sound options work better, and they save with the configuration now
This commit is contained in:
parent
ef228133f6
commit
412304e840
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@ -1,3 +1,6 @@
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//this code is sloppily ripped from an unfinished sound system written for internal use by m.gambrell
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//it is released into the public domain and its stability is not warranted
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#include "oakra.h"
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#include "dsound.h"
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@ -64,7 +67,6 @@ public:
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cPlay = 0;
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hr = ds_buf->Play(0,0,DSBPLAY_LOOPING);
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int xxx=9;
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}
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//not supported
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@ -95,7 +95,12 @@ void ApplyDefaultCommandMapping(void);
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uint8 *xbsave = NULL;
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int eoptions = EO_BGRUN | EO_FORCEISCALE;
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//global variables
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int soundoptions = SO_SECONDARY | SO_GFOCUS;
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int soundrate = 44100;
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int soundbuftime = 50;
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int soundvolume = 100;
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int soundquality = 0;
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/**
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* Contains the names of the overridden standard directories
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@ -54,10 +54,12 @@ static double winsizemulx = 1, winsizemuly = 1;
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static int winwidth, winheight;
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static int ismaximized = 0;
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static int soundrate = 44100;
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static int soundbuftime = 50;
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static int soundvolume = 100;
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static int soundquality = 0;
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extern int soundoptions;
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extern int soundrate;
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extern int soundbuftime;
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extern int soundvolume;
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extern int soundquality;
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static uint8 cpalette[192];
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//mbg 5/7/08 - I changed the ntsc settings to match pal.
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//this is more for precision emulation, instead of entertainment, which is what fceux is all about nowadays
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Binary file not shown.
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@ -1,22 +1,26 @@
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel and zeromus
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel and zeromus
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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//todo - config synchronization guards
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//todo - use correct framerate instead of 60
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//todo - find out why fast forwarding at 96khz causes buffering to glitch?
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#include <list>
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#include "common.h"
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@ -165,9 +169,9 @@ public:
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int bufferSamples = buffers.length>>1;
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//if we're we're too far behind, playback faster
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if(bufferSamples > 44100*3/60) {
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int behind = bufferSamples - 44100/60;
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incr = behind*256*60/44100/2;
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if(bufferSamples > soundrate*3/60) {
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int behind = bufferSamples - soundrate/60;
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incr = behind*256*60/soundrate/2;
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//we multiply our playback rate by 1/2 the number of frames we're behind
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}
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if(incr<256) printf("OHNO -- %d -- shouldnt be less than 256!\n",incr); //sanity check: should never be less than 256
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@ -206,8 +210,8 @@ public:
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dsout->lock();
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int remain = buffers.length>>1;
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dsout->unlock();
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if(remain<44100/60) break;
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//if(remain<44100*scale/256/60) break; ??
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if(remain<soundrate/60) break;
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//if(remain<soundrate*scale/256/60) break; ??
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Sleep(1);
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}
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}
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@ -249,10 +253,6 @@ public:
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}
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};
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//todo - a properly synchronized method ShouldntTouchSound() which is totally safe (use mutexes) and use that to guard all sound code
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//also add an alternate timer-based throttler for when sound is disabled
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static Player *player;
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static Player8 *player8;
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@ -303,7 +303,7 @@ void win_SoundInit(int bits) {
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OAKRA_Format fmt;
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fmt.format = bits==8?OAKRA_U8:OAKRA_S16;
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fmt.channels = 1;
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fmt.rate = 44100;
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fmt.rate = soundrate;
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fmt.size = OAKRA_Module::calcSize(fmt);
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OAKRA_Voice *voice = dsout->getVoice(fmt);
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@ -318,23 +318,25 @@ void win_SoundInit(int bits) {
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int InitSound() {
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if(soundoptions&SO_FORCE8BIT)
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bits = 8;
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else {
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if(!(soundoptions&SO_FORCE8BIT))
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{
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//no modern system should have this problem, and we dont use primary buffer
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/*if( (!(dscaps.dwFlags&DSCAPS_PRIMARY16BIT) && !(soundoptions&SO_SECONDARY)) ||
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(!(dscaps.dwFlags&DSCAPS_SECONDARY16BIT) && (soundoptions&SO_SECONDARY)))
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{
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FCEUD_PrintError("DirectSound: 16-bit sound is not supported. Forcing 8-bit sound.");*/
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//if(dscaps.dwFlags&DSCAPS_SECONDARY16BIT)
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bits = 16;
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//else
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// FCEUD_PrintError("DirectSound: 16-bit sound is not supported. Forcing 8-bit sound.")
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}
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bits = 8;
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win_SoundInit(bits);
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FCEUI_Sound(soundrate);
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return 1;
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// FCEUD_PrintError("DirectSound: Sound device is being emulated through waveform-audio functions. Sound quality will most likely be awful. Try to update your sound device's sound drivers.");
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}
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@ -384,11 +386,11 @@ BOOL CALLBACK SoundConCallB(HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lPara
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{
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switch(uMsg) {
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case WM_NCRBUTTONDOWN:
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case WM_NCMBUTTONDOWN:
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case WM_NCLBUTTONDOWN:break;
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case WM_NCRBUTTONDOWN:
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case WM_NCMBUTTONDOWN:
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case WM_NCLBUTTONDOWN:break;
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case WM_INITDIALOG:
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case WM_INITDIALOG:
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/* Volume Trackbar */
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SendDlgItemMessage(hwndDlg,500,TBM_SETRANGE,1,MAKELONG(0,150));
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SendDlgItemMessage(hwndDlg,500,TBM_SETTICFREQ,25,0);
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UpdateSD(hwndDlg);
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break;
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case WM_VSCROLL:
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case WM_VSCROLL:
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soundvolume=150-SendDlgItemMessage(hwndDlg,500,TBM_GETPOS,0,0);
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FCEUI_SetSoundVolume(soundvolume);
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break;
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case WM_HSCROLL:
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case WM_HSCROLL:
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{
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char tbuf[8];
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soundbuftime=SendDlgItemMessage(hwndDlg,128,TBM_GETPOS,0,0);
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//soundbufsize=(soundbuftime*soundrate/1000);
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}
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break;
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case WM_CLOSE:
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case WM_QUIT: goto gornk;
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case WM_COMMAND:
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case WM_CLOSE:
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case WM_QUIT: goto gornk;
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case WM_COMMAND:
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switch(HIWORD(wParam))
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{
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case CBN_SELENDOK:
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switch(wParam&0xFFFF)
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{
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case 1:
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gornk:
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gornk:
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DestroyWindow(hwndDlg);
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uug=0;
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break;
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return 0;
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}
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/**
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* Shows the sounds configuration dialog.
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**/
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/// Shows the sounds configuration dialog.
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void ConfigSound()
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{
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if(!uug)
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