Add mapper 174
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@ -220,6 +220,23 @@ void Mapper92_Init(CartInfo *info) {
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Latch_Init(info, M92Sync, NULL, 0x80B0, 0x8000, 0xFFFF, 0);
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}
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//------------------ Map 174 ---------------------------
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static void M174Sync(void) {
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if (latche & 0x80) {
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setprg32(0x8000, (latche >> 5) & 3);
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} else {
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setprg16(0x8000, (latche >> 4) & 7);
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setprg16(0xC000, (latche >> 4) & 7);
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}
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setchr8((latche >> 1) & 7);
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setmirror((latche & 1) ^ 1);
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}
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void Mapper174_Init(CartInfo *info) {
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Latch_Init(info, M174Sync, NULL, 0, 0x8000, 0xFFFF, 0);
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}
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//------------------ Map 200 ---------------------------
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static void M200Sync(void) {
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@ -689,7 +689,7 @@ BMAPPINGLocal bmap[] = {
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{"", 171, Mapper171_Init},
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{"", 172, Mapper172_Init},
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{"", 173, Mapper173_Init},
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// {"", 174, Mapper174_Init},
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{"NTDec 5-in-1", 174, Mapper174_Init},
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{"", 175, Mapper175_Init},
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{"BMCFK23C", 176, BMCFK23C_Init}, // zero 26-may-2012 - well, i have some WXN junk games that use 176 for instance ????. i dont know what game uses this BMCFK23C as mapper 176. we'll have to make a note when we find it.
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{"", 177, Mapper177_Init},
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@ -208,6 +208,7 @@ void Mapper170_Init(CartInfo *);
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void Mapper171_Init(CartInfo *);
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void Mapper172_Init(CartInfo *);
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void Mapper173_Init(CartInfo *);
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void Mapper174_Init(CartInfo *);
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void Mapper175_Init(CartInfo *);
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void Mapper177_Init(CartInfo *);
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void Mapper178_Init(CartInfo *);
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