updated site

updated docs

[[Split portion of a mixed commit.]]
This commit is contained in:
ansstuff 2012-11-27 19:52:11 +00:00
parent a94d844aa2
commit 31891bad88
9 changed files with 233 additions and 27 deletions

View File

@ -71,8 +71,9 @@
<p>Movie features in FCEUX are designed specifically for making Tool-assisted Speedruns.</p>
<p>FCEUX offers extensive features and tools for making these movies. The <a href="movies.html">Movies</a> has more detailed information.
<br><a href="http://tasvideos.org">For more information visit TASVideos.</a></p>
<br>Also see <a href="http://www.fceux.com/web/help/taseditor/">TAS Editor Manual</a>.</p>
<a href="http://tasvideos.org">For more information visit TASVideos.</a></p>
<h2>FAQs and Guides</h2>
<p><b>Win32</b></p>

View File

@ -51,7 +51,7 @@
<p>The FCEUX team maintains two ports: SDL and Win32.
The Win32 port has an extensive set of native gui amenities and tools.
The SDL port supports many of the features of the Win32 build (Lua scripting, movie recording),
but some of the Win32 features (debugger, TASedit) are exclusive to Windows.
but some of the Win32 features (debugger, TAS Editor) are exclusive to Windows.
The SDL port should run any UNIX-like OS (Linux/Solaris/BSD).
</p>
@ -61,7 +61,7 @@
<ul>
<li>As of 2.1.2, Lua is integrated into the binary, the luapack is no longer necessary.</li>
<li>Be sure to check out the .chm file (Under Help > Help... in the emulator main menu). We work pretty hard on keeping that up to date.
<ul><li>We also keep a (fairly) up to date <a href="help/fceux.html">online version</a></li></ul>
<ul><li>We also keep an up to date <a href="help/fceux.html">online version</a></li></ul>
</li>
</ul>
@ -76,9 +76,11 @@
<h3>Download</h3>
<ul>
<li><a href="http://sourceforge.net/projects/fceultra/files/Binaries/2.1.5/fceux-2.1.5-win32.zip/download">FCEUX 2.1.5 win32 Binary</a></li>
<li><a href="http://sourceforge.net/projects/fceultra/files/Binaries/2.1.5/fceux-2.1.5-win32-Win2000_Win98.zip/download">FCEUX 2.1.5 win32 Binary - Windows 2000/98</a></li>
<li><a href="http://sourceforge.net/projects/fceultra/files/Source%20Code/2.1.5%20src/fceux-2.1.5.src.tar.bz2/download">FCEUX 2.1.5 src</a></li>
<li><a href="https://sourceforge.net/projects/fceultra/files/Binaries/2.2.0/fceux-2.2.0-win32.zip/download">FCEUX 2.2.0 win32 Binary</a></li>
<li><a href="https://sourceforge.net/projects/fceultra/files/Source%20Code/2.2.0%20src/fceux-2.2.0.src.tar.gz/download">FCEUX 2.2.0 src</a></li>
</ul><br>
<ul>
<li><a href="http://sourceforge.net/projects/fceultra/files/Binaries/2.1.5/fceux-2.1.5-win32-Win2000_Win98.zip/download">Old FCEUX 2.1.5 win32 Binary - Windows 2000/98</a></li>
</ul>
<p>If you are working with a developer to fix an issue affecting you then this is where you will find your fixed build. It may potentially be out of date.</p>
<ul><li><a href="http://fceux.com/zip">Interim Build $WCREV$</a> $WCDATE$</li></ul>

View File

@ -103,7 +103,7 @@
<p class="rvps10"><span class="rvts22"><br/></span></p>
<p class="rvps10"><span class="rvts23">Как быстро сравнить два мувика?</span></p>
<ol style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts22">Убедитесь, что </span><a class="rvts28" href="ProgramCustomization.html#EnableHotChanges">Горячие Правки</a><span class="rvts22"> включены, а </span><a class="rvts28" href="ProgramCustomization.html#AutoAdjustInputAccordingtoLag">автоматическая подгонка Ввода</a><span class="rvts22"> выключена.</span></li>
<li class="rvps10"><span class="rvts22">Убедитесь, что </span><a class="rvts28" href="ProgramCustomization.html#EnableHotChanges">Горячие Правки</a><span class="rvts22"> включены.</span></li>
<li class="rvps10"><span class="rvts22">Создайте пустой проект, импортируйте в него Ввод одного мувика (с помощью </span><span class="rvts26">File -&gt; Import Input</span><span class="rvts22">), проиграйте до конца и сохраните в Закладку 1.</span></li>
<li class="rvps10"><span class="rvts22">Импортируйте Ввод второго мувика поверх имеющегося и сохраните в Закладку 2.</span></li>
</ol>

File diff suppressed because one or more lines are too long

View File

@ -103,7 +103,7 @@
<p class="rvps10"><span class="rvts21"><br/></span></p>
<p class="rvps10"><span class="rvts22">How can I quickly compare two movies?</span></p>
<ol style="text-indent: 30px; margin-left: 0px; list-style-position: inside;">
<li class="rvps10"><span class="rvts21">Make sure that </span><a class="rvts27" href="ProgramCustomization.html#EnableHotChanges">Hot Changes</a><span class="rvts21"> are enabled and </span><a class="rvts27" href="ProgramCustomization.html#AutoAdjustInputAccordingtoLag">Auto-adjustment of Input</a><span class="rvts21"> is disabled.</span></li>
<li class="rvps10"><span class="rvts21">Make sure that </span><a class="rvts27" href="ProgramCustomization.html#EnableHotChanges">Hot Changes</a><span class="rvts21"> are enabled.</span></li>
<li class="rvps10"><span class="rvts21">Create an empty project, import the first movie into it (using </span><span class="rvts25">File -&gt; Import Input</span><span class="rvts21">), replay the movie to the end and save it to Bookmark 1.</span></li>
<li class="rvps10"><span class="rvts21">Import the second movie over the existing Input and save the result to Bookmark 2.</span></li>
</ol>

File diff suppressed because one or more lines are too long

View File

@ -44,7 +44,7 @@
<img alt="Super Mario Bros 3 in FCEUX" height="278" src="assets/FCEUX-main.png" width="248" class="style1" /></p>
<p><img alt="Nintendo" height="46" src="assets/NES.png" width="76" /><img alt="Famicom" height="44" src="assets/Famicom.jpg" width="70" /></p>
<p>FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.</p>
<p>the FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.
<p>The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.
For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting</p>
<p>FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches.</p>
<p>The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU.</p>
@ -53,28 +53,32 @@
<p>For more details see the <a href="version.html">version history</a></p>
<p>You can find out what we've been up to since the last release by checking the <a href="http://fceultra.svn.sourceforge.net/viewvc/fceultra/fceu/changelog.txt">changelog</a> directly.<br>
<p>You can find out what we've been up to since the last release by checking the <a href="https://sourceforge.net/p/fceultra/code/2769/tree/fceu/changelog.txt">changelog</a> directly.<br>
We also have and IRC channel #fceu on freenode.net</p>
<p>&nbsp;</p>
<h1>Latest Release</h1>
<p><span class="largerfont">FCEUX 2.1.5</span><br/>
04 June 2011</p>
<p>The 2.1.5 release fixes a lot of bugs and brings various improvements to the prior 2.1.4a release. In addition, the SDL port has improved signficantly; completely overhauling the GTK2 GUI, fixing many sound issues, and fixing a variety of bugs.</p>
<p><a href="pressrelease-2.1.5.html">Full changelog</a></p>
<p><span class="largerfont">FCEUX 2.2.0</span><br/>
27 November 2012</p>
<p>The 2.2.0 release fixes a lot of bugs and adds many new features to prior releases, increasing game compatibility and enhancing usability of both Windows and SDL ports. The Windows version also includes major improvement of debugging tools and introduces the new powerful toolset - TAS Editor v1.0 - created to boost efficiency and ease of Tool-Assisted Speedrunning.</p>
<p><a href="pressrelease-2.2.0.html">Full changelog</a></p>
<h3>Notable changes</h3>
<ul>
<li>Completely overhauled GTK2 GUI: new options, revamped dialogs, and more.</li>
<li>Improved compatibility.</li>
<li>Movie performance increases.</li>
<li>New lua functions.</li>
<li>GTK_LITE build option depreciated in favor of "--nogui 1".</li>
<li>Improved sound support for SDL.</li>
<li>Win32 - Debugger - Fixed some crashes and make RAM search only display valid addresses.</li>
<li>Win32 - Fixed some minor GUI issues.</li>
<li>Win32 - TASEdit - Overall cleanup; fixed crash when truncating while turbo is enabled</li>
</ul>
<li>Huge mappers overhaul, all latest mappers from fceu-mm</li>
<li>Win32: Bug fixes</li>
<li>Win32: Proper fullscreen support and correct aspect ratio</li>
<li>Win32: Major improvement of debugging tools</li>
<li>Win32: TAS Editor 1.0</li>
<li>Various bugfixes in movies/replay engine</li>
<li>Improved Lua drawing, new Lua functions and scripts</li>
<li>Win32: fixed compare-type cheats and game genie codes</li>
<li>"Display FPS" option</li>
<li>Win32: "Force Grayscale" option</li>
<li>Win32: Support for HUD recording in AVI dumping</li>
<li>SDL: fixed various segfaults and build issues</li>
<li>SDL: added gtk hotkey configuration dialog</li>
</ul><br><br>
</div>
</div>
<div id="footer">

198
pressrelease-2.2.0.html Normal file
View File

@ -0,0 +1,198 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta content="text/html; charset=utf-8" http-equiv="Content-Type" />
<link href="fceux.css" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="Javascript/buttons.js"></script>
<title>Press Release 2.2.0</title>
</head>
<body onload="FP_preloadImgs(/*url*/'assets/button67.jpg',/*url*/'assets/button68.jpg',/*url*/'assets/button80.jpg',/*url*/'assets/button81.jpg',/*url*/'assets/button87.jpg',/*url*/'assets/button88.jpg',/*url*/'assets/button92.jpg',/*url*/'assets/button93.jpg',/*url*/'assets/button98.jpg',/*url*/'assets/button99.jpg',/*url*/'assets/button4.jpg',/*url*/'assets/button5.jpg')">
<div id="masthead">
<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom Emulator
</div>
<div id="top_nav">
<a href="home.html"><img id="img1" alt="Home" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button68.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button66.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img1',/*url*/'assets/button67.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img1',/*url*/'assets/button67.jpg')" src="assets/button66.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Home" --></a>
<a href="download.html"><img id="img2" alt="Download" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button81.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button7F.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img2',/*url*/'assets/button80.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img2',/*url*/'assets/button80.jpg')" src="assets/button7F.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Download" --></a>
<a href="documentation.html"><img id="img6" alt="Documentation" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button5.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button3.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img6',/*url*/'assets/button4.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img6',/*url*/'assets/button4.jpg')" src="assets/button3.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Documentation" --></a>
<a href="version.html"><img id="img3" alt="Versions" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button88.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button86.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img3',/*url*/'assets/button87.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img3',/*url*/'assets/button87.jpg')" src="assets/button86.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Versions" --></a>
<a href="contact.html"><img id="img4" alt="Contact" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button93.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button91.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img4',/*url*/'assets/button92.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img4',/*url*/'assets/button92.jpg')" src="assets/button91.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Contact" --></a>
<a href="links.html"><img id="img5" alt="Links" height="20" onmousedown="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button99.jpg')" onmouseout="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button97.jpg')" onmouseover="FP_swapImg(1,0,/*id*/'img5',/*url*/'assets/button98.jpg')" onmouseup="FP_swapImg(0,0,/*id*/'img5',/*url*/'assets/button98.jpg')" src="assets/button97.jpg" style="border: 0" width="100" /><!-- MSComment="ibutton" fp-style="fp-btn: Braided Row 5; fp-bgcolor: #B7B7B7" fp-title="Links" --></a>
</div>
<div id="container">
<div id="left_col">
<script type="text/javascript"><!--
google_ad_client = "pub-0764229755985190";
/* 180x150, created 5/22/10 */
google_ad_slot = "7648866201";
google_ad_width = 180;
google_ad_height = 150;
//-->
</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script>
</div>
<div id="page_content">
<h1>FCEUX 2.2.0 Release</h1>
<p>27 November 2012</p>
<p>
The 2.2.0 release fixes a lot of bugs and adds many new features to prior releases, increasing game compatibility and enhancing usability of both Windows and SDL ports. The Windows version also includes major improvement of debugging tools and introduces the new powerful toolset - TAS Editor v1.0 - created to boost efficiency and ease of Tool-Assisted Speedrunning.
</p>
<h2>Common</h2>
Fixed crash when using machine with no sound card<br>
Fixed long savestate messages containing path<br>
Soft reset and power switch messages<br>
All onscreen messages are now logged to Message Log<br>
Fixed wrong default palette entry<br>
Fixed bug when loading UNIF games<br>
Improved HUD text rendering wrapping<br>
"Display FPS" option<br>
<h3>Emulation</h3>
PAL/NTSC noise channel bug fixed<br>
All latest mapper changes from fceu-mm<br>
Also added mappers 176, 116, 156, 252, 28<br>
Fixed mappers 242, 227, 115, 248, 12, 164, 15, 253, 23, 178, 90, 73 and many others<br>
Straighten out bandai m159/m016 handling and add valid null-EEPROM emulation to get those games booting.<br>
Add ability for CNROM games to choose whether they have bus conflicts (fixes Colorful Dragon (Unl) (Sachen), since it flakes out if bus conflicts are emulated)<br>
Fixed bus conflict emulation, no kage no densetsu bug anymore<br>
Fixed newppu bug which prevented metroid from booting, CHR RAM was not getting initialized to anything<br>
Newppu - fix bug in scroll reg logic causing mis-scrolls in p'radikus conflict<br>
<h3>Movies</h3>
Fixed old bug in "Play Movie From Beginning"<br>
Fixed replay engine bug that doubles the last input of the movie<br>
Fixed movie savestates logic, loading post-movie savestates from different timeline is not allowed in read-only<br>
Fixed savestates filenaming bug when working with a movie<br>
Added support for HUD recording in AVI dumping<br>
Rerecords counter display<br>
Config->Movie options->Always suggest Read-Only replay (for Replay dialog). No more accidental rewrites!<br>
Removed "Lag Counter Reset" hotkey, as it was obsolete since FCEUX 2.0.2<br>
<h3>Lua</h3>
Fixed lua drawing alpha blending<br>
Auto-clearing previous frame drawings (same behaviour as other emulators)<br>
New library: taseditor (Windows-only) - contains 24 functions, see taseditor.chm<br>
New Lua functions:
<ul>
<li>emu.paused()</li>
<li>emu.setlagflag()</li>
<li>joypad.getimmediate()</li>
</ul>
New scripts:
<ul>
<li>BoulderDash_AmoebaAI.lua</li>
<li>ButtonCount.lua</li>
<li>CustomLagIndicator_RvT.lua</li>
<li>RBIBaseball.lua</li>
<li>SoundDisplay.lua</li>
<li>SoundDisplay2.lua</li>
<li>taseditor\InputDisplay_for_Selection.lua</li>
<li>taseditor\InvertSelection.lua</li>
<li>taseditor\RecordBackwards.lua</li>
<li>taseditor\ShowNotes.lua</li>
<li>taseditor\Swap1P2P.lua</li>
<li>taseditor\TrackNoise.lua</li>
</ul>
<h2>Win32</h2>
Total revamp of fulscreen support<br>
Fixed graphic tearing with vertical sync enabled<br>
Added "Maintain aspect ratio" option to Video config<br>
Added "Hide mouse cursor" and "Use console BG color for empty areas" options to Video config<br>
Added "Switch fullscreen by double-click" option to GUI config<br>
Added "Force Grayscale" option to Palette config<br>
Fixed crashes and bugs caused by 2.1.5 allowing hotkeys without ROM loaded<br>
Lua console now gets proper file path when selecting a file from the recent menu<br>
Fixed context menus to use rightclicks in context menus correctly<br>
Reload hotkey now also supports removing invalid filenames in Recent ROMs<br>
Replay dialog speedup, it doesn't search for movies in fceux root folder anymore<br>
Support multibyte languages for opening files through drag&drop (except for Lua files)<br>
Loading TAS Editor projects (*.fm3) by drag&drop<br>
Fixed bug with Input Config not displaying some key names<br>
Launch tools hotkeys shown in menu; general cleanup of menu/settings, changed some checkboxes to radiobuttons<br>
Added "Clear" button to Message Log<br>
<h3>TAS Editor</h3>
Completely rewritten tool with brand new architecture and design. Too many changes to enlist, see <a href="http://www.fceux.com/web/help/taseditor/">TAS Editor Manual</a><br>
<h3>Debugger</h3>
General window layout cleanup; different font; ".DEB files" can be switched off; etc<br>
Deleting a breakpoint/bookmark leaves selection in the list<br>
Fixed mysterious out of bounds condition while editing breakpoints<br>
Fixed RAM peek by a rightclick on left pane<br>
Allow Frame Advancing when Debugger is in breakpoint state<br>
Disabled breakpoints now don't impose slowdown<br>
When a breakpoint is hit, it becomes highlighed (selected) in the breakpoints list<br>
Show the number of breakpoints (enabled and total) above the breakpoints list<br>
">" points at current line in disassembly<br>
Improved stack display<br>
Added "CPU cycles" and "Instructions" counters (cumulative and delta)<br>
Added "Cycles counter exceeds N" and "Instructions counter exceeds N" type of breakpoints<br>
Single click on any address copies this address to the "Seek To" field and "Bookmark Add" field<br>
Double-click on any address prompts "Add Breakpoint here" dialog<br>
"ROM offsets" option displays real ROM addresses in the Disassembly window<br>
Fixed conditional breakpoints bug: the error message didn't appear when editing a breakpoint<br>
Fixed and improved Symbolic debug (Names and Comments display)<br>
Added Bookmarks naming<br>
Cleaned up and vastly improved debugging documentation<br>
<h3>Trace Logger</h3>
Added "Symbolic trace" option<br>
"RTS" instructions now output the subroutine address/name<br>
Added "Use Stack Pointer for code tabbing (nesting visualization)" option<br>
Added "To the left from disassembly text" option for log format customization<br>
Added "Log current Frame number" option<br>
Added "Log emulator messages" option<br>
Added "Log breakpoint hits" option<br>
Fixed bug with trying to log to file without choosing a filename<br>
Tracer now also updates its window when user pauses the game, not just when Debugger snaps<br>
<h3>Code/Data Logger</h3>
Now can log data access from RAM code<br>
"Save Unused Data" button complements "Save Stripped iNes Rom" feature<br>
Now can log VROM access (CHR banks of the ROM) when NewPPU is enabled<br>
<h3>Hex Editor</h3>
Display 0x5000-0x5FFF contents<br>
Ctrl+F opens Find dialog<br>
<h3>Ram Watch / Ram Search</h3>
Updating list when emulator is paused (on Power or when resetting search)<br>
Fixed loading Data Size and Data Type from a .wch, now corrupted .wch won't crash<br>
<h3>Cheats</h3>
Added Compare box to the Cheats window<br>
Don't lose cheat compare value when toggle cheat enables through UI<br>
Parse cheat files with non-ASCII characters properly<br>
<h2>SDL</h2>
gtk 2.24 now recommended<br>
added gtk hotkey configuration dialog<br>
updated/added various gui elements for options<br>
new option: SDL.ShowFPS<br>
new option: SDL.Input..EnableOppositeDirectional - allow/disallow simultaneous right+left/up+down input<br>
fixed various build issues<br>
fixed segfault occuring during particular sequences in the cheat menu<br>
fixed potential segfault with gui<br>
fixed segfault issue on debian/ubuntu with proprietary nvidia drivers<br>
now compatible with llvm/clang++<br>
added build option to dynamically link lua<br>
updated default server configuration file to "fceux-server.conf" (from "fceu-server.conf")<br>
updated manpage and documentation<br>
</div>
<div id="footer">
<a href="home.html">Home</a> | <a href="download.html">Download</a> |
<a href="documentation.html">Documentation</a> | <a href="version.html">
Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
<br/>©2009 adelikat
</div>
</div>
</body>
</html>

View File

@ -69,6 +69,7 @@
FCEU rerecording, FCEUXD, and FCEUXDSP as well as many new mappers from
FCEU-mm.</p>
<h3>FCEUX version history</h3>
<dd><li><a href="pressrelease-2.2.0.html">FCEUX 2.2.0</a> - 27 November 2012</li></dd>
<dd><li><a href="pressrelease-2.1.5.html">FCEUX 2.1.5</a> - 04 June 2011</li></dd>
<dd><li><a href="pressrelease-2.1.4.html">FCEUX 2.1.4</a> - 31 May 2010</li></dd>
<dd><li><a href="pressrelease-2.1.3.html">FCEUX 2.1.3</a> - 07 April 2010</li></dd>