoleSndConfDialog_t::enaSoundStateChange(int value)
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@ -427,10 +441,12 @@ void ConsoleSndConfDialog_t::soundQualityChanged(int index)
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g_config->setOption ("SDL.Sound.Quality", qualitySelect->itemData(index).toInt() );
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// reset sound subsystem for changes to take effect
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fceuWrapperLock();
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KillSound ();
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InitSound ();
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fceuWrapperUnLock();
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if ( fceuWrapperTryLock() )
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{
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KillSound ();
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InitSound ();
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fceuWrapperUnLock();
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}
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g_config->save ();
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}
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//----------------------------------------------------
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@ -440,10 +456,12 @@ void ConsoleSndConfDialog_t::soundRateChanged(int index)
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g_config->setOption ("SDL.Sound.Rate", rateSelect->itemData(index).toInt() );
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// reset sound subsystem for changes to take effect
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fceuWrapperLock();
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KillSound ();
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InitSound ();
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fceuWrapperUnLock();
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if ( fceuWrapperTryLock() )
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{
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KillSound ();
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InitSound ();
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fceuWrapperUnLock();
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}
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g_config->save ();
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}
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//----------------------------------------------------
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@ -19,6 +19,7 @@
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#include "Qt/ConsoleWindow.h"
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#include "Qt/GamePadConf.h"
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#include "Qt/HotKeyConf.h"
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#include "Qt/PaletteConf.h"
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#include "Qt/ConsoleSoundConf.h"
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#include "Qt/ConsoleVideoConf.h"
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#include "Qt/AboutWindow.h"
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@ -39,7 +40,7 @@ consoleWin_t::consoleWin_t(QWidget *parent)
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setWindowIcon(QIcon(":fceux1.png"));
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gameTimer = new QTimer( this );
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mutex = new QMutex( QMutex::NonRecursive );
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mutex = new QMutex( QMutex::Recursive );
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emulatorThread = new emulatorThread_t();
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connect(emulatorThread, &QThread::finished, emulatorThread, &QObject::deleteLater);
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@ -285,6 +286,14 @@ void consoleWin_t::createMainMenu(void)
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optMenu->addAction(hotkeyConfig);
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// Options -> Palette Config
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paletteConfig = new QAction(tr("Palette Config"), this);
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//paletteConfig->setShortcut( QKeySequence(tr("Ctrl+C")));
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paletteConfig->setStatusTip(tr("Palette Configure"));
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connect(paletteConfig, SIGNAL(triggered()), this, SLOT(openPaletteConfWin(void)) );
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optMenu->addAction(paletteConfig);
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// Options -> Auto-Resume
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autoResume = new QAction(tr("Auto-Resume Play"), this);
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//autoResume->setShortcut( QKeySequence(tr("Ctrl+C")));
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@ -931,6 +940,22 @@ void consoleWin_t::openHotkeyConfWin(void)
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//printf("Hotkey Config Window Destroyed\n");
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}
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void consoleWin_t::openPaletteConfWin(void)
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{
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PaletteConfDialog_t *paletteConfWin;
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//printf("Open Palette Config Window\n");
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paletteConfWin = new PaletteConfDialog_t(this);
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paletteConfWin->show();
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paletteConfWin->exec();
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delete paletteConfWin;
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//printf("Palette Config Window Destroyed\n");
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}
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void consoleWin_t::toggleAutoResume(void)
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{
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//printf("Auto Resume: %i\n", autoResume->isChecked() );
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@ -67,6 +67,7 @@ class consoleWin_t : public QMainWindow
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QAction *gameSoundConfig;
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QAction *gameVideoConfig;
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QAction *hotkeyConfig;
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QAction *paletteConfig;
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QAction *autoResume;
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QAction *fullscreen;
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QAction *aboutAct;
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@ -116,6 +117,7 @@ class consoleWin_t : public QMainWindow
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void openGameSndConfWin(void);
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void openGameVideoConfWin(void);
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void openHotkeyConfWin(void);
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void openPaletteConfWin(void);
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void toggleAutoResume(void);
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void toggleFullscreen(void);
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void updatePeriodic(void);
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@ -0,0 +1,243 @@
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// PaletteConf.cpp
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//
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#include <QFileDialog>
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#include "Qt/PaletteConf.h"
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#include "Qt/main.h"
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#include "Qt/input.h"
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#include "Qt/config.h"
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#include "Qt/keyscan.h"
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#include "Qt/fceuWrapper.h"
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//----------------------------------------------------
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PaletteConfDialog_t::PaletteConfDialog_t(QWidget *parent)
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: QDialog( parent )
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{
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QVBoxLayout *mainLayout, *vbox;
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QHBoxLayout *hbox1;
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QGroupBox *frame;
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//QPushButton *closebutton;
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QPushButton *button;
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int hue, tint;
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char stmp[64];
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std::string paletteFile;
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// sync with config
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g_config->getOption ("SDL.Hue", &hue);
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g_config->getOption ("SDL.Tint", &tint);
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setWindowTitle( tr("Palette Config") );
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mainLayout = new QVBoxLayout();
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frame = new QGroupBox( tr("Custom Palette:") );
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hbox1 = new QHBoxLayout();
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button = new QPushButton( tr("Open Palette") );
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hbox1->addWidget( button );
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connect( button, SIGNAL(clicked(void)), this, SLOT(openPaletteFile(void)) );
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g_config->getOption ("SDL.Palette", &paletteFile);
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custom_palette_path = new QLineEdit();
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custom_palette_path->setReadOnly(true);
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custom_palette_path->setText( paletteFile.c_str() );
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hbox1->addWidget( custom_palette_path );
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button = new QPushButton( tr("Clear") );
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hbox1->addWidget( button );
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connect( button, SIGNAL(clicked(void)), this, SLOT(clearPalette(void)) );
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frame->setLayout( hbox1 );
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mainLayout->addWidget( frame );
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frame = new QGroupBox( tr("NTSC Palette Controls:") );
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vbox = new QVBoxLayout();
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useNTSC = new QCheckBox( tr("Use NTSC Palette") );
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int ntscPaletteEnable;
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g_config->getOption("SDL.NTSCpalette", &ntscPaletteEnable);
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useNTSC->setChecked( ntscPaletteEnable );
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connect(useNTSC , SIGNAL(stateChanged(int)), this, SLOT(use_NTSC_Changed(int)) );
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vbox->addWidget( useNTSC );
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sprintf( stmp, "Tint: %3i \n", tint );
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tintFrame = new QGroupBox( tr(stmp) );
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hbox1 = new QHBoxLayout();
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tintSlider = new QSlider( Qt::Horizontal );
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tintSlider->setMinimum( 0);
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tintSlider->setMaximum(128);
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tintSlider->setValue( tint );
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connect( tintSlider, SIGNAL(valueChanged(int)), this, SLOT(tintChanged(int)) );
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hbox1->addWidget( tintSlider );
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tintFrame->setLayout( hbox1 );
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vbox->addWidget( tintFrame );
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sprintf( stmp, "Hue: %3i \n", hue );
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hueFrame = new QGroupBox( tr(stmp) );
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hbox1 = new QHBoxLayout();
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hueSlider = new QSlider( Qt::Horizontal );
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hueSlider->setMinimum( 0);
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hueSlider->setMaximum(128);
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hueSlider->setValue( hue );
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connect( hueSlider, SIGNAL(valueChanged(int)), this, SLOT(hueChanged(int)) );
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hbox1->addWidget( hueSlider );
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hueFrame->setLayout( hbox1 );
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vbox->addWidget( hueFrame );
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frame->setLayout( vbox );
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mainLayout->addWidget( frame );
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setLayout( mainLayout );
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}
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//----------------------------------------------------
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PaletteConfDialog_t::~PaletteConfDialog_t(void)
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{
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}
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//----------------------------------------------------
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void PaletteConfDialog_t::closeWindow(void)
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{
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//printf("Close Window\n");
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done(0);
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}
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//----------------------------------------------------
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void PaletteConfDialog_t::hueChanged(int v)
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{
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int c, t;
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char stmp[64];
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sprintf( stmp, "Hue: %3i", v );
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hueFrame->setTitle(stmp);
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g_config->setOption ("SDL.Hue", v);
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g_config->save ();
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g_config->getOption ("SDL.Tint", &t);
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g_config->getOption ("SDL.NTSCpalette", &c);
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetNTSCTH (c, t, v);
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fceuWrapperUnLock();
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}
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}
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//----------------------------------------------------
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void PaletteConfDialog_t::tintChanged(int v)
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{
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int c, h;
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char stmp[64];
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sprintf( stmp, "Tint: %3i", v );
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tintFrame->setTitle(stmp);
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g_config->setOption ("SDL.Tint", v);
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g_config->save ();
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g_config->getOption ("SDL.NTSCpalette", &c);
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g_config->getOption ("SDL.Hue", &h);
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetNTSCTH (c, v, h);
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fceuWrapperUnLock();
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}
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}
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//----------------------------------------------------
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void PaletteConfDialog_t::use_NTSC_Changed(int state)
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{
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int h, t;
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int value = (state == Qt::Unchecked) ? 0 : 1;
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g_config->setOption ("SDL.NTSCpalette", value);
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g_config->save ();
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g_config->getOption ("SDL.Hue", &h);
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g_config->getOption ("SDL.Tint", &t);
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetNTSCTH (value, t, h);
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//UpdateEMUCore (g_config);
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fceuWrapperUnLock();
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}
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}
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//----------------------------------------------------
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void PaletteConfDialog_t::clearPalette(void)
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{
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g_config->setOption ("SDL.Palette", "");
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custom_palette_path->setText("");
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if ( fceuWrapperTryLock() )
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{
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FCEUI_SetUserPalette( NULL, 0);
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fceuWrapperUnLock();
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}
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}
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//----------------------------------------------------
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void PaletteConfDialog_t::openPaletteFile(void)
|
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{
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int ret;
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QString filename;
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QFileDialog dialog(this, tr("Open NES Palette") );
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dialog.setFileMode(QFileDialog::ExistingFile);
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dialog.setNameFilter(tr("NES Palettes (*.pal)(*.PAL) ;; All files (*)"));
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dialog.setViewMode(QFileDialog::List);
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dialog.setDirectory( tr("/usr/share/fceux/palettes") );
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// the gnome default file dialog is not playing nice with QT.
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// TODO make this a config option to use native file dialog.
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dialog.setOption(QFileDialog::DontUseNativeDialog, true);
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dialog.show();
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ret = dialog.exec();
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||||
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if ( ret )
|
||||
{
|
||||
QStringList fileList;
|
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fileList = dialog.selectedFiles();
|
||||
|
||||
if ( fileList.size() > 0 )
|
||||
{
|
||||
filename = fileList[0];
|
||||
}
|
||||
}
|
||||
|
||||
if ( filename.isNull() )
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||||
{
|
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return;
|
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}
|
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qDebug() << "selected file path : " << filename.toUtf8();
|
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|
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g_config->setOption ("SDL.Palette", filename.toStdString().c_str() );
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g_config->setOption ("SDL.NTSCpalette", 0);
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||||
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if ( fceuWrapperTryLock() )
|
||||
{
|
||||
LoadCPalette ( filename.toStdString().c_str() );
|
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fceuWrapperUnLock();
|
||||
}
|
||||
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custom_palette_path->setText( filename.toStdString().c_str() );
|
||||
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useNTSC->setChecked( 0 );
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|
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return;
|
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}
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//----------------------------------------------------
|
|
@ -0,0 +1,46 @@
|
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// PaletteConf.h
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <QWidget>
|
||||
#include <QDialog>
|
||||
#include <QVBoxLayout>
|
||||
#include <QHBoxLayout>
|
||||
#include <QComboBox>
|
||||
#include <QCheckBox>
|
||||
#include <QPushButton>
|
||||
#include <QLabel>
|
||||
#include <QFrame>
|
||||
#include <QGroupBox>
|
||||
#include <QLineEdit>
|
||||
|
||||
#include "Qt/main.h"
|
||||
|
||||
class PaletteConfDialog_t : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PaletteConfDialog_t(QWidget *parent = 0);
|
||||
~PaletteConfDialog_t(void);
|
||||
|
||||
protected:
|
||||
QLineEdit *custom_palette_path;
|
||||
QCheckBox *useNTSC;
|
||||
QSlider *tintSlider;
|
||||
QSlider *hueSlider;
|
||||
QGroupBox *tintFrame;
|
||||
QGroupBox *hueFrame;
|
||||
private:
|
||||
|
||||
public slots:
|
||||
void closeWindow(void);
|
||||
private slots:
|
||||
void hueChanged(int value);
|
||||
void tintChanged(int value);
|
||||
void openPaletteFile(void);
|
||||
void clearPalette(void);
|
||||
void use_NTSC_Changed(int v);
|
||||
|
||||
};
|
|
@ -56,7 +56,9 @@ static int inited = 0;
|
|||
static int noconfig=0;
|
||||
static int frameskip=0;
|
||||
static int periodic_saves = 0;
|
||||
static bool mutexLocked = 0;
|
||||
static int mutexLocks = 0;
|
||||
static int mutexPending = 0;
|
||||
static bool emulatorHasMutux = 0;
|
||||
|
||||
extern double g_fpsScale;
|
||||
|
||||
|
@ -78,6 +80,7 @@ int mutecapture = 0;
|
|||
void FCEUD_Message(const char *text)
|
||||
{
|
||||
fputs(text, stdout);
|
||||
fprintf(stdout, "\n");
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -910,29 +913,33 @@ static void DoFun(int frameskip, int periodic_saves)
|
|||
|
||||
void fceuWrapperLock(void)
|
||||
{
|
||||
mutexPending++;
|
||||
consoleWindow->mutex->lock();
|
||||
mutexLocked = 1;
|
||||
mutexPending--;
|
||||
mutexLocks++;
|
||||
}
|
||||
|
||||
bool fceuWrapperTryLock(int timeout)
|
||||
{
|
||||
bool lockAcq;
|
||||
|
||||
mutexPending++;
|
||||
lockAcq = consoleWindow->mutex->tryLock( timeout );
|
||||
mutexPending--;
|
||||
|
||||
if ( lockAcq )
|
||||
{
|
||||
mutexLocked = 1;
|
||||
mutexLocks++;
|
||||
}
|
||||
return lockAcq;
|
||||
}
|
||||
|
||||
void fceuWrapperUnLock(void)
|
||||
{
|
||||
if ( mutexLocked )
|
||||
if ( mutexLocks > 0 )
|
||||
{
|
||||
consoleWindow->mutex->unlock();
|
||||
mutexLocked = 0;
|
||||
mutexLocks--;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -942,12 +949,30 @@ void fceuWrapperUnLock(void)
|
|||
|
||||
bool fceuWrapperIsLocked(void)
|
||||
{
|
||||
return mutexLocked;
|
||||
return mutexLocks > 0;
|
||||
}
|
||||
|
||||
int fceuWrapperUpdate( void )
|
||||
{
|
||||
fceuWrapperLock();
|
||||
bool lock_acq;
|
||||
|
||||
// If a request is pending,
|
||||
// sleep to allow request to be serviced.
|
||||
if ( mutexPending > 0 )
|
||||
{
|
||||
usleep( 100000 );
|
||||
}
|
||||
|
||||
lock_acq = fceuWrapperTryLock();
|
||||
|
||||
if ( !lock_acq )
|
||||
{
|
||||
printf("Error: Emulator Failed to Acquire Mutex\n");
|
||||
usleep( 100000 );
|
||||
|
||||
return -1;
|
||||
}
|
||||
emulatorHasMutux = 1;
|
||||
|
||||
if ( GameInfo && !FCEUI_EmulationPaused() )
|
||||
{
|
||||
|
@ -955,6 +980,8 @@ int fceuWrapperUpdate( void )
|
|||
|
||||
fceuWrapperUnLock();
|
||||
|
||||
emulatorHasMutux = 0;
|
||||
|
||||
while ( SpeedThrottle() )
|
||||
{
|
||||
// Input device processing is in main thread
|
||||
|
@ -966,6 +993,8 @@ int fceuWrapperUpdate( void )
|
|||
{
|
||||
fceuWrapperUnLock();
|
||||
|
||||
emulatorHasMutux = 0;
|
||||
|
||||
usleep( 100000 );
|
||||
}
|
||||
return 0;
|
||||
|
|
|
@ -26,7 +26,7 @@ int fceuWrapperInit( int argc, char *argv[] );
|
|||
int fceuWrapperClose( void );
|
||||
int fceuWrapperUpdate( void );
|
||||
void fceuWrapperLock(void);
|
||||
bool fceuWrapperTryLock(int timeout);
|
||||
bool fceuWrapperTryLock(int timeout = 1000);
|
||||
bool fceuWrapperIsLocked(void);
|
||||
void fceuWrapperUnLock(void);
|
||||
int fceuWrapperSoftReset(void);
|
||||
|
|
|
@ -297,6 +297,7 @@ static void RedoPalette()
|
|||
{
|
||||
if (s_curbpp > 8)
|
||||
{
|
||||
//printf("Refresh Palette\n");
|
||||
SetPaletteBlitToHigh((uint8*)s_psdl);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -46,8 +46,8 @@ pal palette_game[64*8]; //custom palette for an individual game. (formerly palet
|
|||
pal palette_user[64*8]; //user's overridden palette (formerly palettec)
|
||||
pal palette_ntsc[64*8]; //mathematically generated NTSC palette (formerly paletten)
|
||||
|
||||
static bool palette_game_available; //whether palette_game is available
|
||||
static bool palette_user_available; //whether palette_user is available
|
||||
static bool palette_game_available=false; //whether palette_game is available
|
||||
static bool palette_user_available=false; //whether palette_user is available
|
||||
|
||||
//ntsc parameters:
|
||||
bool ntsccol_enable = false; //whether NTSC palette is selected
|
||||
|
|
Loading…
Reference in New Issue