Added JS joypad object functionality.
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6248b0ee64
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446763b232
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@ -71,6 +71,8 @@
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// File Base Name from Core
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extern char FileBase[];
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extern uint8 joy[4];
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extern uint32 GetGamepadPressedImmediate();
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static thread_local FCEU::JSEngine* currentEngine = nullptr;
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@ -96,6 +98,56 @@ ColorScriptObject::~ColorScriptObject()
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//printf("ColorScriptObject %p Destructor: %i\n", this, numInstances);
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}
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//----------------------------------------------------
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//---- Joypad Object
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//----------------------------------------------------
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int JoypadScriptObject::numInstances = 0;
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JoypadScriptObject::JoypadScriptObject(int playerIdx)
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: QObject()
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{
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numInstances++;
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//printf("JoypadScriptObject %p Constructor: %i\n", this, numInstances);
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moveToThread(QApplication::instance()->thread());
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player = playerIdx;
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}
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//----------------------------------------------------
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JoypadScriptObject::~JoypadScriptObject()
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{
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numInstances--;
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//printf("JoypadScriptObject %p Destructor: %i\n", this, numInstances);
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}
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//----------------------------------------------------
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void JoypadScriptObject::readData()
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{
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uint8_t buttons = joy[player];
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a = (buttons & 0x01) ? true : false;
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b = (buttons & 0x02) ? true : false;
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select = (buttons & 0x04) ? true : false;
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start = (buttons & 0x08) ? true : false;
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up = (buttons & 0x10) ? true : false;
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down = (buttons & 0x20) ? true : false;
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left = (buttons & 0x40) ? true : false;
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right = (buttons & 0x80) ? true : false;
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}
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//----------------------------------------------------
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void JoypadScriptObject::readDataPhy()
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{
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uint32_t gpData = GetGamepadPressedImmediate();
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uint8_t buttons = gpData >> (player * 8);
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a = (buttons & 0x01) ? true : false;
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b = (buttons & 0x02) ? true : false;
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select = (buttons & 0x04) ? true : false;
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start = (buttons & 0x08) ? true : false;
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up = (buttons & 0x10) ? true : false;
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down = (buttons & 0x20) ? true : false;
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left = (buttons & 0x40) ? true : false;
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right = (buttons & 0x80) ? true : false;
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}
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//----------------------------------------------------
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//---- EMU State Object
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//----------------------------------------------------
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int EmuStateScriptObject::numInstances = 0;
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@ -784,6 +836,50 @@ void PpuScriptObject::writeByte(int address, int value)
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}
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}
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//----------------------------------------------------
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//---- Input Script Object
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//----------------------------------------------------
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//----------------------------------------------------
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InputScriptObject::InputScriptObject(QObject* parent)
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: QObject(parent)
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{
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script = qobject_cast<QtScriptInstance*>(parent);
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engine = script->getEngine();
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for (int i=0; i<MAX_NUM_JOYPADS; i++)
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{
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joypad[i].qObj = new JoypadScriptObject(i);
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joypad[i].jsObj = engine->newQObject( joypad[i].qObj );
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//#if QT_VERSION >= QT_VERSION_CHECK(6,0,0)
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// QJSEngine::setObjectOwnership( joypad[i].qObj, QJSEngine::CppScriptOwnership);
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//#endif
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}
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}
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//----------------------------------------------------
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InputScriptObject::~InputScriptObject()
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{
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}
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//----------------------------------------------------
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QJSValue InputScriptObject::readJoypad(int player, bool immediate)
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{
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if ( (player < 0) || (player >= MAX_NUM_JOYPADS) )
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{
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QString msg = "Error: Joypad player index (" + QString::number(player) + ") is out of bounds!\n";
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engine->throwError(QJSValue::RangeError, msg);
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player = 0;
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}
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if (immediate)
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{
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joypad[player].qObj->readDataPhy();
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}
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else
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{
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joypad[player].qObj->readData();
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}
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return joypad[player].jsObj;
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}
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//----------------------------------------------------
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//---- Memory Script Object
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//----------------------------------------------------
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//----------------------------------------------------
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@ -1317,6 +1413,11 @@ void QtScriptInstance::shutdownEngine()
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delete mem;
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mem = nullptr;
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}
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if (input != nullptr)
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{
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delete input;
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input = nullptr;
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}
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if (ui_rootWidget != nullptr)
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{
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@ -1343,6 +1444,7 @@ int QtScriptInstance::initEngine()
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rom = new JS::RomScriptObject(this);
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ppu = new JS::PpuScriptObject(this);
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mem = new JS::MemoryScriptObject(this);
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input = new JS::InputScriptObject(this);
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emu->setDialog(dialog);
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rom->setDialog(dialog);
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@ -1374,6 +1476,11 @@ int QtScriptInstance::initEngine()
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engine->globalObject().setProperty("memory", memObject);
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// input
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QJSValue inputObject = engine->newQObject(input);
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engine->globalObject().setProperty("input", inputObject);
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// gui
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QJSValue guiObject = engine->newQObject(this);
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@ -1778,7 +1885,7 @@ QtScriptManager::QtScriptManager(QObject* parent)
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: QObject(parent)
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{
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_instance = this;
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monitorThread = new ScriptMonitorThread_t();
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monitorThread = new ScriptMonitorThread_t(this);
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monitorThread->start();
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periodicUpdateTimer = new QTimer(this);
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@ -105,6 +105,49 @@ public slots:
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Q_INVOKABLE void setPalette(int p){ _palette = p; }
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};
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class JoypadScriptObject: public QObject
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{
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Q_OBJECT
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Q_PROPERTY(bool up READ getUp)
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Q_PROPERTY(bool down READ getDown)
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Q_PROPERTY(bool left READ getLeft)
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Q_PROPERTY(bool right READ getRight)
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Q_PROPERTY(bool select READ getSelect)
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Q_PROPERTY(bool start READ getStart)
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Q_PROPERTY(bool a READ getA)
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Q_PROPERTY(bool b READ getB)
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Q_PROPERTY(int player READ getPlayer)
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public:
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JoypadScriptObject(int playerIdx);
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~JoypadScriptObject();
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void readData();
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void readDataPhy();
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private:
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bool up = false;
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bool down = false;
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bool left = false;
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bool right = false;
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bool select = false;
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bool start = false;
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bool a = false;
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bool b = false;
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int player = 0;
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static int numInstances;
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public slots:
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Q_INVOKABLE bool getUp(){ return up; }
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Q_INVOKABLE bool getDown(){ return down; }
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Q_INVOKABLE bool getLeft(){ return left; }
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Q_INVOKABLE bool getRight(){ return right; }
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Q_INVOKABLE bool getSelect(){ return select; }
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Q_INVOKABLE bool getStart(){ return start; }
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Q_INVOKABLE bool getA(){ return a; }
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Q_INVOKABLE bool getB(){ return b; }
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Q_INVOKABLE int getPlayer(){ return player; }
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};
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class EmuStateScriptObject: public QObject
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{
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Q_OBJECT
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@ -299,6 +342,32 @@ public slots:
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Q_INVOKABLE void writeByte(int address, int value);
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};
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class InputScriptObject: public QObject
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{
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Q_OBJECT
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public:
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InputScriptObject(QObject* parent = nullptr);
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~InputScriptObject();
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void setEngine(FCEU::JSEngine* _engine){ engine = _engine; }
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void setDialog(QScriptDialog_t* _dialog){ dialog = _dialog; }
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static constexpr int MAX_NUM_JOYPADS = 4;
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private:
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FCEU::JSEngine* engine = nullptr;
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QScriptDialog_t* dialog = nullptr;
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QtScriptInstance* script = nullptr;
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struct
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{
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JoypadScriptObject* qObj;
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QJSValue jsObj;
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} joypad[MAX_NUM_JOYPADS];
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public slots:
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Q_INVOKABLE QJSValue readJoypad(int player, bool immediate = false);
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};
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} // JS
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class ScriptExecutionState
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@ -369,6 +438,7 @@ private:
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JS::RomScriptObject* rom = nullptr;
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JS::PpuScriptObject* ppu = nullptr;
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JS::MemoryScriptObject* mem = nullptr;
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JS::InputScriptObject* input = nullptr;
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QWidget* ui_rootWidget = nullptr;
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QJSValue *onFrameBeginCallback = nullptr;
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QJSValue *onFrameFinishCallback = nullptr;
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