- got rid of the EXTGUI define and associated code
- commented sdl-video.cpp
This commit is contained in:
parent
2d30eb6daf
commit
4025828176
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@ -57,10 +57,6 @@ void ParseGIInput(FCEUGI *gi)
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if(gi->inputfc>=0)
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InputType[2]=gi->inputfc;
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cspec = gi->cspecial;
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#ifdef EXTGUI
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Giggles(gi->cspecial);
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#endif
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}
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@ -83,23 +79,17 @@ static void UpdateTopRider(void);
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static uint32 JSreturn=0;
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int NoWaiting=1;
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#ifndef EXTGUI
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static void DoCheatSeq(void)
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{
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#if defined(DOS) || defined(SDL)
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SilenceSound(1);
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#endif
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KillKeyboard();
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KillVideo();
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DoConsoleCheatConfig();
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InitVideo(CurGame);
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InitKeyboard();
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#if defined(DOS) || defined(SDL)
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SilenceSound(0);
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#endif
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}
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#endif
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#include "keyscan.h"
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static char *keys=0;
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@ -171,9 +161,7 @@ static void KeyboardCommands(void)
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if(keyonly(F9)) FCEUI_SaveSnapshot();
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if(gametype!=GIT_NSF)
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{
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#ifndef EXTGUI
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if(keyonly(F2)) DoCheatSeq();
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#endif
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if(keyonly(F5))
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{
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if(is_shift)
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@ -201,13 +189,7 @@ static void KeyboardCommands(void)
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if(keyonly(F10)) FCEUI_ResetNES();
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if(keyonly(F11)) FCEUI_PowerNES();
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#ifdef EXTGUI
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if(keyonly(F3)) GUI_Hide(-1);
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if(KEY(F12)) GUI_RequestExit();
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if(KEY(ESCAPE)) CloseGame();
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#else
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if(KEY(F12) || KEY(ESCAPE)) CloseGame();
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#endif
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if(gametype==GIT_VSUNI)
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{
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@ -80,7 +80,6 @@ static void ParseGI(FCEUGI *gi)
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gametype=gi->type;
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}
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#ifndef EXTGUI
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void FCEUD_PrintError(char *s)
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{
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puts(s);
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@ -90,7 +89,6 @@ void FCEUD_Message(char *s)
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{
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fputs(s,stdout);
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}
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#endif
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static char *cpalette=0;
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static void LoadCPalette(void)
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@ -107,9 +105,6 @@ static void LoadCPalette(void)
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FCEUI_SetPaletteArray(tmpp);
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fclose(fp);
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}
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#ifdef EXTGUI
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extern CFGSTRUCT GUIConfig;
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#endif
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static CFGSTRUCT fceuconfig[]={
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AC(soundrate),
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AC(soundq),
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@ -125,9 +120,6 @@ static CFGSTRUCT fceuconfig[]={
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ACA(erendlinev),
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ADDCFGSTRUCT(InputConfig),
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ADDCFGSTRUCT(DriverConfig),
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#ifdef EXTGUI
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ADDCFGSTRUCT(GUIConfig),
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#endif
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ENDCFGSTRUCT
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};
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@ -297,9 +289,6 @@ int LoadGame(const char *path)
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}
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}
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isloaded=1;
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#ifdef EXTGUI
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if(eoptions&EO_AUTOHIDE) GUI_Hide(1);
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#endif
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FCEUD_NetworkConnect();
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return 1;
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@ -317,9 +306,6 @@ int CloseGame(void)
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if(soundrecfn)
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FCEUI_EndWaveRecord();
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#ifdef EXTGUI
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GUI_Hide(0);
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#endif
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InputUserActiveFix();
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return(1);
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}
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@ -361,11 +347,7 @@ int CLImain(int argc, char *argv[])
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CreateDirs();
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#ifdef EXTGUI
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if(argc==2 && !strcmp(argv[1],"-help")) // I hope no one has a game named "-help" :b
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#else
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if(argc<=1)
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#endif
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{
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ShowUsage(argv[0]);
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return(0);
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@ -378,10 +360,6 @@ int CLImain(int argc, char *argv[])
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LoadCPalette();
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/* All the config files and arguments are parsed now. */
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#ifdef EXTGUI
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return(1);
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#else
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if(!LoadGame(argv[argc-1]))
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{
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DriverKill();
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@ -391,13 +369,6 @@ int CLImain(int argc, char *argv[])
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while(CurGame)
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DoFun();
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#if(0)
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{
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int x;
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for(x=1;x<argc;x++)
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{ LoadGame(argv[x]); while(CurGame) DoFun(); }
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}
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#endif
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CloseGame();
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@ -405,7 +376,6 @@ int CLImain(int argc, char *argv[])
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FCEUI_Kill();
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#endif
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return(1);
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}
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@ -65,7 +65,7 @@ int KillJoysticks (void)
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{
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int n; /* joystick index */
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if(!jinited) return(0);
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if(!jinited) return(-1);
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for (n = 0; n < MAX_JOYSTICKS; n++)
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{
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if (Joysticks[n] != 0)
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@ -73,7 +73,7 @@ int KillJoysticks (void)
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Joysticks[n]=0;
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}
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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return(1);
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return(0);
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}
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/* Initialize joysticks. */
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@ -18,6 +18,9 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/// \file
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/// \brief Handles the graphical game display for the SDL implementation.
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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@ -36,15 +39,13 @@ SDL_Surface *IconSurface=NULL;
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static int curbpp;
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static int srendline,erendline;
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static int tlines;
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static int inited=0;
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static int inited;
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#ifdef OPENGL
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extern int sdlhaveogl;
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static int usingogl;
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static double exs,eys;
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#else
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static double exs,eys;
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#endif
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static double exs,eys;
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static int eefx;
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#define NWIDTH (256-((eoptions&EO_CLIPSIDES)?16:0))
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@ -53,386 +54,470 @@ static int eefx;
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static int paletterefresh;
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/* Return 1 if video was killed, 0 otherwise(video wasn't initialized). */
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int KillVideo(void)
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/**
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* Attempts to destroy the graphical video display. Returns 0 on
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* success, -1 on failure.
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*/
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int
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KillVideo()
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{
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if(IconSurface)
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{
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// if the IconSurface has been initialized, destroy it
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if(IconSurface) {
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SDL_FreeSurface(IconSurface);
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IconSurface=0;
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}
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if(inited&1)
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{
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#ifdef OPENGL
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// if the rest of the system has been initialized, shut it down
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if(inited) {
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#ifdef OPENGL
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// check for OpenGL and shut it down
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if(usingogl)
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KillOpenGL();
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else
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#endif
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if(curbpp>8)
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#endif
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// shut down the system that converts from 8 to 16/32 bpp
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if(curbpp > 8)
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KillBlitToHigh();
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// shut down the SDL video sub-system
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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inited&=~1;
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return(1);
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inited = 0;
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return 0;
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}
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inited=0;
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return(0);
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// return failure, since the system was not initialized
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// XXX soules - this seems odd to me... why is it doing this?
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return -1;
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}
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static int sponge;
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int InitVideo(FCEUGI *gi)
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/**
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* Attempts to initialize the graphical video display. Returns 0 on
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* success, -1 on failure.
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*/
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int
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InitVideo(FCEUGI *gi)
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{
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// XXX soules - const? is this necessary?
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const SDL_VideoInfo *vinf;
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int flags=0;
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int error, flags = 0;
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FCEUI_printf("Initializing video...");
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FCEUI_GetCurrentVidSystem(&srendline,&erendline);
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// check the starting, ending, and total scan lines
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FCEUI_GetCurrentVidSystem(&srendline, &erendline);
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tlines = erendline - srendline + 1;
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if(_fullscreen) sponge=Settings.specialfs;
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else sponge=Settings.special;
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#ifdef OPENGL
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usingogl=0;
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if(_opengl && sdlhaveogl && !sponge)
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{
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flags=SDL_OPENGL;
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usingogl=1;
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// XXX soules - what is the sponge variable?
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if(_fullscreen) {
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sponge = Settings.specialfs;
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} else {
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sponge = Settings.special;
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}
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#endif
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#ifdef EXTGUI
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GUI_SetVideo(_fullscreen, 0, 0);
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#endif
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// check for OpenGL and set the global flags
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#ifdef OPENGL
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usingogl = 0;
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if(_opengl && sdlhaveogl && !sponge) {
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flags = SDL_OPENGL;
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usingogl = 1;
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}
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#endif
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if(!(SDL_WasInit(SDL_INIT_VIDEO)&SDL_INIT_VIDEO))
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if(SDL_InitSubSystem(SDL_INIT_VIDEO)==-1)
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{
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// initialize the SDL video subsystem if it is not already active
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if(!SDL_WasInit(SDL_INIT_VIDEO)) {
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error = SDL_InitSubSystem(SDL_INIT_VIDEO);
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if(error) {
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FCEUD_PrintError(SDL_GetError());
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return(0);
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return -1;
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}
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inited|=1;
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}
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inited = 1;
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// shows the cursor within the display window
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SDL_ShowCursor(0);
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tlines=erendline-srendline+1;
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// determine if we can allocate the display on the video card
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vinf=SDL_GetVideoInfo();
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if(vinf->hw_available)
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flags|=SDL_HWSURFACE;
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if(_fullscreen)
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flags|=SDL_FULLSCREEN;
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flags|=SDL_HWPALETTE;
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//flags|=SDL_DOUBLEBUF;
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#ifdef OPENGL
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if(usingogl)
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{
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FCEU_printf("\n Initializing with OpenGL(Use \"-opengl 0\" to disable).\n");
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if(_doublebuf)
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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if(vinf->hw_available) {
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flags |= SDL_HWSURFACE;
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}
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else
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#endif
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if(_doublebuf && (flags&SDL_HWSURFACE))
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flags|=SDL_DOUBLEBUF;
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if(_fullscreen)
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{
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int desbpp=_bpp;
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// check if we are rendering fullscreen
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if(_fullscreen) {
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flags |= SDL_FULLSCREEN;
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}
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exs=_xscalefs;
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eys=_yscalefs;
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eefx=_efxfs;
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// gives the SDL exclusive palette control... ensures the requested colors
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flags |= SDL_HWPALETTE;
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#ifdef OPENGL
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// enable double buffering if requested and we have hardware support
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#ifdef OPENGL
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if(usingogl) {
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FCEU_printf("Initializing with OpenGL (Disable with '-opengl 0').\n");
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if(_doublebuf) {
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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}
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} else
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#endif
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if(_doublebuf && (flags & SDL_HWSURFACE)) {
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flags |= SDL_DOUBLEBUF;
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}
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if(_fullscreen) {
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int desbpp = _bpp;
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exs = _xscalefs;
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eys = _yscalefs;
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eefx = _efxfs;
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#ifdef OPENGL
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if(!usingogl) {exs=(int)exs;eys=(int)eys;}
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else desbpp=0;
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if(sponge)
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{
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exs=eys=2;
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if(sponge == 3 || sponge == 4) exs = eys = 3;
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if(sponge) {
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exs = eys = 2;
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if(sponge == 3 || sponge == 4) {
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exs = eys = 3;
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}
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eefx=0;
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if(sponge == 1 || sponge == 3) desbpp = 32;
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if(sponge == 1 || sponge == 3) {
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desbpp = 32;
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}
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}
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if( (usingogl && !_stretchx) || !usingogl)
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#endif
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if(_xres<NWIDTH*exs || exs <= 0.01)
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{
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#endif
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if(_xres < (NWIDTH * exs) || exs <= 0.01) {
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FCEUD_PrintError("xscale out of bounds.");
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KillVideo();
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return(0);
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return -1;
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}
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#ifdef OPENGL
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#ifdef OPENGL
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if( (usingogl && !_stretchy) || !usingogl)
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#endif
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if(_yres<tlines*eys || eys <= 0.01)
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{
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#endif
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if(_yres<tlines*eys || eys <= 0.01) {
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FCEUD_PrintError("yscale out of bounds.");
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KillVideo();
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return(0);
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return -1;
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}
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#ifdef EXTGUI
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GUI_SetVideo(_fullscreen, _xres, _yres);
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#endif
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#ifdef OPENGL
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if(!(screen = SDL_SetVideoMode(_xres, _yres, desbpp, flags)))
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#else
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if(!(screen = SDL_SetVideoMode(_xres, _yres, desbpp, flags)))
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#endif
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{
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screen = SDL_SetVideoMode(_xres, _yres, desbpp, flags);
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if(!screen) {
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FCEUD_PrintError(SDL_GetError());
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return(0);
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return -1;
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}
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}
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else
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{
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} else {
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int desbpp=0;
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exs=_xscale;
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eys=_yscale;
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eefx=_efx;
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if(sponge)
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{
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exs=eys=2;
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if(sponge >= 3) exs=eys=3;
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eefx=0;
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if(sponge) {
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exs = eys = 2;
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if(sponge >= 3) {
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exs = eys = 3;
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}
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eefx = 0;
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// SDL's 32bpp->16bpp code is slighty faster than mine, at least :/
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if(sponge == 1 || sponge == 3) desbpp=32;
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if(sponge == 1 || sponge == 3) {
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desbpp=32;
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}
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}
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#ifdef OPENGL
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#ifdef OPENGL
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if(!usingogl) {exs=(int)exs;eys=(int)eys;}
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if(exs <= 0.01)
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{
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FCEUD_PrintError("xscale out of bounds.");
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KillVideo();
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return(0);
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return -1;
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}
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if(eys <= 0.01)
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{
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FCEUD_PrintError("yscale out of bounds.");
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KillVideo();
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return(0);
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return -1;
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}
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#endif
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#ifdef EXTGUI
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GUI_SetVideo(_fullscreen, (NWIDTH*exs), tlines*eys);
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#endif
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#endif
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screen = SDL_SetVideoMode((int)(NWIDTH*exs), (int)(tlines*eys),
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desbpp, flags);
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if(!screen) {
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FCEUD_PrintError(SDL_GetError());
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return -1;
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}
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}
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curbpp=screen->format->BitsPerPixel;
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if(!screen)
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{
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if(!screen) {
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FCEUD_PrintError(SDL_GetError());
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KillVideo();
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return(0);
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return -1;
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}
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// XXX soules - this would be creating a surface on the video
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// card, but was commented out for some reason...
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//BlitBuf=SDL_CreateRGBSurface(SDL_HWSURFACE,256,240,screen->format->BitsPerPixel,screen->format->Rmask,screen->format->Gmask,screen->format->Bmask,0);
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|
||||
inited=1;
|
||||
FCEU_printf(" Video Mode: %d x %d x %d bpp %s\n",
|
||||
screen->w, screen->h, screen->format->BitsPerPixel,
|
||||
_fullscreen ? "full screen" : "");
|
||||
|
||||
FCEU_printf(" Video Mode: %d x %d x %d bpp %s\n",screen->w,screen->h,screen->format->BitsPerPixel,_fullscreen?"full screen":"");
|
||||
if(curbpp!=16 && curbpp!=24 && curbpp!=8 && curbpp!=32)
|
||||
{
|
||||
FCEU_printf(" Sorry, %dbpp modes are not supported by FCE Ultra. Supported bit depths are 8bpp, 16bpp, and 32bpp.\n",curbpp);
|
||||
if(curbpp != 8 && curbpp != 16 && curbpp != 24 && curbpp != 32) {
|
||||
FCEU_printf(" Sorry, %dbpp modes are not supported by FCE Ultra. Supported bit depths are 8bpp, 16bpp, and 32bpp.\n", curbpp);
|
||||
KillVideo();
|
||||
return(0);
|
||||
return -1;
|
||||
}
|
||||
|
||||
if(gi->name)
|
||||
// if the game being run has a name, set it as the window name
|
||||
if(gi->name) {
|
||||
SDL_WM_SetCaption((const char *)gi->name, (const char *)gi->name);
|
||||
else
|
||||
} else {
|
||||
SDL_WM_SetCaption("FCE Ultra","FCE Ultra");
|
||||
}
|
||||
|
||||
#ifdef LSB_FIRST
|
||||
IconSurface=SDL_CreateRGBSurfaceFrom((void *)fceu_playicon.pixel_data,32,32,24,32*3,0xFF,0xFF00,0xFF0000,0x00);
|
||||
#else
|
||||
IconSurface=SDL_CreateRGBSurfaceFrom((void *)fceu_playicon.pixel_data,32,32,24,32*3,0xFF0000,0xFF00,0xFF,0x00);
|
||||
#endif
|
||||
|
||||
// create the surface for displaying graphical messages
|
||||
#ifdef LSB_FIRST
|
||||
IconSurface = SDL_CreateRGBSurfaceFrom((void *)fceu_playicon.pixel_data,
|
||||
32, 32, 24, 32*3,
|
||||
0xFF, 0xFF00, 0xFF0000, 0x00);
|
||||
#else
|
||||
IconSurface = SDL_CreateRGBSurfaceFrom((void *)fceu_playicon.pixel_data,
|
||||
32, 32, 24, 32*3,
|
||||
0xFF0000, 0xFF00, 0xFF, 0x00);
|
||||
#endif
|
||||
SDL_WM_SetIcon(IconSurface,0);
|
||||
paletterefresh = 1;
|
||||
|
||||
paletterefresh=1;
|
||||
|
||||
if(curbpp>8)
|
||||
#ifdef OPENGL
|
||||
// XXX soules - can't SDL do this for us?
|
||||
// if using more than 8bpp, initialize the conversion routines
|
||||
if(curbpp > 8)
|
||||
#ifdef OPENGL
|
||||
if(!usingogl)
|
||||
#endif
|
||||
#endif
|
||||
InitBlitToHigh(curbpp>>3,screen->format->Rmask,screen->format->Gmask,screen->format->Bmask,eefx,sponge);
|
||||
#ifdef OPENGL
|
||||
#ifdef OPENGL
|
||||
if(usingogl)
|
||||
if(!InitOpenGL((eoptions&EO_CLIPSIDES)?8:0,256-((eoptions&EO_CLIPSIDES)?8:0),srendline,erendline+1,exs,eys,eefx,_openglip,_stretchx,_stretchy,screen))
|
||||
{
|
||||
if(!InitOpenGL((eoptions&EO_CLIPSIDES)?8:0,256-((eoptions&EO_CLIPSIDES)?8:0),srendline,erendline+1,exs,eys,eefx,_openglip,_stretchx,_stretchy,screen)) {
|
||||
FCEUD_PrintError("Error initializing OpenGL.");
|
||||
KillVideo();
|
||||
return(0);
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
return 1;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ToggleFS(void)
|
||||
/**
|
||||
* Toggles the full-screen display.
|
||||
*/
|
||||
void
|
||||
ToggleFS()
|
||||
{
|
||||
int error;
|
||||
extern FCEUGI *CurGame;
|
||||
KillVideo();
|
||||
_fullscreen=!_fullscreen;
|
||||
|
||||
if(!InitVideo(CurGame))
|
||||
{
|
||||
_fullscreen=!_fullscreen;
|
||||
// shut down the current video system
|
||||
KillVideo();
|
||||
|
||||
// flip the fullscreen flag
|
||||
_fullscreen = !_fullscreen;
|
||||
|
||||
// try to initialize the video
|
||||
error = InitVideo(CurGame);
|
||||
if(error) {
|
||||
// if we fail, just continue with what worked before
|
||||
_fullscreen = !_fullscreen;
|
||||
InitVideo(CurGame);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_Color psdl[256];
|
||||
void FCEUD_SetPalette(uint8 index, uint8 r, uint8 g, uint8 b)
|
||||
{
|
||||
psdl[index].r=r;
|
||||
psdl[index].g=g;
|
||||
psdl[index].b=b;
|
||||
|
||||
paletterefresh=1;
|
||||
/**
|
||||
* Sets the color for a particular index in the palette.
|
||||
*/
|
||||
void
|
||||
FCEUD_SetPalette(uint8 index,
|
||||
uint8 r,
|
||||
uint8 g,
|
||||
uint8 b)
|
||||
{
|
||||
psdl[index].r = r;
|
||||
psdl[index].g = g;
|
||||
psdl[index].b = b;
|
||||
|
||||
paletterefresh = 1;
|
||||
}
|
||||
|
||||
void FCEUD_GetPalette(uint8 index, uint8 *r, uint8 *g, uint8 *b)
|
||||
/**
|
||||
* Gets the color for a particular index in the palette.
|
||||
*/
|
||||
void
|
||||
FCEUD_GetPalette(uint8 index,
|
||||
uint8 *r,
|
||||
uint8 *g,
|
||||
uint8 *b)
|
||||
{
|
||||
*r=psdl[index].r;
|
||||
*g=psdl[index].g;
|
||||
*b=psdl[index].b;
|
||||
*r = psdl[index].r;
|
||||
*g = psdl[index].g;
|
||||
*b = psdl[index].b;
|
||||
}
|
||||
|
||||
static void RedoPalette(void)
|
||||
/**
|
||||
* Pushes the palette structure into the underlying video subsystem.
|
||||
*/
|
||||
static void
|
||||
RedoPalette()
|
||||
{
|
||||
#ifdef OPENGL
|
||||
#ifdef OPENGL
|
||||
if(usingogl)
|
||||
SetOpenGLPalette((uint8*)psdl);
|
||||
else
|
||||
#endif
|
||||
#endif
|
||||
{
|
||||
if(curbpp>8)
|
||||
if(curbpp > 8) {
|
||||
SetPaletteBlitToHigh((uint8*)psdl);
|
||||
else
|
||||
{
|
||||
SDL_SetPalette(screen,SDL_PHYSPAL,psdl,0,256);
|
||||
} else {
|
||||
SDL_SetPalette(screen, SDL_PHYSPAL, psdl, 0, 256);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// XXX soules - console lock/unlock unimplemented?
|
||||
|
||||
///Currently unimplemented.
|
||||
void LockConsole(){}
|
||||
|
||||
///Currently unimplemented.
|
||||
void UnlockConsole(){}
|
||||
void BlitScreen(uint8 *XBuf)
|
||||
|
||||
/**
|
||||
* Pushes the given buffer of bits to the screen.
|
||||
*/
|
||||
void
|
||||
BlitScreen(uint8 *XBuf)
|
||||
{
|
||||
SDL_Surface *TmpScreen;
|
||||
uint8 *dest;
|
||||
int xo=0,yo=0;
|
||||
int xo = 0, yo = 0;
|
||||
|
||||
if(!screen) return;
|
||||
if(!screen) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(paletterefresh)
|
||||
{
|
||||
// refresh the palette if required
|
||||
if(paletterefresh) {
|
||||
RedoPalette();
|
||||
paletterefresh=0;
|
||||
}
|
||||
|
||||
#ifdef OPENGL
|
||||
if(usingogl)
|
||||
{
|
||||
#ifdef OPENGL
|
||||
// OpenGL is handled separately
|
||||
if(usingogl) {
|
||||
BlitOpenGL(XBuf);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
XBuf+=srendline*256;
|
||||
// XXX soules - not entirely sure why this is being done yet
|
||||
XBuf += srendline * 256;
|
||||
|
||||
if(BlitBuf) TmpScreen=BlitBuf;
|
||||
else TmpScreen=screen;
|
||||
if(BlitBuf) {
|
||||
TmpScreen = BlitBuf;
|
||||
} else {
|
||||
TmpScreen = screen;
|
||||
}
|
||||
|
||||
if(SDL_MUSTLOCK(TmpScreen))
|
||||
if(SDL_LockSurface(TmpScreen))
|
||||
{
|
||||
// lock the display, if necessary
|
||||
if(SDL_MUSTLOCK(TmpScreen)) {
|
||||
if(SDL_LockSurface(TmpScreen) < 0) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
dest=(uint8*)TmpScreen->pixels;
|
||||
dest = (uint8*)TmpScreen->pixels;
|
||||
|
||||
if(_fullscreen)
|
||||
{
|
||||
xo=(int)(((TmpScreen->w-NWIDTH*exs))/2);
|
||||
dest+=xo*(curbpp>>3);
|
||||
if(TmpScreen->h>(tlines*eys))
|
||||
{
|
||||
yo=(int)((TmpScreen->h-tlines*eys)/2);
|
||||
dest+=yo*TmpScreen->pitch;
|
||||
if(_fullscreen) {
|
||||
xo = (int)(((TmpScreen->w - NWIDTH * exs)) / 2);
|
||||
dest += xo * (curbpp >> 3);
|
||||
if(TmpScreen->h > (tlines * eys)) {
|
||||
yo = (int)((TmpScreen->h - tlines * eys) / 2);
|
||||
dest += yo * TmpScreen->pitch;
|
||||
}
|
||||
}
|
||||
|
||||
if(curbpp>8)
|
||||
{
|
||||
// XXX soules - again, I'm surprised SDL can't handle this
|
||||
// perform the blit, converting bpp if necessary
|
||||
if(curbpp > 8) {
|
||||
if(BlitBuf) {
|
||||
Blit8ToHigh(XBuf+NOFFSET,dest, NWIDTH, tlines, TmpScreen->pitch,1,1);
|
||||
Blit8ToHigh(XBuf + NOFFSET, dest, NWIDTH, tlines,
|
||||
TmpScreen->pitch, 1, 1);
|
||||
} else {
|
||||
Blit8ToHigh(XBuf+NOFFSET,dest, NWIDTH, tlines, TmpScreen->pitch,
|
||||
(int)exs,(int)eys);
|
||||
Blit8ToHigh(XBuf + NOFFSET,dest, NWIDTH, tlines,
|
||||
TmpScreen->pitch, (int)exs, (int)eys);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
if(BlitBuf) {
|
||||
Blit8To8(XBuf+NOFFSET,dest, NWIDTH, tlines,
|
||||
Blit8To8(XBuf + NOFFSET, dest, NWIDTH, tlines,
|
||||
TmpScreen->pitch, 1, 1, 0, sponge);
|
||||
} else {
|
||||
Blit8To8(XBuf+NOFFSET, dest, NWIDTH, tlines,
|
||||
Blit8To8(XBuf + NOFFSET, dest, NWIDTH, tlines,
|
||||
TmpScreen->pitch, (int)exs, (int)eys, eefx, sponge);
|
||||
}
|
||||
}
|
||||
if(SDL_MUSTLOCK(TmpScreen))
|
||||
SDL_UnlockSurface(TmpScreen);
|
||||
|
||||
if(BlitBuf)
|
||||
{
|
||||
// unlock the display, if necessary
|
||||
if(SDL_MUSTLOCK(TmpScreen)) {
|
||||
SDL_UnlockSurface(TmpScreen);
|
||||
}
|
||||
|
||||
// if we have a hardware video buffer, do a fast video->video copy
|
||||
if(BlitBuf) {
|
||||
SDL_Rect srect;
|
||||
SDL_Rect drect;
|
||||
|
||||
srect.x=0;
|
||||
srect.y=0;
|
||||
srect.w=NWIDTH;
|
||||
srect.h=tlines;
|
||||
srect.x = 0;
|
||||
srect.y = 0;
|
||||
srect.w = NWIDTH;
|
||||
srect.h = tlines;
|
||||
|
||||
drect.x=0;
|
||||
drect.y=0;
|
||||
drect.w=(Uint16)(exs*NWIDTH);
|
||||
drect.h=(Uint16)(eys*tlines);
|
||||
drect.x = 0;
|
||||
drect.y = 0;
|
||||
drect.w = (Uint16)(exs * NWIDTH);
|
||||
drect.h = (Uint16)(eys * tlines);
|
||||
|
||||
SDL_BlitSurface(BlitBuf, &srect,screen,&drect);
|
||||
SDL_BlitSurface(BlitBuf, &srect, screen, &drect);
|
||||
}
|
||||
|
||||
// ensure that the display is updated
|
||||
SDL_UpdateRect(screen, xo, yo, (Uint32)(NWIDTH*exs), (Uint32)(tlines*eys));
|
||||
|
||||
if(screen->flags&SDL_DOUBLEBUF)
|
||||
// have to flip the displayed buffer in the case of double buffering
|
||||
if(screen->flags & SDL_DOUBLEBUF) {
|
||||
SDL_Flip(screen);
|
||||
}
|
||||
}
|
||||
|
||||
uint32 PtoV(uint16 x, uint16 y)
|
||||
/**
|
||||
* Converts an x-y coordinate in the window manager into an x-y
|
||||
* coordinate on FCEU's screen.
|
||||
*/
|
||||
uint32
|
||||
PtoV(uint16 x,
|
||||
uint16 y)
|
||||
{
|
||||
y=(uint16)((double)y/eys);
|
||||
x=(uint16)((double)x/exs);
|
||||
if(eoptions&EO_CLIPSIDES)
|
||||
x+=8;
|
||||
y+=srendline;
|
||||
return(x|(y<<16));
|
||||
y = (uint16)((double)y / eys);
|
||||
x = (uint16)((double)x / exs);
|
||||
if(eoptions & EO_CLIPSIDES) {
|
||||
x += 8;
|
||||
}
|
||||
y += srendline;
|
||||
return (x | (y << 16));
|
||||
}
|
||||
|
|
|
@ -140,9 +140,6 @@ void GetMouseData(uint32 *d)
|
|||
uint32 t;
|
||||
|
||||
t=SDL_GetMouseState(&x,&y);
|
||||
#ifdef EXTGUI
|
||||
GUI_GetMouseState(&t,&x,&y);
|
||||
#endif
|
||||
|
||||
d[2]=0;
|
||||
if(t&SDL_BUTTON(1))
|
||||
|
@ -192,9 +189,6 @@ static uint8 *KeyState=NULL;
|
|||
char *GetKeyboard(void)
|
||||
{
|
||||
KeyState=SDL_GetKeyState(0);
|
||||
#ifdef EXTGUI
|
||||
{ char *tmp=GUI_GetKeyboard(); if(tmp) KeyState=tmp; }
|
||||
#endif
|
||||
return((char *)KeyState);
|
||||
}
|
||||
|
||||
|
@ -207,7 +201,6 @@ char *GetKeyboard(void)
|
|||
//#endif
|
||||
#endif
|
||||
|
||||
#ifndef EXTGUI
|
||||
uint8 *GetBaseDirectory(void)
|
||||
{
|
||||
uint8 *ol;
|
||||
|
@ -240,7 +233,6 @@ uint8 *GetBaseDirectory(void)
|
|||
}
|
||||
return(ret);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef OPENGL
|
||||
int sdlhaveogl;
|
||||
|
@ -295,8 +287,8 @@ void ButtonConfigEnd(void)
|
|||
extern FCEUGI *CurGame;
|
||||
KillJoysticks();
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
if(bcpv) InitVideo(CurGame);
|
||||
if(bcpj) InitJoysticks();
|
||||
if(!bcpv) InitVideo(CurGame);
|
||||
if(!bcpj) InitJoysticks();
|
||||
}
|
||||
|
||||
int DWaitButton(const uint8 *text, ButtConfig *bc, int wb)
|
||||
|
@ -306,9 +298,7 @@ int DWaitButton(const uint8 *text, ButtConfig *bc, int wb)
|
|||
int x,y;
|
||||
|
||||
SDL_WM_SetCaption((const char *)text,0);
|
||||
#ifndef EXTGUI
|
||||
puts((const char *)text);
|
||||
#endif
|
||||
for(x=0;x<64;x++)
|
||||
for(y=0;y<64;y++)
|
||||
LastAx[x][y]=0x100000;
|
||||
|
@ -356,18 +346,16 @@ int DWaitButton(const uint8 *text, ButtConfig *bc, int wb)
|
|||
return(0);
|
||||
}
|
||||
|
||||
#ifdef EXTGUI
|
||||
int FCEUSDLmain(int argc, char *argv[])
|
||||
#else
|
||||
int main(int argc, char *argv[])
|
||||
#endif
|
||||
int
|
||||
main(int argc,
|
||||
char *argv[])
|
||||
{
|
||||
FCEUD_Message("\nStarting "FCEU_NAME_AND_VERSION"...\n");
|
||||
|
||||
#ifdef WIN32
|
||||
#ifdef WIN32
|
||||
/* Taken from win32 sdl_main.c */
|
||||
SDL_SetModuleHandle(GetModuleHandle(NULL));
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if(SDL_Init(SDL_INIT_VIDEO)) /* SDL_INIT_VIDEO Needed for (joystick config) event processing? */
|
||||
{
|
||||
|
@ -375,14 +363,14 @@ int main(int argc, char *argv[])
|
|||
return(-1);
|
||||
}
|
||||
|
||||
#ifdef OPENGL
|
||||
#ifdef APPLEOPENGL
|
||||
#ifdef OPENGL
|
||||
#ifdef APPLEOPENGL
|
||||
sdlhaveogl = 1; /* Stupid something... Hack. */
|
||||
#else
|
||||
#else
|
||||
if(!SDL_GL_LoadLibrary(0)) sdlhaveogl=1;
|
||||
else sdlhaveogl=0;
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
SetDefaults();
|
||||
|
||||
|
@ -418,6 +406,6 @@ DUMMY(FCEUD_ToggleStatusIcon)
|
|||
DUMMY(FCEUD_AviRecordTo)
|
||||
DUMMY(FCEUD_AviStop)
|
||||
void FCEUI_AviVideoUpdate(const unsigned char* buffer) {FCEU_DispMessage("Not implemented.");}
|
||||
int FCEUD_ShowStatusIcon(void) {FCEU_DispMessage("Not implemented."); return 0; }
|
||||
int FCEUD_ShowStatusIcon(void) {return 0;}
|
||||
int FCEUI_AviIsRecording(void) {return 0;}
|
||||
|
||||
|
|
Loading…
Reference in New Issue