added toggle for movie auot-backup for SDL

This commit is contained in:
shinydoofy 2008-12-23 01:25:30 +00:00
parent d8d239e35d
commit 3ee98c538f
4 changed files with 14 additions and 6 deletions

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@ -1,4 +1,5 @@
---version 2.0.4 yet to be released--- ---version 2.0.4 yet to be released---
22-dec-2008 - shinydoofy - sdl - added Shift+M for toggling automatic movie backups for SDL
22-dec-2008 - adelikat - Movie auto-backup feature implemented 22-dec-2008 - adelikat - Movie auto-backup feature implemented
22-dec-2008 - adelikat - win32 - moved movie related menu items to a movie options dialog box 22-dec-2008 - adelikat - win32 - moved movie related menu items to a movie options dialog box
22-dec-2008 - adelikat - Win32 - context menu item "create backup" for backing up movie files 22-dec-2008 - adelikat - Win32 - context menu item "create backup" for backing up movie files

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@ -332,6 +332,14 @@ KeyboardCommands()
NoWaiting |= 1; NoWaiting |= 1;
} }
// Toggle Movie auto-backup
if(keyonly(M) && is_shift) {
autoMovieBackup ^= 1;
FCEUI_DispMessage("Automatic movie backup %sabled.",
autoMovieBackup ? "en" : "dis");
}
// Famicom disk-system games // Famicom disk-system games
if(gametype==GIT_FDS) if(gametype==GIT_FDS)
{ {

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@ -573,7 +573,6 @@ SDL_GL_LoadLibrary(0);
// movie playback // movie playback
std::string fname; std::string fname;
g_config->getOption("SDL.Movie", &fname); g_config->getOption("SDL.Movie", &fname);
g_config->setOption("SDL.Movie", ""); g_config->setOption("SDL.Movie", "");
if (fname != "") if (fname != "")
{ {