* win32: fixed fceux.cfg loading bug caused by r2689
* Taseditor: straighten out pause_frame logic (seriously)
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@ -641,6 +641,11 @@ int main(int argc,char *argv[])
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// Get the base directory
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// Get the base directory
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GetBaseDirectory();
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GetBaseDirectory();
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// load fceux.cfg
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sprintf(TempArray,"%s\\%s",BaseDirectory.c_str(),cfgFile.c_str());
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LoadConfig(TempArray);
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//initDirectories();
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// Parse the commandline arguments
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// Parse the commandline arguments
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t = ParseArgies(argc, argv);
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t = ParseArgies(argc, argv);
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@ -648,8 +653,8 @@ int main(int argc,char *argv[])
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if (ConfigToLoad)
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if (ConfigToLoad)
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{
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{
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// alternative config file specified
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cfgFile.assign(ConfigToLoad);
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cfgFile.assign(ConfigToLoad);
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//initDirectories();
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// Load the config information
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// Load the config information
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sprintf(TempArray,"%s\\%s",BaseDirectory.c_str(),cfgFile.c_str());
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sprintf(TempArray,"%s\\%s",BaseDirectory.c_str(),cfgFile.c_str());
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LoadConfig(TempArray);
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LoadConfig(TempArray);
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@ -679,12 +684,6 @@ int main(int argc,char *argv[])
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FCEUI_SetPCMVolume(soundPCMvol);
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FCEUI_SetPCMVolume(soundPCMvol);
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}
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}
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if (!ConfigToLoad)
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{
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sprintf(TempArray,"%s\\%s",BaseDirectory.c_str(),cfgFile.c_str());
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LoadConfig(TempArray);
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}
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//Since a game doesn't have to be loaded before the GUI can be used, make
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//Since a game doesn't have to be loaded before the GUI can be used, make
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//sure the temporary input type variables are set.
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//sure the temporary input type variables are set.
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ParseGIInput(NULL);
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ParseGIInput(NULL);
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@ -312,7 +312,7 @@ void PLAYBACK::MiddleButtonClick()
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jump(selection_beginning);
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jump(selection_beginning);
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SeekingStart(saved_currFrameCounter);
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SeekingStart(saved_currFrameCounter);
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}
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}
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} else if (GetLostPosition() > currFrameCounter && greenzone.SavestateIsEmpty(GetLostPosition()))
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} else if (GetLostPosition() >= greenzone.GetSize())
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{
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{
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RestorePosition();
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RestorePosition();
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} else
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} else
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@ -1,2 +1,3 @@
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call SubWCRev.bat
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call archive.bat
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call archive.bat
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call upload.bat %1
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call upload.bat %1
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